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  1. KandiAsphalt

    Random Grid Order

    This is probably more of a idea for the future games rather than something that might be implemented now, but I personally would like to see global hot lap rankings established for all car class/courses and used to set the grid, regardless of time in lobby or points standings.  (Player lvls are linked to Gamertags, but irrelevant to pace, would rather see global Hot Lap rankings coded to/displayed by Gamertags rather than player level. Heck, I am more interested in the opponent CAR lvl than the player lvl. )  Perhaps knowing that all players in front at the start are faster paced would prevent some of the carnage in turn one.  One feature of Forza4 I liked was after any race or hot-lapping session (basically TT), you can immediately see your fastest lap in that class/course and where it ranks. Database information includes the date of the lap, the car used, assists on/off, upgrades/stock, dirty/clean lap, etc. This feature covers all car classes and courses and displays this info for all players.  If a player has no lap time established for a particular car class/course, that player is automatically placed in the grid behind those with an established lap time for that class/course. Clean, violation-free lap times would have priority over any "dirty" times**;  as long as you are hitting things and/or straying off track, you start near the back.  ** ala Forza 4 - for those not familiar,  in that game, any lap time (racing or hot lapping, SP or MP) with an off-track violation or contact with any vehicle or  barrier (this would take care of "wall-riding"), automatically registers below any clean lap. A clean lap will always rank higher than a dirty lap, no matter how fast. In this scenario, for those without any experience with a specific class/course, the only way to move forward in the grid would be to race a smooth, clean lap to establish a lap time better than others in the lobby. Patience, effort and consistent pace would gradually be rewarded as a player could move forward in the grid over several races featuring that particular class/course. OR, go to SP/TT to establish a screaming hot lap for any car class/course, then start near the top of the grid online (basically, qualifying before entering the lobbies) .  New to MP gaming entirely, so just my 2 cents after a few weeks online. Having my ignorance explained to me will make me less ignorant, so feel free to tell me (as nicely as possible, please) why this is a bad idea... of course you will, why am I even asking. 
  2. KandiAsphalt

    Why no virtual mirror for console??

    Gridileaks bootleg video of CM programmer decision on mirror implementation. CM denies this meeting ever took place, but as the video clearly shows, several top executives were present at the time the now-infamous "First Rule of Italian Driving" decision was made- http://youtu.be/AjGXn249Fc0   :p 
  3. KandiAsphalt

    Random Grid Order

    Global hot lap rankings, ala Forza4, for each car class and track layout, would be my preferred grid order, regardless of time spent in lobby. These times are generated any time a player runs a car class/ course... SP, racing, hot-lapping, etc. After each race or hot-lap session you can immediately see your time, the global top 10 or so, and a message "You are in the top X%". I think this might also establish a bit of respect among the grid, as players would know immediately that all those in front have run a better time.   Setting a minimum qualifying time for various lobbies, ie. Driver Levels A, B and C, would be another welcome addition. This would allow C-levelers (open/entry level) a place to learn, and A-levelers would have a place to battle away from the "noobs" (me). Rewards would be greater for higher level races. By establishing a minimum "qualifying time", players would have a goal to aim for if they so choose.  Maybe next gen?...  Even two levels, Open and Elite would be nice. 
  4. KandiAsphalt

    GRID Autosport Feedback

    I played GAS since release with no major issues. Today however I was barely out of the grid in my first online race when I realized my wheel buttons had remapped to default settings (First gear forever!)  and the advanced wheel settings had also defaulted.  Then the game froze on the results page following two online races and after restarting the console (xbox), each time I had to reenter all the wheel buttons/settings once again. Also, I am not certain, but I don't think any of the races/results/rewards I gained in the sessions just prior to lock-up registered on my account. Any other xboxers having new problems such as these developing after weeks/hours of gameplay?  Been having a blast, don't want the fun to to end...
  5. KandiAsphalt

    ms speed wheel help

  6. KandiAsphalt

    Newbie seeking info...

    That makes sense, I certainly wasn't better, though I did have a top grid position due to my time in the lobby. Not a crasher and not cheating. I wasn't trying to block the faster cars on the straights, but I did take the line I thought best in the corners if it was clear,  and being in front at the start, I am sure there was a lot of scrambling/scraping behind me. I suppose I assumed this would be a realistic challenge, similar to a certain Brit who managed to get past several slower cars recently in Hungary, without crashing them or banning them from the track. Based on the online races I've run so far, I should probably be mid-pack at the start, P5 - P7 depending on the number of cars. I am using loaners most of the time. In the future, if I find myself at the front of the grid due to players retiring, I may move on and start over at the back. I know some players were able to join and quickly acquire the points to start up front.  One thing is odd, after my first few races, I was surprised to see my car highlighted as "one to watch" due to my average speed of "3,436.23 mph"! I figured it was a computer glitch, but maybe others thought I was cheating. I would fix it if I knew how. I figured over time, it will average out, I am now down to 1,423 mph average. Not sure what advantage I would gain from an inflated average speed statistic. Thanks for the input, VG.  
  7. KandiAsphalt

    Newbie seeking info...

    Thanks, I hadn't checked out the custom rooms yet. I suppose I'll need to get set up with a headset to do this properly. I have gotten three "sorry" messages (and one death threat!), Not sure how to msg while playing, I had to wait until I was back on the console (quit game) to read them. It's all fun, just trying to "read the crowd" so to speak. Thanks again. 
  8. KandiAsphalt

    Newbie seeking info...

    Just started online multiplayer yesterday. Fantastic fun, although I seemed to get bumped (RAMMED!) by many overtakers no matter how much room I allow, even on the straights.  Drivers did better in TOURING than OPEN WHEEL in giving space and racing clean, which surprised me a bit since I expected more contact in the touring cars. Today I had been in a racing lobby for a while with other racers coming and going over a couple of hours, there was a period when there were only 4-5 drivers, then all new drivers filled up the grid and after the first race I got KICKED? I may have been the only one without voice set-up, so I don't know of any discussion that may have occurred. I try to avoid contact, if anything erring on the side of caution, my efforts to avoid a car ahead often led to contact from behind. Anyway, just wondering if I should be questioning my play, or can this happen if a group (clique) decides to take over a lobby?  I just moved on to another lobby (party?) but of course, lost my grid position. Also, how can I find out what the icons next to the driver's names mean (white, yellow, green), along with any other general information about the game?