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Spacepadrille

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7 New Car Smell
  1. Spacepadrille

    console setups for dirt rally 2

    That's great ! Many thanks to share that.
  2. Spacepadrille

    Stil no ffb fix nearly a week, no comms from devs

    But I totally agree with that too... You say the road surface is totally present for some users... who are they ? Can they say here that all is ok for them and that they have a full road feedback ?
  3. Spacepadrille

    Stil no ffb fix nearly a week, no comms from devs

    Thats the best way to say the thing, totally agree 😉
  4. Spacepadrille

    How do engine upgrades work?

    maybe for a Rally with a lot of stages, to be sure not to break the engine...
  5. Spacepadrille

    Stil no ffb fix nearly a week, no comms from devs

    it is not so different from my experience, except that while driving hard, I can feel some road texture and tyres slip on gravel. Not in straight lines (only suspension job), but in the turns, and when the weight transfer occurs. Actually I set SAT to 50, tyre friction to 40, suspension to 80, collision 20. For me tyre friction works well below 50, after it's weird.
  6. Spacepadrille

    Stil no ffb fix nearly a week, no comms from devs

    The texture feedback is more present in Australia with a car like Mitsubishi Group A, soft tyres, i.e. This feeling is related (as I feel it) not to one slider, but to the mix between the different forces. Like in PCars 1, a force related to one slider can become stronger just by lowering the others sliders. Collision can be lowered to 20. SAT to 45. Suspension to 80 or less. My patch is just downloaded, let's try it 😉
  7. Spacepadrille

    Stil no ffb fix nearly a week, no comms from devs

    I read somewhere in this forum that strangely not all users are affected in the same way by the ffb issue... I agree that on tarmac I feel NO texture or road feeling, but on gravels, depending of the car, it's there. And when it's there, the overall ffb feeling is good. I also agree that for people who prefers a strong wheel, it's not possible to have a decent ffb. I like to have a light but informative wheel, and in that way it's possible to enjoy DR2. But I really hope CM will improve the ffb very soon, and also give to customers a good default ffb setting base (PC, consoles, most popular wheels) to begin to tweak as they like. Not this default 100 everywhere witch is a nonsense.
  8. Spacepadrille

    Stil no ffb fix nearly a week, no comms from devs

    On PS4/T300, I dropped down my sat to 40. WF 0. TF 90. Suspension 100. Collision 65 (I will try 0), steering center force OFF on tarmac, 10 max on gravel. With this, I can feel subtles things in the wheel, like little road texture effect (yes I promise), weight transfer forces etc... The suspension job is also here. I prefer to drive old cars as they offer a better ffb feeling than modern ones.
  9. Spacepadrille

    DiRT Rally 2.0 - V1.2 - found a bug? Post it here!

    Same on PS4, this was already happening before the patch.
  10. Spacepadrille

    Season 1 content

    Same here...😐 PS4
  11. Spacepadrille

    More Camera Movement

    agree
  12. Spacepadrille

    Argentina too bumpy

    This is how it works in Project Cars, natively. Yes it would be great !
  13. Spacepadrille

    No Force feedback Dirt Rally 2.0

    -For PS4 & T300- I found that : Calibrate wheel on 1080° (force to pass the Thrusmaster soft lock) Activate soft lock, value 100 Don't beleive it will works like this ; Edit 03-19 : Finally it's only the visual matching that fits like that. The soft lock seems to work in terms of right degrees of rotation, so my bad must be 100 DS/Mini/Escort, Stratos/Audi Quattro/205 T16/R5 Turbo => SAT 60 Golf GTI => SAT 50 Alpine/Lancia Delta Group A => SAT 54 Subaru 1995/BMW => SAT 75 Escort Group A => SAT 62 Modern Cars (R2, R5 etc.. => 100 Kart => 120 (!) FFB : Alignment Force : 45 -50 Wheel friction : 0 (important) Tyre friction : no more than 100 (add weird weight above) Suspension : 135 Collision : 65 Center steering force : OFF or ON and 5 max 10 With this every car feels realistic on the steering side. The FFB is OK for driving fast, there is little suspension feeling. Braking feeling, force transfer feeling are there. Road texture is still missing. Hope that can help to enjoy the game for the PS4/T300 players.
  14. Spacepadrille

    Enjoying DR2 with PS4/T300

    Ok, we all know the existence of some bugs & imperfections of the game. We are all waiting for a fix by CM. They are working on it. So while waiting this fix to come, I tried to figure out how to enjoy the game as it is. I found that : Calibrate wheel on 1080° (force to pass the Thrusmaster soft lock) Activate soft lock, value 100 Don't beleive it will works like this ; you have to dial the SAT for every car : DS/Mini/Escort, Stratos/Audi Quattro/205 T16/R5 Turbo => SAT 60 Golf GTI => SAT 50 Alpine/Lancia Delta Group A => SAT 54 Subaru 1995/BMW => SAT 75 Escort Group A => SAT 62 Modern Cars (R2, R5 etc.. => 100 Kart => 120 (!) FFB : Alignment Force : 45 -50 Wheel friction : 0 (important) Tyre friction : no more than 100 (add weird weight above) Suspension : 135 Collision : 65 Center steering force : OFF or ON and 5 max 10 With this every car feels realistic on the steering side. The FFB is OK for driving fast, there is little suspension feeling. Braking feeling, force transfer feeling are there. Road texture is still missing. Hope that can help to enjoy the game for the PS4/T300 players. Feel free to comment these settings, all input welcome.
  15. Spacepadrille

    So, to sum up...

    I would add the steering degree soft lock problem.
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