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Magic01

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  1. I don't for a second believe the F1 games have been almost deliberately bugged. I think it's a combination of things starting right back to having a poor engine and technology which kept causing problems. And perhaps some poor procedures for ironing out the bugs. And all this is magnified ten fold by having to pump out a game every year. This is not Project Cars where you have the chance to delay your game for six months (and although the official story is for a better window, I've read that others feel it's just as much a case that the game is not ready). They would probab
  2. Well all this sounds funny to me. The ego engine did not remove a full race weekend did it now! It was the games designer! Not quite so short sighted after all I guess. No you are being short sighted. If you actually look at why the race weekend was removed you will see why and it reinforces my point. I don't know how much control Steve had at Codemasters. If he had full control I guess you might be right, but if he was just the games designer he did a good job with the tools he had.
  3. Steve Hood is not the problem. Anybody blaming him is completely short sighted. The problem is that Codemasters were never really cut out to do F1. The engine and technology is the main problem. You only have to see what happened when 2010 came out. The Ai could not even do consistent laps. The technology was never there in the engine to build good handling. Hence why despite the massive progress it still lacks good feel. That and the enormous amount of bugs in their technology I believe held them back a lot. Such that the team understandably became conservative and there was a lack of new id
  4. Getting the difficulty right for a game like F1 is so hard yet absolutely vital to the experience. Finish 5th in a Caterham? The illusion is broken straight away. Yet if you are too slow the game is just not fun. I've always felt that the F1 games need more difficulty levels, perhaps even a slider or a way of automating it to a players level. It really is vital to get a good experience if the Ai is way ahead or behind their level. I think the truth is though the F1 games are not hard as such, just that they take time to get good at. Most of it just comes down to muscle memory and understa
  5. You can safely say traction control will be in the game. It's currently in there and I doubt they will remove it. Ultimately the codemasters games have tried to hit the main themes of F1 and make it accessible to all so a balance will be found.
  6. Yeah the last thing we need to be worried about is the graphics. Sure its possible games like PCARS will have better graphics and whilst they are important and should continuously be developed, the F1 games will still do a good job and the most important thing is developing the game itself.
  7. Yeah I understand that. But you still have to respect that some things are impossible or don't add a lot to the game. Things like a live driver market would be awesome and dare I say it would probably already be in but there is no way F1 is going to let it happen. But other features as long as they add to the game though are probably good candidates, things like a liver track all have potential. To be honest it's things like a live track which makes qualifying as entertaining as it is as the drivers always improve making it important to be on track at the end. And I also agree that 2010 a
  8. I think its good to have ideas but you need to be reaslistic. No way are drivers changing teams. The driver is part of the teams branding and enormous money and effort is put into that. A Ferrari driver is not going to be allowed to drive a McLaren. This is also a racing game, one that is forced out yearly and one that has a lot on its plate with that, so I think we can forget the management aspect being part of this game. I think a management game would have to be separate and made by another separate team. We also need to respect that adding FP1 & 2 does nearly nothing for
  9. Ideally the game would come out earlier but I think if you look at it realistically the date they have now is the only option. I suspect getting all the season and tweaking the performance is not the hard bit. It's adding everything else to the game, the features, the step up in quality with regards to things like handling and AI. They are struggling how it is to release the game on a yearly basis whilst still moving things forward and I think it would be very difficult for them to make the time frame even shorter.
  10. Why even waste your time playing the game if it is so bad. Just stick to rfactor where you have great ai and rain ect. Or have you forgotten rfactor as good as it was is extremely flawed as well? You're talking nonsense. F1 2013 is unquestionably the most complete F1 game we've ever had. And despite your nonsense about them not trying they have made big steps each year and they will I'm sure continue so in the future. And whilst the game certainly has a lot of room for improvement it still has a lot of good things going for it and as I say it does a better job than anything that has come befor
  11. Why even waste your time playing the game if it is so bad. Just stick to rfactor where you have great ai and rain ect. Or have you forgotten rfactor as good as it was is extremely flawed as well? You're talking nonsense. F1 2013 is unquestionably the most complete F1 game we've ever had. And despite your nonsense about them not trying they have made big steps each year and they will I'm sure continue so in the future. And whilst the game certainly has a lot of room for improvement it still has a lot of good things going for it and as I say it does a better job than anything that has come befor
  12. Personally I think it's still a case of building on the fundamentals as much as anything. Doesn't matter how many features you have if the fundamentals are not good the game is not good. Codemasters have definetly made a huge step up each year in this department but more work still needs to be done. My feeling is they have tried to emulate the F1 experience a lot, rather than simulate so much which I think is a good thing but they are lacking in some areas which makes me feel I'm not an F1 driver. For me the fundamentals are. 1. Handling - Although the handling is quite good I still feel it's
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