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s00zster

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Everything posted by s00zster

  1. Speaking from personal experience (I tried Auto ERS briefly a couple of weeks ago before changing back), by doing both these things, you will very likely be either slower overall or slower at a moment when you really need pace and it will be infuriating. Auto ERS isn't optimized well enough to be equal to manual ERS. It's true that while it's, in the words of Lando Norris, "mostly automatic", it is still essentially controlled albeit by the engineers remotely. "Give me everything" you hear them say when they're struggling - that'll be the equivalent of you switching it to Hotlap. Think of manual ERS as playing a second role as engineer. You'll find as a race goes on, you'll need ERS to battle someone, but you'll start dropping back because it's been used up needlessly and it's stuck on a low setting, trying to harvest. For some reason, it will also switch to Hotlap on the very last lap whether you need it or not (perhaps an attempt at getting the fastest lap point, but it's a bit daft when you're in a Williams in 17th). It should have been optimized in a way where you use Medium as standard but as soon as you come up against someone, it switches to overtake. Sadly it just doesn't do this, at least not in my experience. You need that push to overtake and there will be moments when you just won't have it. Also, you will need setups. Tracks like Monaco and Baku, changing the setup from default will be what stops you from going into a wall when you're pushing. Especially Monaco. The most basic thing at Monaco is maximum downforce, then you have to tweak the suspension to stop the car from sliding laterally due to the fact that F1 2019 just doesn't have enough grip compared to the real life. The one thing I have taken to is setting Traction Control to medium. I've used no assists for years, but F1 2019 is pretty horrible when it comes to traction due to the prevously mentioned lack of grip. I have seen a few of the drivers complain about that, things like "Wait, I'm on mediums - they feel like hards that haven't been warmed up", and they're sliding about. Nicholas Latifi said that the real cars have much more traction than F1 2019's cars with no assists enabled. He said that you can put your foot down a lot more and a lot earlier without losing traction and that it's probably more realistic to have TC set to medium. While the real cars have no traction control, in the game it's starting to look more like a challenge setting rather than one that is realistically practical. It's very easy to just spear into a wall under wheelspin out of a corner, you have to be ridiculously careful in some places.
  2. s00zster

    Feedback from Real F1 drivers during Covid-19 lockdown?

    I've been thinking exactly the same thing. I've watched so many streams by drivers in the past few weeks, and heard a lot of comments from them regarding the way the cars behave. For instance, Nicholas Latifi said that, in so many words, it's closer to real life to use TC in-game as it's a lot easier to put your foot down and keep traction in real life than it is in-game without assists. He also said, jokingly, that without assists, the cars are "deadly". I've seen several express their surprise at how overdone the slipstream effect / DRS is. They've also said how little grip there is compared to real life, how there is too much torque and how oversteery the cars are (although that might be because they like to use T-Cam and there is a definite oversteer effect in that camera view, for some peculiar reason, compared to cockpit view). If Codemasters want to take things up a notch and take a step closer to being a genuine simulation, these guys are right there to give their feedback. How could they not take this opportunity to make the game better?
  3. s00zster

    Williams Tyre Degregation

    Perhaps because the Red Bull is a better car to drive, it was easier to control and therefore easier on the tyres, not to mention most likely just being a better car in general in terms of tech. Going by my experience of Williams in season 1, it feels relatively heavy compared to the higher tier cars (even the Alfa Romeo feels amazing to drive compared to the Williams), so the weight - and a driving style used to a better car - could be having a knock-on effect on tyre wear. Obvious thing would be to put points into Chassis: Tyre Wear, and perhaps Weight Reduction. And try adapting the setup to suit the tyres (softer roll bars and suspension, more positive camber).
  4. So I've completed my first season with Williams. With difficulty at 93%, I was consistently within +/- 0.3 seconds of George Russell. As the car improved over the season and became easier to control, I began to stretch this to around + 0.7 seconds max, and even started scoring points at 5 of the European races. Then the last portion of the season, the bit I'm not very good at, I was consistently behind George, and he even scored a couple of points. A fair reflection of my ability and the ability of the car. Difficulty, as I said, was 93% at every single race. Season ends, and I decided to move up to Renault, now the 4th fastest car on the grid, the best of the rest, and had Sergio Perez join me as my teammate. I expected my times to reflect the improvement in car... but no. I'm still getting times identical to the times I got last season at Australia with the then basic, no-upgrades, slowcoach Williams, mid 1.26s. Worse still, Perez is having no problem with his new car, and is into the low 1.25s. What's going on? Despite having a faster car, I can't seem to drive any faster? Is it me or is there some peculiar quirk in the way the game's been coded? The obvious thing is to drop the difficulty, which I probably will have to by quite a bit (Australia is one of my best tracks, so this is all the more odd that I'll have to drop the difficulty by so much), but that doesn't explain why this should be. Is the player stuck with a car that's fixed to their difficulty no matter what team they're at, while the AI has its' own level? Or have I just reached my limit? I remember moving from Caterham to Toro Rosso on F1 2014, and definitely made better times, so for this to happen on F1 2019 is just baffling.
  5. This is probably it. I've dropped the difficulty to compensate for this because it's hurting my hands too much trying to keep up. 😁 Thanks to everyone for their feedback. 👍
  6. s00zster

    DiRTy Gossip about DIRT Rally Games

    Can anyone help me? Referring to my post here https://forums.codemasters.com/topic/38442-reset-progress-doesnt-reset-credits-or-cars/ I was wondering if any of you know anything official about the "Reset Progress" function not clearing cars and credits being a bug or not. Guy in there says it isn't a bug but I haven't seen any official feedback anywhere on it, and I've searched Reddit & Steam. I want my save wiped so I can start from scratch but it didn't clear my cars or credits. I tried to work around it by deleting the save folder like someone on Steam suggested but the whole thing is a mess now. I'm at my wits end. I love this game, only had it 2 weeks and just bought DLC for it, but it's completely borked now. Any help appreciated, thanks.
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