

Craig8921
Members-
Content Count
46 -
Joined
-
Last visited
Community Reputation
14 New Car SmellGaming Setup
-
Platforms
Playstation 4
-
Peripherals
Steering Wheel
Recent Profile Visitors
239 profile views
-
The 2016 season Hamilton and Rosberg we’re battling at Monza. Rosberg misjudged his braking and had to take to run off area. Yes he had to slow down but the boards are far enough apart to miss. In game they are too close to avoid without hitting. Similar issue is with the so called ‘Slow Lane’. When you go off track drivers have to rejoin having gone around an orange bollard. At Russia and Canada I have misjudged my own braking and not made the corner. I stick to the rule of going around the bollard and still get hit with a penalty unless I slow down to a complete stop and then go again. Not sure if this is something Codemasters can work on but would be good if we didn’t get penalties or have to slow right down
-
Craig8921 started following End of Season Driver Transfers
-
Not got to end of season yet but I’m very intrigued as to who is going to get this seat.
-
Good idea but I think it would make spending resource points on engine redundant if you decide to change. You will effectively have wasted points. An idea could be to have you chassis and/or areo departments take a hit instead. For example mclaren are switching to Merc engines, they will need to do some we small redesign at the rear to fit the Mercedes as it is different to the Renault. any change in engine supplier should come with the current supplier upgrades they have already done.
-
I’m on PS4. I have the v2 rim. The clutch bite point, I can’t get to work in terms of using both. I have the bottom left paddle set as clutch. The left and right middle paddles obviously up and down shift. I use the top left for DRS and top right for overtake.
-
The podium advanced paddle module?
-
I have noticed a visual affect of floor damage to the car after contact with another driver. Is this just a visual effect or does this actually compromise downforce?