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  1. 1. A detailed description of the issue. Please include any error codes here. Loaded in to practice 2 in the driver career mode, after completing the 'track acclimatisation' 'Fuel management' 'ERS management' and 'Tyre management' practice programmes using one set of the Hard tyre and one set of the medium tyre. I loaded in to practice two to find the tyres I had used in the previous session still available and they didn't have any wear on them either (they should have because I used them extensively in the first session) 2. Platform Xbox One 3. What version of the game you are using (Shown on the start screen in the bottom left corner of the screen) 1.03 4. Game-mode? Driver Career mode. Alpha Tauri. Australian GP. First season. 5. What are your replication numbers? Minimum test attempts are 4. Please also add EXACT replication steps for us to try too. Seems random. Just load in to practice one, do a few practice programmes, go into practice 2 and the tyres from the first session are sometimes still available. 6. What troubleshooting have you attempted? Please always try to attempt to fix the issue Re-loaded the session. The second time, the tyres were unavailable, but were still not showing any tyre wear 7. What peripherals are you are using (gamepad, wheel make & model etc) Xbox one gamepad 8. Any screenshots or video of the issue? If the video is long, please include a timestamp for when the issue appears. The images were taken after I re-loaded the game (it made the tyres unavailable, but still didn't have any wear on them, despite being used in practice 1)
  2. Hi @BarryBL, I understand there's no competitive advantage in there, but that's not the issue or point. All I wanted to do, was start my own singleplayer myteam and customise it to my preferance from the get-go and not have to grind to unlock a few cosmetics. The myteam thing was advertised as 'create your own team' meaning create a team in your own image, your own style, but that has seriously been hampered by the fact that there's next to no liveries, helmet designs etc at the start. The fact that there were plenty of helmet designs for singleplayer in previous games, shows that content has been deliberately held back to try and make more money out of those who want the items now, instead of grinding through. And that's my main issue, with-holding content in a fully priced game to try and monetize it. If there was a full selection of designs from the start (as there has been in previous games) and you then decided to add a few more extra designs on top of that in the future and have people either pay or grind for them, then that wouldn't be as bad. (Because it's something extra added to the game)
  3. Totally agree with you. Cutting out content in a fully priced game to try and sell it back to people at a later date is nothing more than a sleazy con. And to use the excuse of "it's to encourage people to play the game more" is ridiculous. If you're game is good and the modes are fun, then people WILL play and explore the game naturally. I really don't understand people who are trying to defend this, especially when we've had a lot of customisable helmet designs etc for free, available to everyone at the start of the game in pretty much every other F1 game!
  4. All I wanted was a nice helmet design and a decent car livery to start myteam, without having to mess around with podium passes, pitcoin or whatever cheesy nonsense name they've given it.
  5. In a fully priced game, I'd say any mtx model is unfair. If they release a full game, then decide to add expansions etc that are actually a continuation of the game and not just content that was deliberately witheld, then fair enough. If it's a free-to-play game, then yeah, I MTX's are fine by me. We've had helmets and other cosmetics available and free in almost all other F1 games from the start! Having the ability of designing a race helmet, gloves, car to the way I want it, from the start, hardly takes anything away from the game in the long term. I personally would rather pay slightly more for a video game at the retailer and have the game outright, rather than the devs deliberately holding back content, so they can try and charge you for it later.
  6. I know not everything is behind a paywall, but the problem is, they've deliberately with-held content in a FULLY PRICED GAME to charge people for with micro-transactions. What would've been the harm in just having all these customisable options for free and available at the start of the game?? Y'know, so when I start the brand new and highly advertised MyTeam, I can actually customise the car etc to how I like.
  7. Looks like Codies have finally gone down the devil's path and decided to go all EA on us. What absolute nonsense it is to have a game mode where customisation etc is one of the key aspects, but then give hardly any customisable options and lock the rest behind a paywall. 6 mediocre helmets, and hardly any car liveries and overalls, because you have to pay for the rest, despite already paying around £50 for the game in the first place. Don't bother telling me "you can unlock a lot of it through gameplay" because firstly: you can't unlock ALL the items and secondly: it's just a terrible excuse for CM's to deliberately not include content in the game, so they can add it in at a later date and charge you for it. C'mon Codemasters, do the right thing, surely you know these in-game transactions are just really scummy game practices.
  8. MattkD37

    Codemasters please change ERS

    I agree 100%. The ERS needs changing. It'd be nice to be able to map it out before the race so it automatically deploys lap after lap the way you set it up, unless you override it with like a 'push to pass' button.
  9. Yeah, you can change the buttons to control the ERS, but it's still quite annoying constantly having to increase and decrease it all the time. Plus you're limited on buttons with a pad compared to a wheel. I've personally never had an issue managing fuel, it's only three modes and you're not constantly having to micro-manage it. It's just the ERS. You have 5 modes constantly needing management (plus the original 3 fuel modes as well, meaning you're cycling through up to eight modes altogether) It's just too distracting IMO. It's probably easier on a wheel, as you have more buttons available to you. But on a pad, it's a pain in the HAAS *badum tss*
  10. When they first announced ERS management, this is how I thought they'd do it (setting the ERS strategy before the race and then manually using 'overtake' as a button now and then) but the way they've actually implemented it is quite frustrating when you're on a pad and having to scroll up and down the MFD all the time to micro-manage ERS. Especially when you're trying to concentrate on doing a quick quali lap. I hope they change it for a future game in the long term and just have a better 'automatic' ERS function in the short term.