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Riggs last won the day on August 26 2019

Riggs had the most liked content!

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  1. It began stuttering in the service after i finished a stage, so something got wrong during the Loading process, and the stutters carry on to the next stage for at least the first sector, then it's gone. I don't think it can be the stream or the wheeler, because otherwise the game would have to keep stopping during all the stages, all the time. It also isnt lack of hardware power, because neither my CPU or GPU are at its max and I've even tweaked down some of the settings, including Ground Clover, but the problem persists. Don't mind the clip glitch of the video coming back and jumping, that's just the result of the game stuttering and the stream wanting to compensate. The game simple stutters and freezes that frame, it doesnt go back.
  2. The Lancer Evo VI is making a funny turbo noise when switching gears, on hood cam. Like if it is constipated.
  3. - Platform: PC Steam Windows 10 - Bug: Intermittent stuttering on the first half of a stage, happens 6/12 approximately. - Hardware: AMD Ryzen 7 3700X, AMD RX5700 XT, 32GB DDR4 3600Mhz - Peripherials: Thrustmaster T500 RS wheel (USB) + Fanatec Clubsport Pedals v3 (USB). Description: RiggsDxDiag.txt
  4. I'd say, if you want to keep the My Team Online mode, then put everything in the competition side of things in there, like the World Series. My Team felt totally useless after Clubs, and one way to revive it would be with the esports being introduced in the there (which i thought it was going to happen). My Team has a big potential to become something bigger, the game simply has to get all the systems and features connected. Even Clubs should have some kind of integration possible with My Team, like DR1 had the possibility to use Career Engineers and cars. You also should be able to properly pair surface degradation with Clubs and Lobbies, thats why Clubs needs to be fully integrated within the game. For this to be even better, we need to have access to the running order parameters, otherwise we'll never be able to make surface degradation work properly, as everyone will race in the same conditions.
  5. Riggs

    Something is coming closer...

    Listen to the first 17 seconds. https://www.youtube.com/watch?v=e0n6MyXUE9Y
  6. Riggs

    DiRT Rally 2.0 World Series

    A timer that shows for the player how much he has to wait to start the race, until the 5-4-3-1-GO. Basically what existed in DiRT 3 staggered starts, the only difference is that you dont see the cars in DR2. And you wont be able to launch the car until you get to the 5 second countdown. This time gap can be configured in the lobby settings: Off, 30s, 60s, 90s, up to 120s.
  7. Riggs

    DiRT Rally 2.0 World Series

    I would go further, and implement a staggered timer for staggered starts. @PJTierney Pretty simple dev work: new int staggeredstarttimer; this will allow us to config this timer on lobby settings. And just call this value with the lobby participants order with respective increments. No need to do anything else, we don't need to see the cars departing, as we know thats not currently possible. This way you can spectate each player and their passes.
  8. Riggs

    DiRT Rally 2.0 World Series

    Hey everyone, it's been a long time since I last logged in these forums lol (maybe prior to september? i can't even remember). Anyway it's good to be back. When I find some time (hopefully soon), i'll be preparing a proper PDF with a suggestion for a rally world series format. I'll leave RX to SereneLogic, since he's already thinking about it and has more in-depth knowledge on RX. However, I'd like to congratulate the team for another successful World Series. The production was simply amazing, top notch, the team really deserves an applause. The commentators were great, the cameras, the interviews. Basically the whole production and team, this is the right path and it is successful. The ambience was there and so was the adrenaline. Now we just need to structure a proper rally championship to make justice to the quality of this whole production, because it is the only thing at fault in this World Series, despite this version being a considerable improvement over D4 World Championship. The bottomline is, it's still too much time-trialing and 0% rallying and consistency work, that's where this World Series fails big time, and that's where we need to work on. But once again, still better than last edition's. The final stage of this World Series was basically a big example of what's wrong with this kind of structure, it completely scrapped the cumulative consistent gaps drivers were building and instead placed the top 3 on a time-trial deciding stage. The devs have been exhaustively working on the car repair systems, part degradation, stage deformation and degradation, tyre degradation, and none of these have been used during this final, which is a shame. It's quite easy to see what's wrong and how to fix it. You have laid all the systems and platforms you need in order to make a thrilling esports championship, but decided not to use any single one of them, except for the new spectator mode. All in all, it's all positives compared to the last edition, don't get me wrong. It's just that the rally championship structure hasn't grown as green as the rest of the things, and that's where this PDF will try to present one or two solutions. I'll be back with more news soon, in a new topic. Cheers 😉
  9. Riggs

    Dirt Rally 3 - Wish List

    For Monaco, this one can't stay out: https://www.rally-maps.com/Rallye-Monte-Carlo-2015/Sisteron-Thoard
  10. That list is gone lol, it disappeared after a few patches since the issues got solved, or at least most of them.
  11. Ok, this has been some subject for quite a while ago, and it has emerged again with the broadcast mode being added to the game. We've been discussing this on Discord, and to be honest there's a way (hopefully simple) to make these 2 happen in a patch. 1. Let's start with staggered starts: The idea here is not to show the cars on the stage, as we know it's not technologically possible now with the current engine. However, staggered starts can be implemented and simulated by a simple addition to the stages: countdown timer for each player. Basically the first runner gets the normal countdown '54321' once everyone is in, while the second runner gets a bigger countdown like 1 minute and 5 seconds, the 1 minute being the staggered timer. And of course, since you're letting us turn on a staggered start, let us define the timer between 30 seconds and 2 minutes (can be a preset like 30, 60, 120 to make it easier to change in the lobby settings). This feature should be fairly simply to add, as it's basically adding stuff over what you already have implemented, and it would do wonders for multiplayer lobbying. It's a shame we can't taste a mix of clubs + lobby for this awesome broadcast mode. 2. Now let's move on to stage degradation in lobbies: Currently you define the stage degradation for the whole rally event (if i remember correctly). The idea here is to let us set up stage degradation per stage, instead of per rally, similar to how you have done in clubs. Also make sure you give us the degradation options from Clubs as well (low, medium, max), to add to the existing ones in the lobby. Not sure why Clubs had a different degradation setup than lobbies, and in reverse, but it should be the same. 3. Last but not least, let us turn off the countdown timer that starts whenever someone finishes the stage. I'm not sure if this has been looked into, but this option needs to be there. Currently you can only define the timer to either be 30, 60 or 90 seconds. I can see the problem this will arise, by making lobbies longer and possible some griefing once this timer is off. How to solve this? Simple: let the lobby host finish the session, by adding such button on the context menu, or whenever everyone finishes, the timer to move on to the next stage will start. This will have to be done if staggered starts are to exist, and will also mean the broadcaster will have way more power and margin to coordinate the broadcast/stream. Pretty simple things, compared to other features you've been working on, but they do have a big impact on the user experience (for the positive).
  12. This could be useful for the multiplayer lobbies broadcast mode.
  13. Riggs

    DiRTy Gossip

    Damn. @PJTierney has just passed me on reps 😶 Hail to the new king! It has been a good journey.
  14. Riggs

    Track Limits in DiRT World Series

    Could be a good tribute : )
  15. Riggs

    Track Limits in DiRT World Series

    Eventually and hopefully the zone limits will be adjusted to prevent this in the future. Either reset or time penalty like in other CM games.