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Everything posted by Riggs

  1. Riggs

    Something is coming...

    Listen to the first 17 seconds. https://www.youtube.com/watch?v=e0n6MyXUE9Y
  2. Riggs

    DiRT Rally 2.0 World Series

    A timer that shows for the player how much he has to wait to start the race, until the 5-4-3-1-GO. Basically what existed in DiRT 3 staggered starts, the only difference is that you dont see the cars in DR2. And you wont be able to launch the car until you get to the 5 second countdown. This time gap can be configured in the lobby settings: Off, 30s, 60s, 90s, up to 120s.
  3. Riggs

    DiRT Rally 2.0 World Series

    I would go further, and implement a staggered timer for staggered starts. @PJTierney Pretty simple dev work: new int staggeredstarttimer; this will allow us to config this timer on lobby settings. And just call this value with the lobby participants order with respective increments. No need to do anything else, we don't need to see the cars departing, as we know thats not currently possible. This way you can spectate each player and their passes.
  4. Riggs

    DiRT Rally 2.0 World Series

    Hey everyone, it's been a long time since I last logged in these forums lol (maybe prior to september? i can't even remember). Anyway it's good to be back. When I find some time (hopefully soon), i'll be preparing a proper PDF with a suggestion for a rally world series format. I'll leave RX to SereneLogic, since he's already thinking about it and has more in-depth knowledge on RX. However, I'd like to congratulate the team for another successful World Series. The production was simply amazing, top notch, the team really deserves an applause. The commentators were great, the cameras, the interviews. Basically the whole production and team, this is the right path and it is successful. The ambience was there and so was the adrenaline. Now we just need to structure a proper rally championship to make justice to the quality of this whole production, because it is the only thing at fault in this World Series, despite this version being a considerable improvement over D4 World Championship. The bottomline is, it's still too much time-trialing and 0% rallying and consistency work, that's where this World Series fails big time, and that's where we need to work on. But once again, still better than last edition's. The final stage of this World Series was basically a big example of what's wrong with this kind of structure, it completely scrapped the cumulative consistent gaps drivers were building and instead placed the top 3 on a time-trial deciding stage. The devs have been exhaustively working on the car repair systems, part degradation, stage deformation and degradation, tyre degradation, and none of these have been used during this final, which is a shame. It's quite easy to see what's wrong and how to fix it. You have laid all the systems and platforms you need in order to make a thrilling esports championship, but decided not to use any single one of them, except for the new spectator mode. All in all, it's all positives compared to the last edition, don't get me wrong. It's just that the rally championship structure hasn't grown as green as the rest of the things, and that's where this PDF will try to present one or two solutions. I'll be back with more news soon, in a new topic. Cheers 😉
  5. Ok, so there has been a lot chatting around this subject for a long time, and it's time to make statistics work so everyone can know what we're dealing with here. Season 3 is almost guaranteed, provided there's enough content hinted to fill that season. However, there's absolutely nothing about an hipothetical Season 4, and that's where we come in. Would you buy a Season 4+ and what content would you like see from that season on? Post your suggestions and ideas, as there is A LOT left to add in this game. Here are a few ideas: - Super Special Stages for each rally, like in DiRT3 and previous titles. These are similar to RX circuits and provide a Head 2 Head experience (see here: https://youtu.be/ufNz_YQJ9fg ) - Two more long stages for each rally, to improve variety. That would make a total of 4 long stages per rally. - New rallies, besides the missing DR1 ones. E.g: Portugal, Corsica, San Remo, Kenya, etc - Early 2000s 2000cc car class fulfilled (Peugeot 206 WRC 2001, Citroen Xsara T4 WRC 2001, Ford Focus WRC 2001, Subaru Impreza WRC 2001, Subaru Impreza WRC 1997-2000, etc) - Tarmac physics 2.0. - Tyre features expanded, tweaked wear rates to make Medium and Hard compounds relevant. - Better weather system, with the ability of providing different conditions during a stage like sometimes it happened in D4 (has to be the synced for everyone in multiplayer). - Improved spectator mode / photo mode. - eSports every year, throughout an entire season like in real life. Can't think of anything else right now, so fill this topic with your suggestions. Number 1, 2 and 3 is already a lot of work 😉
  6. Riggs

    Dirt Rally 3 - Wish List

    For Monaco, this one can't stay out: https://www.rally-maps.com/Rallye-Monte-Carlo-2015/Sisteron-Thoard
  7. That list is gone lol, it disappeared after a few patches since the issues got solved, or at least most of them.
  8. Ok, this has been some subject for quite a while ago, and it has emerged again with the broadcast mode being added to the game. We've been discussing this on Discord, and to be honest there's a way (hopefully simple) to make these 2 happen in a patch. 1. Let's start with staggered starts: The idea here is not to show the cars on the stage, as we know it's not technologically possible now with the current engine. However, staggered starts can be implemented and simulated by a simple addition to the stages: countdown timer for each player. Basically the first runner gets the normal countdown '54321' once everyone is in, while the second runner gets a bigger countdown like 1 minute and 5 seconds, the 1 minute being the staggered timer. And of course, since you're letting us turn on a staggered start, let us define the timer between 30 seconds and 2 minutes (can be a preset like 30, 60, 120 to make it easier to change in the lobby settings). This feature should be fairly simply to add, as it's basically adding stuff over what you already have implemented, and it would do wonders for multiplayer lobbying. It's a shame we can't taste a mix of clubs + lobby for this awesome broadcast mode. 2. Now let's move on to stage degradation in lobbies: Currently you define the stage degradation for the whole rally event (if i remember correctly). The idea here is to let us set up stage degradation per stage, instead of per rally, similar to how you have done in clubs. Also make sure you give us the degradation options from Clubs as well (low, medium, max), to add to the existing ones in the lobby. Not sure why Clubs had a different degradation setup than lobbies, and in reverse, but it should be the same. 3. Last but not least, let us turn off the countdown timer that starts whenever someone finishes the stage. I'm not sure if this has been looked into, but this option needs to be there. Currently you can only define the timer to either be 30, 60 or 90 seconds. I can see the problem this will arise, by making lobbies longer and possible some griefing once this timer is off. How to solve this? Simple: let the lobby host finish the session, by adding such button on the context menu, or whenever everyone finishes, the timer to move on to the next stage will start. This will have to be done if staggered starts are to exist, and will also mean the broadcaster will have way more power and margin to coordinate the broadcast/stream. Pretty simple things, compared to other features you've been working on, but they do have a big impact on the user experience (for the positive).
  9. Riggs

    show ghosts in online multiplayer

    This could be useful for the multiplayer lobbies broadcast mode.
  10. Riggs

    DiRTy Gossip

    Damn. @PJTierney has just passed me on reps 😶 Hail to the new king! It has been a good journey.
  11. Riggs

    Track Limits in DiRT World Series

    Could be a good tribute : )
  12. Riggs

    Track Limits in DiRT World Series

    Eventually and hopefully the zone limits will be adjusted to prevent this in the future. Either reset or time penalty like in other CM games.
  13. Riggs

    Is the WRC license really a loss?

    While I find it a shame to be missing out on the current cars and tracks, i'm really more inclined to the rally golden era of the late 90s till 2004. What bothers me the most about DR2 is the lack of stages per rally, as there should be another route to pair with the existing one in each rally. Also the fact that the stage length is limited by the engine. A wider range of stages is needed, and since we won't see this one in DR2 I'm hoping DR3 gets the definitive improvement in this area. This game engine is old and we need a new one in order for this series to progress. WRC8's few advantages is the variety of stages, even if they aren't really accurate to their real counterparts. Another weak spot that has been improved but isn't quite there is the lack of early 2000s cars, and having them put in its own class. Efforts have been made in this game, specially with the return of the so demanded 206 WRC. The next logical step is to approach the Citroen Xsara and SEAT Cordoba and put them all in a special class so that events can be properly done without any handicaps. Finally but not least important, there's some game design decisions that could've been better regarding My Team. My Team is a platform with so much potential but it looks like it hasn't been properly put to use. While a single-player career mode could've been implemented, My Team could've been the ultimate multiplayer esports platform for everything - a full online career in which ultimately you'd have the conditions to participate in esports events. Just like GRID (2 or Autosport, can't remember) had its own multiplayer career mode. However, they opted to host all of this stuff outside My Team, and with the arriving of Clubs My Team is mostly useless and inactive apart from Community Events. My Team could've been the whole multiplayer platform, including Clubs. Instead, they chopped the multiplayer into separated modes, creating redundancies. This game overall is great, not perfect. We'll never achieve the perfect game, because there's so much to add in a game like this that we'll never ever get there. There's no perfection in life. We can, however, learn with each iteration of this Rally series and improve upon the next one. This series is crying out loud for a new engine. There's no point developing a 3rd game in this same engine, because it's getting so limited in so many areas that we are gradually reaching and scratching. - Stage length. - Dynamic weather with live terrain and grip deformation/change. - Staggered starts, both with cars in the stage or invisible. - Tarmac physics and others - More realistic and hardcore damage, the current hardcore isn't hardcore enough imo.
  14. You can buy stuff individually.
  15. For those who don't have anything, not even the game, the Super Deluxe brings everything. You don't buy the base + deluxe + super deluxe, that's wasting money buying duplicate content. Those like me who have pre-ordered the Deluxe Edition, if they want to buy new stuff either buy the Deluxe 2.0 which is Season 3 + Season 4, or buy things individually at their taste. For example, since I'm not interested in Season 4's RX content, I'm opting to purchase only the Season 3 content except for Yas Marina circuit.
  16. Riggs

    Track Limits in DiRT World Series

    Yes, this is a very hot subject that has been discussed for quite a while now. There needs to be a policy regarding these cuts. This is not about how we can tackle these cuts, because there are several ways to do it: applying penalty times, making the offroad terrain have more attriction and slippery, whatever works. Since this cannot be done in time for the qualifiers, i would suggest using the already implemented ghost technology to check top times and see if people are using cuts.
  17. DR1 is done for. Makes no sense going back when we have a way superior game in DR2. The only way is to keep building on DR2 while a new engine gets developed for DR3 in the background.
  18. Can you stop posting amazing liveries? Who am I kidding, just keep posting these! Ever thought of porting the Focus 2001 Martini liveries onto the Fiesta R5? Could look interesting.
  19. When everyone got extra cars in Season 1 and Season 2, while it only said since the begining that it would only bring 5 cars each, noone batted an eye. Just saying, I feel cheated. Anyway, things were pretty crystal clear. Season 3 and 4 are for those who want to keep supporting this game and see more content added to their game. It's an option, and as in all options you have to choices: to take it or to leave it be while you convince yourself to take it.
  20. Yes! At least 1 extra route (they currently use 1 route) would be awesome. I think that's the main wish from the community now, more than the cars.
  21. Riggs

    Upcoming dash cam?

    Hahaha damn Jake i feel for you. I hope with the dashcam update you can finally play properly, as you've been hitting this button for a long time. You deserve it. Someone else would've already given up either on the topic or on the game, so kudos to you tough warrior. 😄
  22. DiRT Rally 1: 6 rallies, less than 50 cars. People cried for paid DLC to expand it further. DiRT Rally 2.0: 6 rallies with over 50 cars at launch. 4 paid seasons of good DLC (in my perspective ofc), unfortunately more RX than i wished for but it's alright, and some people are losing their minds. This has been said countless times by various players: this is the best rally game we have to date, and right now we have the possibility of running a full championship calendar in the DiRT Rally series. Don't put that in the bin. S3 rally content is estimated @ 17€, not 30. It's still a bargain, despite the stages being imported from DR1, there's the 206 coming in after so many years absent, plus the returning stages have had stage degradation implemented, and some texture work among a few other things that require time and manpower to work on. Do not overlook the returning rallies are just a mere recycle. These stages are run every year on WRC (well except for Greece), so it is expectable for these stages to keep returning to rallies. Not even WRC8 is able to replicate Finland, and it's the official IP. The community got what it asked for, and they have been transparent from day one regarding Deluxe Edition coverage. It was very explicit that D+ events were for Deluxe Edition owners only, and that it would include only Season 1 and Season 2. It was written way before the game released, only for those who wanted to read it.
  23. You guys have to consider the amount of content being brought. Many of you are just looking at the rally content, in which if you only want to purchase that, it'll be around 17€. I'm sure if both seasons were rally-only content, noone would be complaining this much. Take the RX pricing out of equation and things get more bearable. In my opinion the pricing is right and just, given the amount of content coming in these 2 seasons. There's no way 20 dollars would pay off two seasons, plus DLC in other games are quite more expensive than this (take Assetto Corsa and Forza Horizon 4 for an instance) in terms of content per dollar and/or hour/$. Do not forget from where the DiRT Rally spin-off genre came from, and the current circunstances with all the individual brand licensing bs this studio has to deal. This is not a FIA supported title by no means. It is a title supported by us, to us.
  24. Oh wait you actually mean DiRT Rally 1. Well i guess the bar has to be in the middle then.
  25. 1.0, however some people may adjust it lower or higher depending on their screen and personal preference.