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  1. Bankai3987

    Is it me or is the input dying out?

    We've been giving feedback and offering input to Codemasters for years and it's the same silence every damn game, with very little change. People have finally started getting the message and just not bothering... because what's the point? Nobody is listening anyway 🤷‍♂️
  2. Bankai3987

    'Lapped cars may overtake now'

    You could unlap under a SC on F1 2016... haven't been able to since then because, well, the SC has been too broken to work unlapping into it and have it work properly.
  3. Bankai3987

    Esteban Ocon

    We won't.
  4. Bankai3987

    Rev lights don’t appear to match engine note.

    The shift light, or audio beep, is set at the optimum shift point. It's up to the driver to decide when he/she wants to shift gear. As for the out of sync shift/engine note thing... f1 cars don't even get close to their rev limits as is, and I don't believe that it's the revs that are the problem. I believe the gears are using the wrong ratio, making it seem like the engine is out of sync.
  5. Bankai3987

    Anyone else despise Monaco?

    The trick to Monaco is drive as slowly as possible without losing too much time. Since it's damn nearly impossible to overtake on that infernal track, it's about the best way of finishing a race.
  6. Bankai3987

    1.05 is some kind of misunderstanding

    Well, until we see it, we can't really say. 120m before T1 at Monza is about as far as I'd be willing to push tbh
  7. Bankai3987

    Patch 1.05, how to fix a game

    You're assuming that the performance gain was massive at every track. The real life pole was literally only a tenth improvement over the previous year. Austria is all about power. These cars make up their time in the corners, of which Austria doesn't have many to make up the time in. Basically, expecting a high 1:02, MAYBE a mid-1:02 (from the real fast guys on the game) is about as fast as you're gonna get I reckon.
  8. Bankai3987

    Patch 1.05, how to fix a game

    You won't see the 1-1.5 second improvement at Austria, since it's such a short track and I don't think a 61 second lap there is even possible. Try at Bahrain, Spain, Australia... basically every other track will see the times drop.
  9. Personal preference. I know guys that like high diff settings... but for the way I drive, I prefer diff settings on the fairly low side.
  10. I hate Monaco with a passion, but I'll have to race there in my league eventually, so on this game, my setup will likely look something like this. MAXIMUM Downforce. Anywhere between 55-65% on-diff, 70% off-diff. Camber and toe will likely stay somewhere near the middle, just some tweaking here and there. 3-3 springs. 6-4 ARB (potential for change there) 4-4 ride height. 76-78% brake pressure. 57-55% brake bias. Tyres pretty low. Off the top of my head, and without any running done yet, that feels like a decent baseline for my ability.
  11. Bankai3987

    Braking problem (not technical problem)

    Experiment with different pressures, bias and actual braking points. For example, you cannot use the same braking point during a race as you'd use in TT or Quali. The conditions are very different. It's all about adapting.
  12. Bankai3987

    Is there dirty air on F1 2019 Multiplayer?

    There is. It can be pretty bad, given the lack of downforce on these cars atm. HOPEFULLY, it'll be better after the patch.
  13. Second page of the MFD iirc. Ranked, unranked... private. All of them.
  14. You're fortunate then... but it does happen. To switch compounds from the panned strategy, on the fly, you need to either use the MFD and switch the compounds or, if the voice recognition works properly, hit the radio and ask for the compound you want. Other than that, Jeff will offer a different strategy at different points through the race should the need arise.
  15. Anywhere between 90-100 Celsius is where you want to be on the dry tyre. Can't remember the temps for the Inter and Wet tyres. There's no tyre flex... or if there is, I'm not aware of it. Punctures happen when the tyre's too worn, you hit debris (usually only in effect on Sim damage) or from contact. Flat spots aren't simulated.