All those pre-events (practice, qualify and race) cut scenes should prepare the player for immersion and give that feeling of being part of F1. Those are the same feelings that a player seek when play the career mode. I don't think it should be considered so secondary for a game that are heavily promoted by its very distinct career mode (Create your own legend, Born to make history, Make headlines, Rise up against your rivals). I think Codemasters should put more attention to tiny details that make a huge difference, like all those pre-events cut scenes. The way that they are now (same from 2015, with some improvements) they doesn't feel like they fit in all that atmosphere the game try to build.
Indeed Codemasters put a lot of effort into driving, physics and so on. The 2018's driving feels really great. But F1 is much more than just driving (just watch Netflix Drive to Survive) and Codemasters is trying to reach that "much more" with career mode, however it needs attention to details in order to keep players feel they are part of F1.
I could bring Gran Turismo Sport to this discussion as an example of a great driving game, but shallow. There are a lot of car history details, but its presentation seems that is not part of the game. In the end, Gran Turismo Sport is just drive and noting else.