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Seabast318

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Posts posted by Seabast318

  1. Hardly compelling evidence and I should also say you shouldn't believe everything you read as most of it is trash talk. If CM had written that in one of their Blogs then maybe I'd have paid attention but they haven't.

    Each to their own though but I don't believe this.

    Yeah, you're also the one I had to correct just 2 weeks ago when you kept posting on here for whatever reason that CM were going to deliver at least 2 console patches for 2014. And yes, CM announced Spring delivery for F1 2015 back in July to various websites but I noticed now that they deleted most of those articles.
  2. I haven't seen anything like that all I've seen is that they've said is out earlier they haven't said when. I think some aere presuming it'll vbe out in the spring (wrongly I believe but there you go)
    The developer also revealed that they’ll make the next-generation leap beginning next year with the currently untitled F1 2015, which will be available sometime next Spring for the PC, PS4, and Xbox One. Codemasters plans to release regular digital updates as the season progresses to keep the game updated, “enabling players to compete against the drivers and teams they watch week in and week out.”

    http://www.warpzoned.com/2014/07/f1-2014-will-be-released-on-october-21-f1-2015-in-the-works-for-next-gen-consoles/
  3. I just ordered a brand new graphics card, the MSI GTX 970 Gaming - 4 GB VRAM :p . So please fully utilize my BEASTLY gaming pc capabilities for F1 2015 to be displayed on 1 screen. HOLLA!!!:

    Haswell i5-4670K
    16 GB RAM - [8 GB x 2] DDR3-1866 ADATA XPG V2 
    MSI GTX 970 Gaming - 4 GB VRAM
    Gigabyte GA-287X-OC Force Motherboard 
    500 Watt PS with liquid cooling and fan 
    2 TB HDD 
    Blu-Ray Reader Combo Drive 
    Onboard LAN Network 10/100 
    Keyboard and gaming headset 



    I was just notified that my new graphics card has shipped and will arrive tomorrow. I can't wait to get my grubby little paws on it!! :#
  4. Joethe155 said:
    I'm hoping this has positive effects for the F1 series. They've been working on F1 2015 (or whatever it will be called) for at least a few months
    At least a few months?...LOL. Check out this CM article posted over 14 months ago where they claimed that they were "cooking up a storm."

    http://www.videogamer.com/xbox360/f1_2013/news/codemasters_cooking_up_a_storm_for_f1_2014_on_ps4_and_xbox_one.html

    http://www.egmnow.com/articles/news/codemasters-cooking-up-a-storm-for-f1-2014-on-xbox-one-and-ps4/#
  5. I just ordered a brand new graphics card, the MSI GTX 970 Gaming - 4 GB VRAM :p . So please fully utilize my BEASTLY gaming pc capabilities for F1 2015 to be displayed on 1 screen. HOLLA!!!:

    Haswell i5-4670K
    16 GB RAM - [8 GB x 2] DDR3-1866 ADATA XPG V2 
    MSI GTX 970 Gaming - 4 GB VRAM
    Gigabyte GA-287X-OC Force Motherboard 
    500 Watt PS with liquid cooling and fan 
    2 TB HDD 
    Blu-Ray Reader Combo Drive 
    Onboard LAN Network 10/100 
    Keyboard and gaming headset 



  6. Also, many of the bugs/game issues in 2014 have been in 2010-2013. So if CM couldn't fix it then, what makes you think that they can fix it now, especially with their development team spread thin between fixing GAS and creating F1 2015? I've heard some people mention that perhaps it's because of the Ego engine limitations or whatever, but CM fully knew that they weren't capable and never intended on spending time/money on a patch
  7. Yes, I always maintained that X4 was overdoing just a bit and X3 is the best damage settings and most realistic to play with. I'd rather have 1-5 DNFs per race, anything more is starting to border on the ridiculous.

    Yes, 3X Damage Mod is the most realistic. I just had 5 DNF's at Suzuka so things are working properly. The increased damage definitely increases replayability, as this prohibits you from going crazy fast on the 1st lap. This is very evident in driving for the slow to mid-tier teams such as the Toro Rosso. Now if I can just get the safety car to work more, I'd be all set.
  8. Well, the doubt here is that this is the very first time in the past 5 years that CM has ever gone 4 weeks upon game release and not even confirmed if there will be a patch for it. All previous games in the last 5 years have all notified buyers upon the very first week that there will be an upcoming patch and please log all bugs/game issues in the supplied pinned thread in their forum. Very bizarre CM behavior for F1 2014.
    I don't see any negatives on CM's end to at least inform their customers that there will be an upcoming patch if indeed there were any intentions on creating one.
  9. Well, the doubt here is that this is the very first time in the past 5 years that CM has ever gone 4 weeks upon game release and not even confirmed if there will be a patch for it. All previous games in the last 5 years have all notified buyers upon the very first week that there will be an upcoming patch and please log all bugs/game issues in the supplied pinned thread in their forum. Very bizarre CM behavior for F1 2014.
  10. There will not be 2 patches, as there never was in the past. It costs CM alot of money to deliver patches through PS3 and X360 system. So 1 patch at most. However, I have to agree with many others here, in that you would expect CM to at least say that there will be an upcoming patch when it's been 3.5 weeks already. In the past, there has always been a sticky thread at the top of the forum page dedicated for bugs/game issues. This year, there curiously hasn't been one, as people had to create their own bugs threads. It's almost as if CM thought that since they only slightly changed the car handling and left everything else the same as 2013, there won't be bugs/issues at all, and hence not have to pay for delivering patches.
    actually that's not entirely correct because on PC CM's games run through Steam which makes it very easy and quick to update Maybe they might save and update with just the 1 on console but on PC it's quick and fairly easy to pass fixes on and Steam I believe don't charge CM for this either or at least not as much as MS or Sony do anyway.;
    Yes, my post was entirely correct. I'm fully aware that Steam doesn't charge CM for game updates. Where in my post did I ever state this? But as I stated before, it costs CM alot of money to deliver patches through PS3 and X360 systems. Please learn to read much more slowly & carefully.

    In all previous CM F1 games as well as Grid AutoSport, there has been a pinned thread at the top of their forum page dedicated for bugs/game issues. This year, there curiously hasn't been one, as people had to create their own bugs threads. It's almost as if CM thought that since they only slightly changed the car handling and left everything else the same as 2013, there won't be bugs/issues at all, and hence not have to pay for delivering patches. I think that there was no intention to ever deliver a patch for F1 2014. With CM teams currently fixing GAS and also working on F1 2015, the development team seems spread out pretty thin.
  11. sjsharp2010 said:I think it's obvious they're working on Patches and will at least I would say be looking to release 1 or 2 to fix certain issues.


    There will not be 2 patches, as there never was in the past. It costs CM alot of money to deliver patches through PS3 and X360 system. So 1 patch at most. However, I have to agree with many others here, in that you would expect CM to at least say that there will be an upcoming patch when it's been 3.5 weeks already. In the past, there has always been a sticky thread at the top of the forum page dedicated for bugs/game issues. This year, there curiously hasn't been one, as people had to create their own bugs threads. It's almost as if CM thought that since they only slightly changed the car handling and left everything else the same as 2013, there won't be bugs/issues at all, and hence not have to pay for delivering patches.
  12. In 2010-2013, CM already completed several pc updates in the first 3 weeks upon launch. It's somewhat worrying that they only did one so far (pc wheels). 

    Also, how come every pitstop for tires is 3.7 seconds unless hung up by other cars? In real life 2014, pitstops ranged between 2.5 and 4 seconds. At least F1 2013 pitstop times varied.
  13. driveroz247 said:
    Yes, I always maintained that X4 was overdoing just a bit and X3 is the best damage settings and most realistic to play with. I'd rather have 1-5 DNFs per race, anything more is starting to border on the ridiculous.
    I looked up the real F1 seasons and there was a huge, huge difference between 2013 and 2014. In 2013, there was anywhere from 1-6 DNF's per race (avg 2.74), whereas in 2014, there was anywhere from 1-9 DNF's per race (avg 4.56). So essentially, 3 DNF's per race in 2013 increased to 4-5 DNF's in 2014. I think that this largely was a result of the newly designed cars in 2014 with brand new power units. So perhaps X3 is the ideal way to play for 2013 but X4 for 2014 in terms of realism. Now I'd like to find out actual data about SC deployments. I looked around but I was unable to find anything. Anyone happen to know where to find this? I don't think there were that many.
  14. You mean Hockenheim, right? Nurburgring was last year, lol.

    A lot of run-off at Hockenheim, so probably not so big a chance for safety car, but you may still get a couple of DNFs at turns 1 and 2.

    No, I mean the Nurburgring LOL. I'm still playing F1 2013, as I didn't want to be held hostage again by purchasing 2014 on release day and then having to agonize for CM to decide whether they will deliver a patch or not.

    This time, I adjusted the damage mod to 4X(both player and AI) to make sure things are working properly. And then I just completed the 50% Nurburgring race and had 6 AI retirements. There were various broken parts strewn across the track throughout the whole race and I had to do 2 extra pitstops for breaking off my entire front wing on both occasions, as I don't do race restarts and flashbacks. Interestingly, there were many AI cars driving at various speeds throughout the race due to their own damages. One time, I ran over a bollard on the track due to one of the AI breaking it off and my whole front wing was taken off. Amazingly, still no SC deployment. However, I think 6 DNF's is too much and my next race at Hungary will be dialed back to 3X. Predictions?
  15. League practise, No Assists Singapore. Full wet quali, dry race. These conditions (having dry setup on wet track) emphasise the difference between pad and wheel more than any other:-
    3 pad users qualied 2:00.1 to 2:00.9
    6 wheel users qualied 2:04.7 to 2:09.

    We want our league back please Codemasters!
    Wow, looks like you all need to play with pad!!
  16. driveroz247 said:
    Like I said, I play at 3X which is medium, but I know others out there who play with it at 5X or 6X, which imo is crazy and unrealistic, because at those levels of damage you'll be lucky to have 5 cars left to finish the race.
    Without realistic damage mod I used to get 0, sometimes 1 DNF each race if I was lucky, now I get somewhere between 1-6 DNFs every race guaranteed (depending on the track), which is closer to real life race statistics than having no DNFs whatsoever...
    I just did a 50% race at Silverstone as JEV with 3X damage mod(both me and AI) and no retirements at all, LOL. I had no SC either after I changed SC chance to 1 in the database. The only thing out of the ordinary was when Button AI caught up to me at Copse and hit me while we were side by side through the turn, damaging both our front wings at lap 23. But the damage wasn't enough to require pitting.
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