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ChironTheseus

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Posts posted by ChironTheseus


  1. 3 hours ago, PaulLynch said:

    I take it you never played any of the EA F1 games what the designed back in the early 2000 to 2004 . . Of the updated the graphics and physics to modern times I would quit happily buy the F1 games the designed in 04 . The were just more open .manual pit stops and it was manual where you had to do the full pit stop your self .no A1 taking over . I'm looking forward to seeing what the van do . With it . I've bought every F1. Game . And especially the past couple of year I haven't completed career . Not because it's too long . But too boring after a few seasons . The just isn't any imagination to story mode . It doesn't even feel like a career. 

    So I'm really hoping EA brings some immersion to it as most of the time I just feel as if driving in a circle . You get your first win in a midfield car and the game doesn't even mention it 

     

     

     

     

     

     

     

     

     

     

     

    Yeah I played all the old ones from, I believe my very first was 1999/2000 Championship. Put a lot of hours into that on PS1! Tbh I put a lot into 2006 the last they did too though they really went all out arcade there. But the remaster F1 Championship Edition for PS3 I still own and still looks like a real TV broadcast! Replays are just stunning with Sony going all out. I'd love that style of graphics again, just massively realistically smooth would be amazing and yes the 2002/04 were much more sim compared to the arcade standards of before, tricky to master and very rewarding, including really nice rewards, I still have the PS2 with the extra disc with FULL season highlights just just gave free with the game! Though the play function is pretty buggy!

    But today there is no denying what Codemasters has accomplished with advancements on AI (not including backmarkers, they still get weird on us), it would be nice to hear what EA have planned, if they are rebuilding from scratch then how are they going to treat the AI system, because it took years for Codemasters to perfect it, EA won't get it right off the bat, no company can when its back to basics. We will go through all the teething together, then if EA do perfect the AI will they then sell it for another to rebuild? History always repeats. So I'm hoping EA are really thinking hard on its direction. I want smooth graphics, but I'd take slightly grainy over perfect wheel to wheel AI right now. There is no greater feeling in a racing game than earning a clean battle race with a tough but fair AI. I'm also concerned of microtransactions since a few of EAs latest releases have resembled that of the sickeningly corrupt mobile gaming world.. 


  2. 11 hours ago, Zachrulez said:

    If I was running a company and someone offered me 1.2 Billion dollars to buy me out I'd probably take it too.

    Fair point lol! Though the big boots get the playboy life, what happens to the team?


  3. Sorry no video, but I would have had the reserves, in practice I never use 2 of 1 compound, I'll use the worn set to do 2 or more programmes, yes the medium were selected by default as the tyre to switch to, only changes I make for pits are often I'll make the pit a lap later than recommended and lower fuel now I'm maxed on R&D. Minimal tyre wear and fuel usage.

    Also during the race, especially at the start I always toggle the MFD and mediums were selected there for the next tyre to use. No changes were made by me on that MFD screen.

    No mediums were used in qualifying. And P3 was skipped. So just 1 medium each used in P1 and P2 and no other session.


    • Spa, 25% distance, maximum R&D, prerace tyre strategy for 11 laps, start on quali soft to lap 7 then switch to medium, medium selected in the quick menu mfd during race too, pit lap 7 with soft tyres at 30% wear and less, easy management, pitting for the mediums but come out of the pits with hards, first notice the white trim then double check its not just a colour issue but they are indeed hards, medium are still on the mfd to select. As usual the option to change strategy did pop up and stated if I wanted to 1, change the strategy to lap 7 on mediums or 2, keep strategy to lap 7 on mediums.. Naturally I picked keep strategy even though they were the same.
    • PS4
    • Version 1.13
    • My Team Career mode
    • Not yet double checked the issue but as its an historic bug issue and coincidentally during the first race in career since the latest update 1.13 I'm guessing it may have returned with this?
    • No purposeful effort to play around or cause a bug, the race was straight forward and as prerace settings were to my liking I only reduced the fuel to start by a small margin but kept the standard pit strategy for lap 7 for mediums. Nothing else was changed except in race I regularly changed the fuel and ers personally to maximise race performance as I normally do, I keep ers on manual management.
    • Tried to use a flashback soon as I twigged that the tyre trim was white not yellow as they should have been but flashback only went as far as the exit of the pit box so couldn't attempt to force the correct change of tyre.
    • Standard official PS4 controller
    • No capture as my Internet cut out or interrupted when I clicked share on my controller so wiped the save, though I can record a replay but it won't show the mfd, only that I was given hard tyres at the end of lap 7 of an 11 lap race. Which hopefully will prove enough as its an odd tyre call whatever the situation.

  4. This is EPIC!! :classic_biggrin: I cannot wait for it! This is exactly what I've been waiting to hear for career mode! Dream mode is really happening! And not only for the whooping 70th anniversary but also for such a tough time we are all having, this is a very well needed distraction from the hardships of a pandemic. I'm buzzing rn! Thank you Codemasters! What an epic creation you've done for F1 2020! Guaranteed pre-order right here. 🏁

    • Confused 2
    • Disagree 1

  5. On 10/29/2019 at 7:35 AM, JD47 said:

    I think that a feature that virtually no one has come up is:
    AI incident, for now every retirement from AI is from engine failure, and rarely, almost never for contact between two car. I think that there has to be more contact between cars and more important Ai errors, like Bottas in the Mexican qualification where he destroyed the car in the barrier. What is needed is a bit more realism in how a gp usually is, the safety car problem is in a million topic before mine so i don't wanna spend words on that.


    Another feature that I think will be fair to the AI, is this:
    FUEL LIMITATION: if there is fuel limitation 100kg for 100% race, why the same rule doesn't apply at the lower %? I think it's only fair that for 50% race we should have only max 50kg of fuel, and so on for 25%. Maybe it could be implemented as a "guide help", we can turn on or off that limitation like we do with the penalties, the abs, the virtual line ecc...

    My final suggestion, but this I thik is impossible maybe for f1 rights... it will be very good having two or three race tracks, so that in career mode the seasons are not the same. Through track rotation we could have every season different from the previous, for example in 2020 we would have nederland and vietman, and no hockenheim, and the game i think should be the same using 2-3 of the previous track.

    Agreed, 2018 though did have this.

    I had an amazing picture for my PSN account background of me using rear view and both Renault cars flying in the air with a Haas on 2 wheels along the long back straight in Canada before the Wall of Champions chicane from my 2018 F1 game, was an amazing sight and was in the perfect place to view it, and wasn't my fault lol! Using flashback a Renault was side by side just behind me with a Haas as the other Renault has a great launch from behind them to go 3 abreast, just before it got ahead it veered into the middle car causing the stunning accident! 2 Renaults fully off the ground!

    Another happened in Japan but not even anywhere near me, 4 cars fighting into the 2nd to last corner in Japan caused a HUGE crash, I was only aware due to a Radio of 2 cars coming into the pits and notifications of 2 others retiring together!! Sadly as its delayed the Flashback only showed the aftermath of the even, 2 cars flying onto the grass toward the finish straight, one impaled into the inner wall of the chicane and another car with no front wing on track, and a MASS of debris spread out! These were both release day pre-patching on PS4 though and I think with so many complaining of aggressive AI (I guess as it was the first big change in AI), and some saying it ruined the race due to fighting each other too much and slowing themselves down too much as a result (which is fair enough). If they can balance this more to still happen but stay competitively fast would be my biggest dream, seriously, no word of a lie the first day playing 2018 career mode were the happiest of my gaming life! Even more than completing Shadow of The Tomb Raider Platinum, beating the game on the hardest difficulty was the easy part, finally getting through the glitchy wall climb to the end boss was almost endlessly repeated 😂😂 persistence paid off!


  6. Rubbish, they make great money and will make more money for a more successful game. Subscriptions mean nothing good, you are contracting a force of will to commit to the unknown future. Its poor business, they already bring the official game out yearly with the official season, but they need to strengthen their foundation, each year the game is released mostly with the same issues they already know about and have proven to know how to fix. The frame rate and tearing issues have been patched well but keep returning, they just need to keep aware of it, more testing before releasing, will help that and save them money.

    The more they give the more there is to keep more unique customers happy, a bit of everything for everyone, they already have the basis for everything they need and already prove it by making the game yearly with the things that bring the customers joy, it just needs a bit more consistency, they likely will have this with the 2019 season being that this is the best to date with graphics, AI and play options. 2020 should be more of a breeze if they manage the updates well. 2020 biggest challenge though will be the next gen hardware, Xbox Project Scarlett and PS5 will be coming soon, but that is also a positive, an exciting time to have even more wiggle room to provide a game with so much more! Just don't rush it! Its official so they already have the upper hand vs competition so long as they have the license. With a solid foundation they can bring more additions to attract a wider audience. Though their biggest issue currently is poor publicity from real F1 drivers saying its nothing like the real thing. But that comes with a different approach to the car mechanics research, they have a team for this already but they are missing big parts out, and I doubt its to do with their wages, unless they are on minimum wage, which I highly doubt. At the moment as a game 2019 with the latest patch is pretty impressive and very fun, just not very realistic for a sim. Adding more fun content will at least help lure in more players. The highest cost is when they start from scratch.

    • Agree 1

    • F1 needs to keep working on its look, the frame rates and tearing for PS4 release was pretty poor in performing pre patching. 2019 is pretty much the only good looking F1 game, before, even 2018, the graphics have been concerningly poor for frame rate/graining etc. They have made a big step forward for 2019 but need to keep on it.
    • Options, Codies keep bringing good ideas onboard then abandoning them..! Sure sometimes they don't work well but its a basis to start and work on rather than do away with it or give up. You can't have too many options! Complaints are nil and void if it is an option to have or not have something, you are personalising for your game not for someone else's. Another good step forward has been in the latest patch bringing back some of these good options. Keep this up.
    • Customisation in offline, career needs a player custom team (bonus for an extra 2 cars on the grid for more wheel to wheel) and a spare driver for another player or AI (preferably alternating as we all know its hard to always be there for a multiplayer game with other commitments in real life). This is an opportunity to bring in a few "legend" faces as team-mate, someone you wish you could race beside who isn't on the current driver lineup. This could even be a good addition to the Weber issue, where 2 F2 drivers take out 2 current 2019 drivers if you do feeder in career, a 3rd when you count yourself.
    • Sliders, for team and driver stats, either to fix performances ourselves as a season in real life progresses, to fix issues with over or under performing drivers, and for that added challenge of being able to max them all for the toughest season to date!
    • Historic circuits are needed really, there are many circuits I miss and I'd love to race on again. And as well as hopefully keeping F2 in F1 games, it would be great to get a full grid of a historical year, 1 year where all the cars of that 1 season are present. A pure historic season, including the circuits that hosted them.

     

    • Like 1

  7. On 10/2/2019 at 2:10 AM, FOneFanatic said:

    Practice mate! Nothing comes easy in F1, especially Monaco.  Do lap after lap in Time Trials, starting really slow, then buidling up speed as you go.  Practice, Practice, Practice! 

    Cheers, this was on last years one though, the AI were "fixed" after a patch, think it was part on pad users and the fact prepatch the AI didn't suffer core tyre heating. After the patch things were all dandy again.

    • Agree 1

  8. In order from best;
    2018 is my fav
    2016 was a revelation in R&D and ghost online was nice, impossible to get torpedoed lol!
    2006 and Championship Edition I put in more hours than any other game (possibly combined and owned it on PS2 PS3 PSP and still have my PS2 and PSP copies).
    2013 was tough for tyre management but was amazing for classic
    F1 Championship 1999 - 2000 I have fond memories, PS1 first official F1 game I ever played, used to play every day after work like a religion.

    The only one I didn't play much and did very little in was 2012, on PS it was very glitchy and the frame skipping was pretty big.

    Still play GP4 too though lol

  9. I've seen it say SC and VSC before but never a driver number but it makes sense, when even backmarkers can be racing just as in Singapore so they know specifically its them that needs to move over.

    Only devs will be able to answer that for sure. But its good info to know.

  10. Might be a new thing? I've never noticed at least numbers being shown, only the blue colour, maybe this was because he went past 3 blues without taking action so it was a more severe warning specific to him?

  11. I dont agree with you @ChironTheseus first ai are not fast in monaco...seconde u need to work on ur setups on ur driving style to be able to get better...in this game practice is very important...and if ai are strong thats why theyve created the sliders..so i dont really understand all this fuss about monaco!
    That is my opinion based on my experience with the game, if its just one track and I perform well in all the others I take it as maybe a little more on the side of misbalancing. In no way does it make me right but as others are having problems only on Monaco and no other track in F1 2017 game I am relating to this.
    I am no master on setup and use controllers not wheels but I do well for what I do have.

  12. Maybe turn down AI? I do struggle on Monaco to keep up. No other track I have the issue and no other previous year have I struggled. Hit the apex and keep it smooth but the AI blister through. I can still play it but winning means even in a top car I have to push harder than ever on the edge of total tyre destruction lol!
    I did notice in Australia Kimi totally dominated, 5sec ahead on 2nd lap and going the entire race like that.. Got 2nd place but kimi was nowhere to be seen by lap 5.. But not had that before. There are the odd unusual bugs but still playable.
    • Agree 1
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