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ChironTheseus

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Posts posted by ChironTheseus

  1. The lapped cars bit rings true to me šŸ¤£ Though I've not experienced too much issue with the others BUT practice doing track acclimatisation.. That is the most frustrating time to get traffic! Would love a radio bit for that so you can get a decent clear run easily by them stating when you have enough clear air to go for it!

    • Like 1
  2. I had a slight bounce at Suzuka along the long turn 12 area, just off the racing line the car acted like it went over a speed bump. Not sure if its a similar type of bug or just a set bit of track bugged? First time its happened for me.

  3. Its been in past F1 games, you could even retire by loosing your rear wing entirely, if only in sim mode it would be a great addition, also floor damage if you smash higher curbs too hard. Would definitely add more spicy racing!

    • Like 1
  4. Please can we have an option for drivers not to retire. I've had weirder retirements in my careers than driver moves! Plus I finally started getting top drivers into My Team only for every one to retire after just 1 season with me! Danny Ric retired season 4 with me, Lewis retired season 5 and then Norris season 6? He's so young! Why? My Team career mode I managed to make a literal career killer team?!? šŸ¤£ I love transfers but not retirements, or have an option where you can "protect" your favourite drivers, say you can select 5 or 10 drivers that will never leave in your 10 year career mode? Something like this. OrĀ a driver in your team wants to retire then you can offer them a crazy sum to get them to stay? The latter is more realistic too, giving that added managerial option, if in doubt throw some more money at them.. At the moment we just get a notification and thats it, suck it up and accept it sort of thing.

    Ā 

    Also the drivers need fine tuning again, on PS4 Lewis is crazy under-performing, Bottas, Gasly and Kvyat are annoyingly OP. If they go to top teams they dominate to the point they make Lewis and Max look rubbish, yes Max Verstappen too, in my career Max has been whooped by Perez and Leclerc in the same car constantly. Now Lewis is with Perez and is out qualified and out raced always! Perez finishes 2nd or 3rd and Lewis is in 6th or 8th in the 2nd fastest car! 2nd in all areas, power, aero and chassis. I'm puzzled to why? Quali Lewis is averaging 6 tenths off Perez in the same car. I'd rather see all drivers very close than see this extreme of disparity. Please can we have another driver performance update to neutralise it a bit šŸ™Ā 

    Ā Also maybe a bit more juice for F2 guys, most of them suck so bad its not even worth having them, if they join a team other than mine they just dither around in last place even if they have a top car. They need a bit more assistance. Please and thanks šŸ˜ŠĀ 

    • Agree 1
  5. This would be great, especially at the moment, it needs another tweak, Hamilton is super slow, Verstappen is only average, Kvyat, Bottas and Gasly areĀ OP. My Team career so many changes have occurred and seeing Perez whoop Hamilton every race in the Merc is crazy, and Leclerc whoopsĀ Verstappen in Ferrari which I just can't see happening at all imo even with realistic Ferrari strategist saboteurs!

    Ā 

    Also I want all F2 drivers stats boosted, soon as they join F1 they make even Latifi look like Alonso! Bit pointless!

    • Like 1
  6. 3 hours ago, PaulLynch said:

    I take it you never played any of the EA F1 games what the designed back in the early 2000 to 2004 . . Of the updated the graphics and physics to modern times I would quit happily buy the F1 games the designed in 04 . The were just more open .manual pit stops and it was manual where you had to do the full pit stop your self .no A1 taking over . I'm looking forward to seeing what the van do . With it . I've bought every F1. Game . And especially the past couple of year I haven't completed career . Not because it's too long . But too boring after a few seasons . The just isn't any imagination to story mode . It doesn't even feel like a career.Ā 

    So I'm really hoping EA brings some immersion to it as most of the time I just feel as if driving in a circle . You get your first win in a midfield car and the game doesn't even mention itĀ 

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    Yeah I played all the old ones from, I believe my very first was 1999/2000 Championship. Put a lot of hours into that on PS1! Tbh I put a lot into 2006 the last they did too though they really went all out arcade there. But the remaster F1 Championship Edition for PS3 I still own and still looks like a real TV broadcast! Replays are just stunning with Sony going all out. I'd love that style of graphics again, just massively realistically smooth would be amazing and yes the 2002/04 were much more sim compared to the arcade standards of before, tricky to master and very rewarding, including really nice rewards, I still have the PS2 with the extra disc with FULL season highlights just just gave free with the game! Though the play function is pretty buggy!

    But today there is no denying what Codemasters has accomplished with advancements on AI (not including backmarkers, they still get weird on us), it would be nice to hear what EA have planned, if they are rebuilding from scratch then how are they going to treat the AI system, because it took years for Codemasters to perfect it, EA won't get it right off the bat, no company can when its back to basics. We will go through all the teething together, then if EA do perfect the AI will they then sell it for another to rebuild? History always repeats. So I'm hoping EA are really thinking hard on its direction. I want smooth graphics, but I'd take slightly grainy over perfect wheel to wheel AI right now. There is no greater feeling in a racing game than earning a clean battle race with a tough but fair AI. I'm also concerned of microtransactions since a few of EAs latest releases have resembled that of the sickeningly corrupt mobile gaming world..Ā 

  7. 11 hours ago, Zachrulez said:

    If I was running a company and someone offered me 1.2 BillionĀ dollars to buy me out I'd probably take it too.

    Fair point lol! Though the big boots getĀ the playboy life, what happens to the team?

  8. Sorry no video, but I would have had the reserves, in practice I never use 2 of 1 compound, I'll use the worn set to do 2 or more programmes, yes the medium were selected by default as the tyre to switch to, only changes I make for pits are often I'll make the pit a lap later than recommended and lower fuel now I'm maxed on R&D. Minimal tyre wear and fuel usage.

    Also during the race, especially at the start I always toggle the MFD and mediums were selected there for the next tyre to use. No changes were made by me on that MFD screen.

    No mediums were used in qualifying. And P3 was skipped. So just 1 medium each used in P1 and P2 and no other session.

    • Spa, 25% distance, maximum R&D, prerace tyre strategy for 11 laps, start on quali soft to lap 7 then switch to medium, medium selected in the quick menu mfd duringĀ race too, pit lap 7 with soft tyres at 30% wear and less, easy management, pitting for the mediums but come out of the pits with hards, first notice the white trim then double check its not just a colour issue but they are indeed hards, medium are still on the mfd to select. As usual the option to change strategy did pop up and stated if I wanted to 1, change the strategy to lap 7 on mediums or 2, keep strategy to lap 7 on mediums.. Naturally I picked keep strategy even though they were the same.
    • PS4
    • Version 1.13
    • My Team Career mode
    • Not yet double checked the issue but as its an historic bug issue and coincidentally during the first race in career since the latest update 1.13 I'm guessing it may have returned with this?
    • No purposeful effort to play around or cause a bug, the race was straight forward and as prerace settings were to my liking I only reduced the fuel to start by a small margin but kept the standard pit strategy for lap 7 for mediums. Nothing else was changed except in race I regularly changed the fuel and ers personally to maximise race performance as I normally do, I keep ers on manual management.
    • Tried to use a flashback soon as I twigged that the tyre trim was white not yellow as they should have been but flashback only went as far as the exit of the pit box so couldn't attempt to force the correct change of tyre.
    • Standard official PS4 controller
    • No capture as my Internet cut out or interrupted when I clicked share on my controller so wiped the save, though I can record a replay but it won't show the mfd, only that I was given hard tyres at the end of lap 7 of an 11 lap race. Which hopefully will prove enough as its an odd tyre call whatever the situation.
  9. On 10/29/2019 at 7:35 AM, JD47 said:

    I think that a feature that virtually no one has come up is:
    AI incident, for now every retirement from AI is from engine failure, and rarely, almost never for contact between two car. I think that there has to be more contact between cars and more important Ai errors, like Bottas in the Mexican qualification where he destroyed the car inĀ the barrier. What is needed is a bit more realism in how a gp usually is, the safety car problem is in a million topic before mine so i don't wanna spend words on that.


    Another feature that I think will be fair to the AI, is this:
    FUEL LIMITATION: if there is fuel limitation 100kg for 100% race, why the same rule doesn't apply at the lower %? I think it's only fair that for 50% race we should have only max 50kg of fuel, and so on for 25%. Maybe it could be implemented as a "guide help", we can turn on or off that limitation like we do with the penalties, the abs, the virtual line ecc...

    My final suggestion, but this I thik is impossible maybe for f1 rights... it will be very good having two or three race tracks, so that in career mode the seasons are not the same. Through track rotation we could have every season different from the previous, for example in 2020 we would have nederland and vietman, and no hockenheim, and the game i think should be the same using 2-3 of the previous track.

    Agreed, 2018 though did have this.

    I had an amazing picture for my PSN account background of me using rear view and both Renault cars flying in the air with a Haas on 2 wheels along the long back straight in Canada before the Wall of Champions chicane from my 2018 F1 game, was an amazing sight and was in the perfect place to view it, and wasn't my fault lol! Using flashback a Renault was side by side just behind me with a Haas as the other Renault has a great launch from behind them to go 3 abreast, just before it got ahead it veered into the middle car causing the stunning accident! 2 Renaults fully off the ground!

    Another happened in Japan but not even anywhere near me, 4 cars fighting into the 2nd to last corner in Japan caused a HUGE crash, I was only aware due to a Radio of 2 cars coming into the pits and notifications of 2 others retiring together!! Sadly as its delayed the Flashback only showed the aftermath of the even, 2 cars flying onto the grass toward the finish straight, one impaled into the inner wall of the chicane and another car with no front wing on track, and a MASS of debris spread out! These were both release dayĀ pre-patching on PS4 though and I think with so many complaining of aggressive AI (I guess asĀ it was the first big change in AI), and some saying it ruined the race due to fighting each other too much and slowing themselves down too much as a result (which is fair enough). If they can balance this more to still happen but stay competitively fast would be my biggest dream, seriously, no word of a lie the first day playing 2018 career mode were the happiest of my gaming life! Even more than completing Shadow of The Tomb Raider Platinum,Ā beating the game on the hardest difficulty was the easy part, finally getting through the glitchy wall climb to the end boss was almost endlessly repeatedĀ šŸ˜‚šŸ˜‚Ā persistence paid off!

  10. Rubbish, they make great money and will make more money for a more successful game. Subscriptions mean nothing good, you are contracting a force of will to commit to the unknown future. Its poor business, they already bring the official game out yearly with the official season, but they need to strengthen their foundation, each year the game is released mostly with the same issues they already know about and have proven to know how to fix.Ā The frame rate and tearing issues have been patched well but keep returning, they just need to keep aware of it, more testing before releasing, will help that and save them money.

    The more they give the more there is to keep more unique customers happy, a bit of everything for everyone, they already have the basis for everything they need and already prove it by making the game yearly with the things that bring the customers joy, it just needs a bit more consistency, they likely will have this with the 2019 season being that this is the best to date with graphics, AI and playĀ options. 2020 should be more of a breeze if they manage the updates well. 2020 biggest challenge though will be the next gen hardware, Xbox Project Scarlett and PS5 will be coming soon, but that is also a positive, an exciting time to have even more wiggle room to provide a game with so much more! Just don't rush it! Its official so they already have the upper hand vs competition so long as they have the license. With a solid foundation they can bring more additions to attract a wider audience. Though their biggest issue currently is poor publicity from real F1 drivers saying its nothing like the real thing. But that comes with a different approach to the car mechanics research, they have a team for this already but they are missing big parts out, and I doubt its to do with their wages, unless they are on minimum wage, which I highly doubt. At the moment as a game 2019 with the latest patch is pretty impressive and very fun, just not very realistic for a sim. Adding more fun content will at least help lure in more players. The highest cost is when they start from scratch.

    • Agree 1
    • F1 needs to keep working on its look, the frame rates and tearing forĀ PS4 release wasĀ pretty poor in performing pre patching. 2019 is pretty much the only good looking F1 game, before, even 2018, the graphics have been concerningly poor for frame rate/graining etc. They have made a big step forward for 2019 but need to keep on it.
    • Options, Codies keepĀ bringing good ideas onboard then abandoning them..! Sure sometimes they don't work well but its a basis to start and work on rather than do away with it or give up. You can't have too many options! Complaints are nil and void if it is an option to have or not have something, you are personalising for your game not for someone else's. Another good step forward has been in the latest patch bringing back some of these good options. Keep this up.
    • Customisation in offline, career needs a player custom team (bonus for an extra 2 cars on the grid for more wheel to wheel)Ā and a spare driver for another player or AI (preferably alternating as we all know its hard to always be there for a multiplayer game with other commitments in real life). This is an opportunity to bring in a few "legend" faces as team-mate, someone you wish you could race beside who isn't on the current driver lineup. This could even be a good addition to the Weber issue, where 2 F2 drivers take out 2 current 2019 drivers if you do feeder in career, a 3rd when you count yourself.
    • Sliders, for team and driver stats, either to fix performances ourselves as a season in real life progresses, to fix issues with over or under performing drivers, and for that added challenge of being able to max them all for the toughest season to date!
    • Historic circuits are needed really, there are many circuits I miss and I'd love to race on again. And as well as hopefully keeping F2 in F1 games, it would be great to get a full grid of a historical year, 1 year where all the cars of that 1 seasonĀ are present. A pure historic season, including the circuits that hosted them.

    Ā 

    • Like 1
  11. In order from best;
    2018 is my fav
    2016 was a revelation in R&D and ghost online was nice, impossible to get torpedoed lol!
    2006 and Championship Edition I put in more hours than any other game (possibly combined and owned it on PS2 PS3 PSP and still have my PS2 and PSP copies).
    2013 was tough for tyre management but was amazing for classic
    F1 Championship 1999 - 2000 I have fond memories, PS1 first official F1 game I ever played, used to play every day after work like a religion.

    The only one I didn't play much and did very little in was 2012, on PS it was very glitchy and the frame skipping was pretty big.

    Still play GP4 too though lol
  12. I've seen it say SC and VSC before but never a driver number but it makes sense, when even backmarkers can be racing just as in Singapore so they know specifically its them that needs to move over.

    Only devs will be able to answer that for sure. But its good info to know.
  13. Might be a new thing? I've never noticed at least numbers being shown, only the blue colour, maybe this was because he went past 3 blues without taking action so it was a more severe warning specific to him?
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