janbonator
-
Content Count
524 -
Joined
-
Last visited
-
Days Won
1
Posts posted by janbonator
-
-
1 minute ago, kalamazoo123 said:😂How can you say good riddance if you’ve never drove a single lap around it?
That’s the very definition of prejudice!
I actually find it quote a fun track to drive, good variety in there and i think it would have made for a good race.
Naturally I watched some hotlaps on it and even a couple of races. I was not impressed. It looked slightly better than the other 50 Tilke tracks just because it was street track, so he couldn't draw the corners freely, but it had nothing that made me want to drive it.
-
Well played, CM. They acquired the F1 license for years to come and pumped up the value of the company by doing so, only to sell it to Take Two. This is no jab, like I said - well played.
-
Good riddance. Never bothered to drive a single lap at Hanoi and it looks I will never have to. I'm sure they'll come up with some other Tilke atrocity to replace it.
-
Maybe it's a new feature? I mean, it did happen to Kimi in Austria. 😁
I didn't notice anything in the second clip. What am I missing?
-
16 minutes ago, Scrogs said:I thought that I understood the tyre allocation......now I'm just confused. All I know for definite is that I always start a (25%) race on red tyres and can change to either yellow or white tyres after around 6 laps.
That's interesting. Mine are always black!
-
1
-
-
The engines might have different characteristics, I'm happy if they do. However, I don't really see how the weight of the engine would make such a difference. The cars have a minimum weight and no-one goes above it unless something is very wrong with the design or manufacturing of the car. If the engine is heavier, they'll just reduce the weight from somewhere else. Sure, it leaves a bit less options in terms of weight distribution but I have a hard time believing Codies would have gone that far when even the aero/drag simulation is very simplified. This you can see with how different wing angles affect DRS - it reduces your overall drag and not just that of the rear wing.
-
2
-
-
On 10/26/2020 at 12:42 PM, Bicarda said:Ladies and gents,
Last week we've past the 2000th bug report topic for this 4 months old game!
This went by totally unnoticed, but as this has to be some kind of new record, I think some kinds of celebrations are in order.
Of course, some of them got combined over time, so we might have crossed that milestone some time ago. We're now at 2157 topics and counting! so it's still going really well.
Big shoutout to the guys having to read and respond to all of those, your job can't be easy at an average of 19 bug report topics a day.
(For the record, I only counted the "Gameplay issues and bugs TA" topics, and not the "Systems and connectivity TA" topics, which would add another 300 topics to the mix)
Everyone must feel really proud of reaching such a milestone. And this game keeps on exceeding expectations.
Only last week we got the long-awaited return of the VSC glitch (https://forums.codemasters.com/topic/63166-bug-pc-vsc-bug-is-back/?tab=comments#comment-575541)
and more and more new ones are getting introduced with every new patch.
Big thanks to all those people finding time to file those bug reports. As you can see it's really helping.
My suggestion for a celebration event is the release of a "2000 bug reports" themed helmet, gloves, and underpants DLC. But if you have any better ideas feel free to shout!
I'm proud of you guys.It's a wonderful thing isn't it! In fact, I was wondering why my Ferrari cockpit starts flashing like a rave party if the car ghosts. It must be a celebratory bug in lieu of this achievement! So gracious not to make the feature only available from the in-game store.
Besides, the bug report section is a great way to fill a few minutes of extra time and get some good laughs. My recent favorite is having tires at absolute zero temperature, -273C, for the start of the race. I just watched a video from a certain streamer. He was about to get pole in a league race but the game threw him out of the session on the start-finish straight. He re-joined for the formation lap and his tires and engine were at absolute zero temperature. Man, the belly laugh I had when he went absolutely livid after the start, saying: "MY TIRES ARE LITERALLY THE COLDEST THING IN THE UNIVERSE".
It got me thinking - if this bug happens in a wet race, will the road freeze? Now that would be a party trick.
You think Ferrari's stop with Vettel was slow in Imola? Well, at least his mechanics didn't come out of the garage 25 seconds after he stopped for service.
-
20 hours ago, zZ A M P Aa said:Its 100% not as fast as the mercedes
Again, can you substantiate? Do you have some data or is it a gut-feeling?
21 hours ago, PJTierney said:If I remember correctly, the Multiplayer Car has the same handling model and performance as the Mercedes.
In other words, it's a Mercedes you can paint in different colours 😉
Not just paint though. The car has different dimensions. You can very clearly see this in cockpit. The front of the car is lower than the Mercedes. The steering wheel is aligned with the top of the monocoque structure, while in the Merc the steering wheel is lower. The front tires also seem "higher" in the MP Car, but this is probably due to the height of the side of the monocoque and slightly different camera settings.
-
20 hours ago, zZ A M P Aa said:Those are prob glitched times at the top what assists are they using? Multiplayer seems to handle like an RB and definitely isnt as fast as a mercedes
Based on what? I've improved my times on several tracks in the Multiplayer Car in TT. It's the same performance but the camera angle / cockpit view is slightly different (better imo) than the Mercedes.
-
It's a game, so they could do something a bit more experimental. I think it would be good to have a something like a 10% reduction in horsepower for a little while after extending a corner. Penalties are okay in terms of cutting corners, but going wide on the exit (but staying on kerbs/track) is a silly way of getting time penalties, because there is rarely meaningful gains to be had. Track extending is most exploitable when setting up an overtake - thinking of something like the Spoon curve in Japan - but this would be negated by the horsepower reduction. Needless to say, there shouldn't be penalties if someone punts you off the track..
-
1
-
-
@Malarky94 That must be annoying. It probably won't help your feeling saying this, but.. Unless it's been fixed (it's been a while since I drove MyTeam), simulating will not do you any good. At least all the races I've ever tried to simulate have vanished off the face of the earth. There's just a blank space for every driver for every simulated race.
-
12 hours ago, UP100 said:Most problematic software is third party software as far as I know. Literally anything could break one of the game's dependencies, causing an issue that is not the fault of the developers. So many issues and crashes have been fixed by the user removing/updating various third party software. I even know the statistic that over 50% of GRID 2019's crashes at during the launch window were due to outdated drivers! I think the plural form of the word software is software, which probably caused the confusion 🙂
This time there was no confusion - although it was plausible to assume so. We simply have a disagreement on the interpretation of what software Tonizza was referring to.
The thing is, we are already months apart from the launch. These guys have been training relentlessly at home ever since. Of course I can only make assumptions on the matter, but those include thinking that having outdated drivers, for example, would have already manifested in a lot of problems before these events, and that they would've been promptly fixed.
Of course it's possible that they got a new PC the same day, installed some outdated drivers and never tested the game before the event. I just don't see it very likely. We are talking about professionals after all, guys that spend more time with the game than a regular blue or white collar at work.
IWe know that a new esports build was created and used for this event. To me it feels exceedingly likely this is the "incorrectly tested software" part referred to by Tonizza. The current esport qualifer event was also obviously either untested or tested incorrectly - as quite glaringly pointed out with the fuel mix bug.
At the same time I want to point out that I'm not on some hate-wagon rampage here. I love driving the game and probably spend too much time with it. I just think there are still a lot of issues to resolve, and to do so effectively it's important to call out things with their real names. A rose is a rose, manure is manure; but to grow and blossom, the rose needs the manure.
-
5 hours ago, UP100 said:"but we cannot afford two DNFs for issues caused by hardware and software (which weren’t even tested correctly)"
🤔 One part they're blaming the game, then they're saying it's their fault? At least it sounds like so, as when racing from home, the participants themselves are in charge of their hardware and software, which is the number 1 reason for game crashes for instance. When they're racing in arenas, these are handled by F1 esports people and the game is played through LAN I suppose.
Obviously I wouldn't suggest running any serious events through P2P networking, but it kind of sounds that the issue was caused by the lack of testing or poorly functioning hardware/software... Though this I'm basing my impressions on the news article you linked, and I have no idea what actual issues they encountered, as it's not said in the article.
This isn't the only "sim" (why are we calling it a sim? :p) that has had issues during major events. rFactor 2 had to red flag their 24 hour event for example, due to multiple teams having issues. They've patched some of the encountered issues at least as far as I can remember, here's the statement after the event: https://www.studio-397.com/2019/07/statement-rf24/
The lead designer, Lee Mather, has been adamant for years that it is a sim.
How can the participants be in charge of the software? As far as I know, the players - be it regular Joes or esport drivers, have no way to access the coding of the game or to make changes to it, especially for network infrastructure. They can alter the code of the game to get more grip and speed though, i.e. use cheats. In terms of hardware, that is definitely a responsibility of the drivers at home.
It's great that they can't play through LAN now. It exposes all the glitches that us normal players are subject to daily. Perhaps it will force a meaningful change. Alternatively they just might push some esport patch that fixes the game for them to save public humiliation and leave the rest of us hanging.
You are right it's not the only sim that has had problems. I would imagine all of them have had their share. The difference is what you pointed out: they've been patched. We've had the same multiplayer glitches in the game for years and there is no light at the end of the tunnel.
-
5 minutes ago, Bicarda said:The game got released before the beta was done, let alone our opinions about it asked.
That should tell you enough about how important releasing a working game is to them..
And then launch came and all they cared about was getting the in-game-purchase store to work.. even though that's the LAST thing they should have worried about.Unfortunately it looks rather obvious that CM has followed a trend in the gaming industry where the beta is for marketing the game, not finding flaws and fixing them.
-
2
-
-
1 minute ago, TurkeySloth2107 said:As I've stated before, the bug section's length comes from people not using the search feature, expecially early on, and putting the same bug or extrememly similar bugs in in different topics.
That's true, but there are also bugs reported as "fixed" when they are not.
-
5 hours ago, SixtoRodriguez said:Appreciate your help. Thanks! I assume the best way is to record the video with my mobile phone and upload it to the board here!?
Depends on your platform I suppose. On PS4 it's very easy to record a clip and upload it to Youtube, provided you have a Youtube account. I think it's the same for xbox. Phone is fine though if you can get stable footage.
-
You raise interesting questions and I won't be able to answer them definitively.
I love to play around with setups and use telemetry data for the purpose. What I can say from experience is that it is always a compromise across the whole setup. If I run a low downforce setup for a given track (especially in races), I tend to go much softer on the roll bars and suspension. The initial turn-in will be sluggish, but going with lower roll bars helps with mid-corner understeer in this scenario. If the initial turn-in is too slow, then I try adding some front toe angle. If the car is still too understeery in mid-corner, I might try and put in some more negative camber. Not much though, a single click often suffices.
If I use a higher downforce setup, especially one that has a lot more rear wing angle than front, then I tend to have a much stiffer rear, both in terms of suspension and roll bars. This kind of setup rarely needs any toe or camber in my opinion.
As you said, a soft front suspension seems to be very important factor in this game if you want to exploit the track limits fully and attack the kerbs. I'd like to use a much stiffer front but the clock simply doesn't like it.
One thing to consider about roll bars is that they also affect how the car handles over bumps and kerbs, so it's not just the suspension stiffness at play. The roll bars affect how bumps are transferred to the other wheels. If you have stiff roll bars, the bumps will be more violent for the wheel(s) that go over the bump, while softer settings transfer the energy across the wheels better and offer more stability.
-
1
-
-
30 minutes ago, steviejay69 said:Ha just briefly at the tracks if you can replicate the audio issue say Silverstone? It's something worth exploring, even a different car, try the Alfa in TT (just know it won't be a record lap).
Will do tomorrow! I might remember the Silverstone part wrong. I just checked my recordings from Silverstone league races and they sounded fine. I haven't uploaded all the footage though so I'll need to go through my HDD tomorrow and see if I can find where else it has happened. I've had to delete some content to make space, but it's worth a shot.
-
1
-
-
4 minutes ago, steviejay69 said:Do you have a custom camera setting for the Alfa or do you just use the global defaults? And do you use a specific view and can changing the camera view affect it?
Do you use the same camera view in offline and MP?
I use different custom camera settings for each car, but always drive in cockpit cam. I couldn't test another camera during a league race because I would end up crashing.
I think I have the FOV set up to -0.40 or so and added some vertical offput and angle.
Same camera settings for offline and MP, although I very rarely drive offline. I do a lot of TT and never had the problem there, although I never use the Alpha Romeo in TT either.
-
15 minutes ago, steviejay69 said:@janbonator @maxibone33 are either of you using any Bluetooth headphones or external audio devices (headset dongles, etc.)?
Just wanting to eliminate or find commonality.
I'm using a headset wired to a normal PS4 controller while driving on a Thrustmaster T300 RS GT. I live in a remote house and use no wireless technology apart from my 20 years old cellphone and a 4G hub (wired to PS4), so it shouldn't be about interference.
Off the back of my head I remember encountering the problem only in Canada and Silverstone so far, but it doesn't happen always on those tracks either. Each time it has been in the Alpha Romeo, which I use for league racing. I've yet to drive every track though.
-
1
-
-
22 hours ago, BarryBL said:Have you tried your Connectivity settings? If you are running a Firewall, ensure it is set to allow the game to communicate on the following ports for both inbound and outbound traffic: TCP and UDP port 3074.
Can you not create a new account and borrow it from the Steam store on the same PC and test that way at all?
Would you recommend the same ports to be open for PS4? Any other sorcery you know of?
I keep having problems with "communicating with online services" and the leaderboards not loading without rebooting the game. And yes, I've filed a proper bug report before on this.
-
1 minute ago, SixtoRodriguez said:Apex speeds and straights. It sometimes feels like the car is automatically slowing down if the AI is close to me in the slow corner. But I probably just suck at this game so don't put too much thought into it.
No worries. I don't mind trying to help. Analyzing someone else's driving can sometimes be beneficial for my own driving as well.
To be honest the slow corners are my Achilles' heel as well, so I might not be the best at trying to help with that. But, if you like, upload a video and I'll give it a shot. No need to worry if the driving is not perfect - none of us started as a Senna and most of us never end up one no matter how we try!
-
42 minutes ago, SixtoRodriguez said:Even if my tyre temperatures are a little too low at the start, the temps should be in the perfect window after a few turns. The AI is passing me left and right the first 4-5 laps.
It's pretty hard to tell what's the exact problem without seeing a video. Where are they quicker? Braking, apex speeds, straights?
-
2 hours ago, Scrogs said:The majority of my race starts are from the back end of the grid on F1 2020 so I'm looking for advice about race starts and hopefully gaining some places.
At the moment I'm just concentrating on not being involved in a first corner nudge/crash but this cautious approach usually means that I'm passed by everyone by the second or third corner. Even with this cautious approach I generally get hit from an AI car from behind and I get a time penalty. 😣
Maybe the answer is to qualify further up the grid....or longer races might give me more opportunity to pass cars.
1 hour ago, SixtoRodriguez said:I think the AI is unrealistically fast in the first 4-5 laps (especially in the first lap!) - even if you're running on "fast" fuel mode and with ERS on. Manual starts are too difficult in my opinion - especially if the AI magically always get it right.
It's very important that your tyre temperatures are in the correct window. The AI doesn't give a hoot about temps, they will get going even if it rains frozen frogs.
What kind of race distances are you doing @Scrogs? In a sense I admire your cautious approach. Most drivers can't resist sending it up the inside in the first or second corner against the AI. On many tracks one can jump around ten places doing so, because the AI doesn't cover it off, but instead just drives in a train on the racing line. Sometimes the first corner is fast, like in Silverstone for example. Leave a bit of room at the start (when starting at the back), and just fly through the corner with Rich and Overtake, and outbrake half the field into T3.. But don't do it online please.
Codies, Please don't sell to Take Two
in General Discussion
Posted
"Replace front wing"
"$2,99"
Come to think of it, it might be good for the random lobbies...