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Aparow3

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  1. Description: On the race results screen in Unranked, after hitting "View gamercard" on a player, the game froze and after a minute or so crashed. There were no errors. Platform: Xbox Series X (Xbox One X) Game version: 1.13 How to replicate issue: Seems random. Will update if I find what triggers it. Workaround: N/A Peripherals: Xbox Series X controller
  2. Description: While navigating the menus in TT, audio cut out and after a minute or so the game crashed. There were no errors. Platform: Xbox One X Game version: 1.13 How to replicate issue: Seems random at the moment. Will update if I find what triggers it. Workaround: N/A Peripherals: Xbox One X controller
  3. I am getting this issue as well when using Dolby Atmos. There is a lot of crackling when I'm around other cars. Playing version 1.13 on Xbox One X / Series X.
  4. As I said, the music does start to play again if you load into any session and return to the menu. Maybe it has something to do with the game disconnecting from the online services when Quick Resume is used? I'll add this to the OP.
  5. Description: Sometimes when loading into a TT session, a very long (~5 min) or infinite loading screen occurs. I have waited more than 15 minutes for one before quitting the game. Platform: Xbox One X Game version: 1.13 (also 1.12) How to replicate issue: Load into TT. It seems that changing cars and tracks repeatedly increases the chances of this occurring. In one play session, it happened every time I switched cars or tracks 3 times in a row without exiting TT mode. It might have something to do with the online services, as I don't recall encountering this issue when playing offline. Peripherals: Xbox One X controller
  6. Description: When using Quick Resume on Xbox Series X (and probably S as well), sometimes the menu music cuts out when resuming into the game. Loading into a session after this occurs also takes very long sometimes. This might affect older titles as well, including F1 2019, F1 2018 etc. Platform: Xbox Series X (and probably S as well) Game version: 1.12 How to replicate issue: While in the menus of F1 2020, switch between multiple games with Quick Resume on Xbox Series X. When returning to F1 2020, sometimes the menu music cuts out. It seems to be random with a ~50% chance of it happening. The number of games that have been switched using Quick Resume might affect this, but I can't say for sure. It is possible that the game disconnecting from the online services when using Quick Resume might have something to do with this. Workaround: Loading into a session and returning to the menus makes the menu music play again. Peripherals: Xbox Series X controller
  7. If no next-gen version is planned, adding an option to increase the framerate cap to 120 fps to the current-gen versions would be an easy way to allow the game to run at up to 120 fps on next-gen consoles via backwards compatibility.
  8. Since in F1 2020 tyre pressures are extremely important and require a setup for each track in both dry and wet conditions, the amount of setups you can end up if you want to be competitive on all tracks is very high: 26 tracks * 2 weather conditions * 3 car categories = 156 setups. Therefore, it would be nice if you could have them split into tabs by category and weather condition, ending up with 6 tabs: - F1 2020 - dry - F1 2020 - wet - Classic cars - dry - Classic cars - wet - F2 - dry - F2 - wet
  9. Aparow3

    David Greco's Handling, Driving and Setup Q&A

    Do tyre pressures affect ride height like the suspension and body roll like the anti-roll bars?
  10. Aparow3

    David Greco's Handling, Driving and Setup Q&A

    Are the 1-11 values for aero and springs absolute or relative to each track and / or each car? And if they are absolute, why does it seem like 11-11 aero has less drag at Monza than at higher downforce tracks? For example, in F1 2019 - Time Trial - Italy - Mercedes, the default setup with 11-11 aero tops at 315 KM/H, while in Mexico it tops at 308 KM/H. It seems like most people on reddit believe they are relative to each track, but there are still many that believe they are absolute. Also, why does the game not show actual values for those settings? Is it because the teams don't want attributes that are specific to each car to be shown in the game?
  11. I would like to know if the 1-11 values for aero and suspension are the same everywhere or are track-specific. Most redditors seem to believe they are track-specific, but there are still a lot that believe they are not.
  12. In older games it was using the ballast to rotate the car. Is there anything like that in F1 2019? I'm interested in race setups - not time trial - for both dry and wet.
  13. Like many others have said, having Overtake as a toggle and having to turn it off manually is a bit annoying, but instead of switching it to a hold, I suggest changing it to the system Mclaren use IRL: a short press results in 3 seconds of boost, after which Overtake disengages automatically, with the possibility to hold the button during those 3 seconds to extend the boost until the button is released. Clicking the button again within those 3 seconds should not extend the boost. For reference, you can check the videos from the official F1 YouTube channel that show the radio messages from the last laps of the 2 races.
  14. They have some good deals on several games and I would like to know if it's OK to get a key from there.
  15. According to gamstat.com, as of June 14, F1 2018: - has more MAU (monthly active users) than F1 2019: 280K vs 230K - is growing faster than F1 2019: +85K vs +39K new players - has a significantly larger TPC (total player count): 2M vs 670K Furthermore, F1 2019 has a lower TPC than F1 2017: 670K vs 700K So why not add F1 2019 and the older games to Xbox Game Pass to boost player counts and the popularity of the franchise in general?
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