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GavinNZ

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Posts posted by GavinNZ

  1. I had posted this earlier but wanted to see if there is interest for this idea for the direction of the game/experience


    In the weeks leading up to a GP have the on-line quali & race sessions on the next track that the world championship will be held on. Whittle out the crashers and bashers so that on the weekend of the event there is a championship race(s) that are filled based on your safety record and quali times. This would allow you to have a number of races around the world on various servers so that the ping times were acceptable for all racing. F1 is such a strong brand and if there were on-line races every 1 or 2 hours that you can just sign up to and race then I would probably be using the game a little more. The chance to qualify for a main event that ran on the same weekend as the real GP would be a real draw card. You could have DLC ghost cars available after each real life GP session of the fastest lap that you could test yourself against. The weather could also be set as the same as what was happening at the real event. How about running online sessions at the same time as the real sessions with live streaming data from the real life session being feed into the on-line session so the on-line players can actually be a part of the practice sessions and see the position of the real life cars in the game. If that was possible (and I can't see why not as each of the cars are tracked in real time during the session) it would provide a level of connection that no other game can offer. The game would have access to all the live timing and maybe build in a live video feed so you can watch on board video live from the track. Not sure Bernie would let that happen but it would be awesome to be able to follow a practice session through the game and be a part of it also. The future F1 game needs to be connected to the real life event so the gamer feels like a part of the race weekend. Content could be provided through the game so the gamer can watch live video feeds from the track or watch videos of engineers or drivers talking about car setup or race strategy. Create a F1 hub online where all this can be accessed and from where the game can be launched for on-line racing or connecting into a real life practice session. Be more than just a game ............... be a portal into the world of an F1 driver.


  2. Hi, Not sure if this has been mentioned elsewhere but the single player game is finished. I see no reason in the current world of connectivity why anyone would want to play by themselves. On-line races are the way to go and I realize that this is available in the F1 game but in my experience the racenet system and on-line multiplayer systems are clunky. It wouldn't do you any harm to mimic the iracing on-line system where there is a race session every 1 or 2 hours that anyone in the world can sign up for and compete in. (Maybe its just that I am on the wrong side of the world here in NZ). In the weeks leading up to a GP have the on-line quali & race sessions on the next track that the world championship will be held on. Whittle out the crashers and bashers so that on the weekend of the event there is a championship race(s) that are filled based on your safety record and quali times. As with Iracing you can award championship points based on your placing and the field strength. This would allow you to have a number of races around the world on various servers so that the ping times were acceptable for all racing. That said I can race in Iracing on a European server with a .3s ping and its fine. F1 is such a strong brand and if there were on-line races every 1 or 2 hours that you can just sign up to and race then I would probably be using the game a little more. The chance to qualify for a main event that ran on the same weekend as the real GP would be a real draw card. You could have DLC ghost cars available after each real life GP session of the fastest lap that you could test yourself against. The weather could also be set as the same as what was happening at the real event. How about running online sessions at the same time as the real sessions with live streaming data from the real life session being feed into the on-line session so the on-line players can actually be a part of the practice sessions and see the position of the real life cars in the game. If that was possible (and I can't see why not as each of the cars are tracked in real time during the session) it would provide a level of connection that no other game can offer. The game would have access to all the live timing and maybe build in a live video feed so you can watch on board video live from the track. Not sure Bernie would let that happen but it would be awesome to be able to follow a practice session through the game and be a part of it also. To go even further you could use CGI to place the fastest virtual racer in that session into the TV feed which would be a great product tie up for codemasters. The future F1 game needs to be connected to the real life event so the gamer feels like a part of the race weekend. Content could be provided through the game so the gamer can watch live video feeds from the track or watch videos of engineers or drivers talking about car setup or race strategy. Create a F1 hub online where all this can be accessed and from where the game can be launched for on-line racing or connecting into a real life practice session. Be more than just a game ............... be a portal into the world of and F1 driver.


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