Jump to content
F1 2021 | Arrives July 16 | First Look Here Read more... ×

DaveyGravy

Members
  • Content Count

    60
  • Joined

  • Last visited

Community Reputation

10 New Car Smell

Personal Information

  • Gamertags
    Davey-Gravy

Gaming Setup

  • Platforms
    Playstation 4
  • Peripherals
    Steering Wheel
  • Steering Wheel
    T300RS

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. DaveyGravy

    F1 2020 UDP Specification

    I've never seen this personally, at least not on PS4.
  2. DaveyGravy

    F1 2020 UDP Specification

    That'll be the confusion then! So we don't actually get the number shown on the in game dash, in the feed do we? We get: float m_fuelRemainingLaps; // Fuel remaining in terms of laps (value on MFD) which shows the delta number of laps/fuel +/-, but the number to it's left is not sent as far as I can tell, so needs to be calculated to replicate it exactly. Thank you!
  3. DaveyGravy

    F1 2020 UDP Specification

    I’ve only tested this (since the issue was raised) in game modes where the game sets the fuel level for you automatically, and that’s where I get the difference, perhaps this is where the bug is in the game. I did look for units for fuel but couldn’t find anything in the game. Yeah, I’m aware it’s in KG so I’m just showing the number on the dash direct from the feed - there’s no conversion required as far as I can tell... Thanks
  4. DaveyGravy

    F1 2020 UDP Specification

    Yeah everything else seems correct so I’m looking at the right player. I’m seeing this in the solo Grand Prix mode (not tested others). I’m on PS4, are you on PS4 as well?
  5. DaveyGravy

    F1 2020 UDP Specification

    Thanks, that's a fair question, but yes, I'm looking at the correct car (I did just re-check this when you asked!). Interestingly, none of the 22 sets of car data are showing the same amount of fuel as the in-game dash so I'm not sure what's going on at all.
  6. DaveyGravy

    F1 2020 UDP Specification

    Is anyone else seeing discrepancies with: float m_fuelInTank; For me, the data received always seems higher than the actual value, eg 6.0 in the tank (and displayed in-game) comes through as 8.8 in the data. I'm on PS4. Thanks.
  7. DaveyGravy

    F1 2020 UDP Specification

    There are several ways depending on how often you want to update it, but you can use the session time in the header as a reference time and then compare something between the drivers (lap distance, sector etc)
  8. DaveyGravy

    F1 2020 UDP Specification

    @MattKB Hi, I make the Race Dash app - is the xxx bit on the name of use for your friend? Each driver has an ID number which I could add to the app but it doesn’t really relate to anything so I’ve ignored it up until now.
  9. DaveyGravy

    F1 2020 UDP Specification

    Thanks @Hoo for clarifying. Do you know: a) which changes missed the cut on Xbox - was it just the 'beta 3.1 changes'? b) when the v1.02 update is due on Xbox? Many thanks
  10. DaveyGravy

    F1 2020 UDP Specification

    Just to add to that, they too are on v1.01
  11. DaveyGravy

    F1 2020 UDP Specification

    From what I'm hearing, it looks like there is some kind of issue with telemetry on Xbox as every user with issues appears to be on that platform.
  12. DaveyGravy

    F1 2020 UDP Specification

    Well I'm confused now... I see: 0-3 for ERS 0-2 for fuel mix
  13. DaveyGravy

    F1 2020 UDP Specification

    Yeah that’s correct. There’s another field in a different packet coming in 3.1 too.
  14. DaveyGravy

    F1 2020 UDP Specification

    drsActivationDistance is 16 bit though = 2 bytes x 22 cars...
  15. DaveyGravy

    F1 2020 UDP Specification

    That's quite a change - I make that 12 bytes per driver.
×