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  1. Your problem is most probably somewhere in your network setup (especially the Router). The data that is send from the Game to the App on your Android Device are UDP Packets. If you entered the correct Ip (of your Android device) and Port (20777) within the Game and activated the telemetry option, the data goes out on network interface of the Xbox and is then making it's way to the Wifi Access Point (usually your Router). If the app on three different devices is not receiving the data, it is not being forwarded by your Router to the Android devices. Possible reasons: Xbox is connected via Lan cable, Android Device via Wifi, and the Router is configured to separate these two networks and not allow communication between wired (Lan) and wireless (Wifi). -> Check the Router configuration and allow the communication Xbox is connected via Wifi, Android Device as well. Router is maybe configured to run the Wifi in "Guest mode" (or similar name), which does not allow communication of Clients between each other -> Change that setting in the Router, to allow the communication You can also try to connect both to the same (non Guest mode) Wifi, if you cannot find a setting to allow the communication from LAN to Wifi in your Router.
  2. The recent update of the app added support for F1 2020, but also has some improvements for previous F1 Titles: Impromved Performance of F1 2018, F1 2019 Data Readout Ability to show data of the spectated Car in F1 2019 If you got a pro upgrade for f1 2019, you can also use F1 2020 with the latest format
  3. If you updated the app to the latest version ( it can already handle the 2020 format. The app update is around for some days already, so you should be able to download it from the play store.
  4. Telemetry Data in My Team is only available if you select the F1 2020 Format. My Team needs 22 Drivers and the older Formats (F1 2018, F1 2019) do not provide data for 22 Drivers. This is mentioned in the Codemasters documentation here: Link: https://forums.codemasters.com/topic/50942-f1-2020-udp-specification/
  5. StryderIT

    F1 2020 UDP Specification

    Yes, thats only available in 2020 Format:
  6. StryderIT

    F1 2020 UDP Specification

    That quote above is the thing I was replying to. Nevertheless, another issue is that there is a value "7" for the m_resultStatus, which is your main point.
  7. StryderIT

    F1 2020 UDP Specification

    If you are looking for the current Position of the car in the Race: This info is in the LapData Packet (m_carPosition). The m_raceNumber of the Car in the Participants packet seems totally fine to me, because the Participants packet contains "static" data that is send every 5 seconds. The current position in the race is dynamic and can change in shorter intervals, so its in the "dynamic" data packet (LapData)
  8. StryderIT

    F1 2020 UDP Specification

    The suggested gear is always 0 here as well, seems not to be functional in the latest patch. DRS Distance is working for me.
  9. StryderIT

    F1 2020 UDP Specification

    According to the documentation there is no update on the real driver names privacy issue yet, right? So the Lobby Info Packet does not show the real names of the Players, but instead the Driver Names like Hamilton (at least on consoles)? I guess the Driver Ids are not assigned by the game to the individual drivers at that state, because drivers change when they join/leave? But without the Driver Ids and without the real player names I'm not sure how useful this packet is at all.
  10. StryderIT

    F1 2020 UDP Specification

    Thanks for the update and the Bugfixes! @Hoo A rather minor request which is about the Appendices, I'm missing a few driver Id's from the F2 2020 Season: Ticktum Armstrong Lundgaard Tsunoda Daruvala Samaia Piquet Drugovich Shwartzman Sato Nissany If they are already defined I'd appreciate if you can add them once there is some spare time.
  11. StryderIT

    F1 2020 UDP Specification

    Ok, thanks! I'd be fine with another way to provide this information as well, but at least from the visuals it seems that the game internally treats it as a Damage? I have attached a photo, where the in-game MFD shows the Rear wing in that situation with red color, but the telemetry provides a Damage value of zero, so the appropriate color cannot be displayed on the external display.
  12. StryderIT

    F1 2020 UDP Specification

    Hi @Hoo, may I ask if you got the Bug Report about the UDP Telemetry that I posted in the Bug Reporting Section during Beta Week 1? Of course the reported issue is most likely not fixed yet (still happening in Beta 2), just want to make sure that it reached the right people. The reported issue was that the Front Wing Damage of the Left/Right side is not correctly updated to 100% if the wing has fallen off the car. Hitting the wall or another obstacle slowly again and again with the right front wing until that side is at 100% Damage, then continue until the Wing falls off, the game shows the other side of the Wing (Left side in this example) as 100% damaged too, the telemetry returns 0% or whatever damage the left wing had before it has fallen off instead. The other issue that is around since some iterations of the game and very similar: If the Rear Wing has a lot of Wear and the Race Engineer tells you that it can stop working at some point, you get these random jams, where the DRS wont open. The game shows the rear wing as Red (damaged), but the telemetry always returns 0% Damage. Thank you
  13. Not yet, maybe this is something that could be added to the app. One downside of adding something like that is, that it requires new Permissions (USB Access), and some people find it fishy if an app requests a lot of permissions that they cant make sense of at first. Potentially yes, but if this would exist, it would only work on PC (on PS4 and Xbox One you cannot send data over Bluetooth if the game does not support it). This may also introduce Latency issues, has a reduced Range in comparison to Wifi and adds potential issues when dealing with different Bluetooth Stacks and Hardware on Windows. And finally it needs new permissions, similar to the question above. I think this could be a solution in special circumstances, when the user plays on the PC, has no Wifi Router but a Bluetooth Dongle. Beside that the Wifi Access should always be superior.
  14. The Version is currently in Beta, thats why you cannot see that yet. Probably he forgot that he is part of the Beta Testers. The update will be released soon, so you can use these features as well. 😎
  15. StryderIT

    F1 2019 UDP Specification

    As this is a Screenshot of SIM Dashboard I'll answer this. The names are not mentioned in the Driver Names List of the Telemetry Description in the first post, so I have not added them to the app. But now that you posted the corresponding names I'll add them. The next update of the app is planned for the coming week, so this will already be part of it.