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Laserjones

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  1. Laserjones

    Welcome to Clubs for DiRT Rally 2.0

    I'm a member of a club, but I don't see the club listed under "My Clubs" on the DR2 web site, even though I'm logged in (see screenshot below). I also don't see the "View All" button shown in some of the screenshots above. Is this a bug? Could it have to do with the fact that I'm not at the PC that DR2 is installed on?
  2. Laserjones

    How to make 'DiRT Rally 2.0' better by making 'DiRT Rally 3'

    DR2 should be improved and provided with new content for many years rather than making a DR3. No desirable enhancement mentioned so far would require the game to be re-written from scratch.
  3. Laserjones

    ffb fixed, some comms from devs

    They could still insert random FFB signals reflecting ruts, even if they don't correspond exactly to the road textures.
  4. Laserjones

    ffb fixed, some comms from devs

    Can someone explain why Engine and Tyre Slip are still greyed out? Some say that these are for controllers only, but why should a wheel be unable to simulate these if even a controller can do it?
  5. An FFB update has been announced for next week (in the release notes of v1.4).
  6. Laserjones

    ffb fixed, some comms from devs

    Thanks for the video. In contrast to what I understood first, that flicker obviously has nothing to do with 3D edge aliasing (which can be reduced with TAA and normal anti-aliasing). Instead, the brightness of some of the grass polygons/textures seems to vary abruptly. To me, it looks like a bug in the lighting algorithm.
  7. Laserjones

    ffb fixed, some comms from devs

    Nevertheless it's probably just a tiny percentage of players using more than on screen, so of course this gets a lower priority than FFB, which has been criticized by a huge portion of users. Do you have TAA on or off? It generally reduces flicker significantly.
  8. Laserjones

    ffb fixed, some comms from devs

    That would be a direct contradiction to what Codemastes announced as one of the greatest new features compared to DR1. They expressly stated that track degradation would have a noticeable effect on the handling and dynamics of the car, so that it matters whether you start early or late compared to other cars on the same stage (in career/competition mode, not in time trial). Whether it's a physics-based or a "fake" effect is not as important as the question whether the effect is there at all.
  9. Laserjones

    ffb fixed, some comms from devs

    With a very weak CPU, it is possible that physics caculations aren't fast enough to allow a smooth game speed. But it is very unlikely that someone has a system with such a weak CPU and still achieves a smooth frame rate. Usually the graphics card is the bottleneck, and if not, the CPU would be a lot older than the card. Also, I assume that DR2 is using the physics capabilities of the GPU (graphics card) to reduce the CPU load.
  10. Laserjones

    ffb fixed, some comms from devs

    Maybe those YouTubers were referring to the actual car movement in the game, but not to the force feedback? I honestly haven't tried it yet, as I only do time trials currently (and I hardly play at all, waiting for the FFB fix).
  11. Laserjones

    ffb fixed, some comms from devs

    95 is much too high for wheel friction. It should be very low or zero, as it has nothing to to with driving dynamics. It only creates a general turning resistance of the wheel. If set too high, it may cover up SAT and maybe other forces.
  12. Laserjones

    ffb fixed, some comms from devs

    Excellent. I fully agree to what he says. Note that he does not use the term "fake effects" anywhere, but simply states that surface structure should be reflected by FFB even if it's not felt through the wheel in real life. How it is technically done is secondary from the player's point of view.
  13. Laserjones

    ffb fixed, some comms from devs

    @Murikka Have you tried to set Wheel Friction a bit higher than zero? This should add some turning resistance across the entire range of the wheel. Maybe it feels more consistent that way. But if it's really mechanically loose, then this would not change anything.
  14. I'm aware of the fact that custom liveries created with an in-game editor (as in DiRT 4) can never reach the quality of a fully hand-crafted livery, but still I liked the option to quickly make my own look. As there are generic "user liveries" in DiRT Rally 2.0 that use a different file format than the real-life liveries in the first slots (and thus cannot simply be replaced with modded liveries, unlike in DiRT Rally 1), am I right to assume that these were introduced with a future in-game editor in mind?
  15. Laserjones

    ffb fixed, some comms from devs

    Fair enough. But even if the parts of FFB already implemented in DR2 are better than in DR1 (which I cannot really judge, as I'm still a lousy rally driver), I don't think it would be ruined by adding the things that are missing, as long as everything is properly adjustable.
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