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117 Wheel Nut

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  1. Hi, it would be great if individual driving assists could be allowed or disabled for club championships. For example, some people don't have a shifter and would like to use automatic transmission, but may still want to prevent ABS and traction control from being used in championships. In the same way, it would be good if we could restrict the allowed camera views by enabling/disabling each view individually, e.g. to allow cockpit and hood views, but forbid external views. While you're at it, you could also allow multiple car classes per championship, allowing us the enable/disable each class in the same way as the assists and cameras.
  2. It would also be great if we could assign a custom name to each championship (such as "25th Group B Rally Argentina"), which should be visible on the web pages and within the game.
  3. Addition: The driver names in the leaderboards are inconsistent. It seems like sometimes the RaceNet name is displayed, sometimes the Xbox/Steam/PS4 gamertag. For example, in the last event of my club, the name of the winner displayed in the "Championship Standings" differs from the name displayed in the "Recent Results", even though it's the same person. I think that all leaderboards in the game and on the web should only display the RaceNet name.
  4. Here are some suggestions for improving the "Clubs" web pages, which appear a bit rudimentary to me right now. As long as I'm a member of only one club, this club does not show up under "My Clubs". This bug should be fixed. The exact schedule of the current championship should be visible somewhere. I cannot find anything except the "Championship in Progress" bar. The "Championship Standings" pages should contain explanations as to what the individual columns mean. Currently I have no idea. Under "Recent Results", it should be possible to display results for an entire location and an entire championship, not just for individual stages. It would be nice if we could upload custom images as the club title image.
  5. Laserjones

    Welcome to Clubs for DiRT Rally 2.0

    I'm a member of a club, but I don't see the club listed under "My Clubs" on the DR2 web site, even though I'm logged in (see screenshot below). I also don't see the "View All" button shown in some of the screenshots above. Is this a bug? Could it have to do with the fact that I'm not at the PC that DR2 is installed on?
  6. DR2 should be improved and provided with new content for many years rather than making a DR3. No desirable enhancement mentioned so far would require the game to be re-written from scratch.
  7. Laserjones

    ffb fixed, some comms from devs

    They could still insert random FFB signals reflecting ruts, even if they don't correspond exactly to the road textures.
  8. Laserjones

    ffb fixed, some comms from devs

    Can someone explain why Engine and Tyre Slip are still greyed out? Some say that these are for controllers only, but why should a wheel be unable to simulate these if even a controller can do it?
  9. An FFB update has been announced for next week (in the release notes of v1.4).
  10. Laserjones

    ffb fixed, some comms from devs

    Thanks for the video. In contrast to what I understood first, that flicker obviously has nothing to do with 3D edge aliasing (which can be reduced with TAA and normal anti-aliasing). Instead, the brightness of some of the grass polygons/textures seems to vary abruptly. To me, it looks like a bug in the lighting algorithm.
  11. Laserjones

    ffb fixed, some comms from devs

    Nevertheless it's probably just a tiny percentage of players using more than on screen, so of course this gets a lower priority than FFB, which has been criticized by a huge portion of users. Do you have TAA on or off? It generally reduces flicker significantly.
  12. Laserjones

    ffb fixed, some comms from devs

    That would be a direct contradiction to what Codemastes announced as one of the greatest new features compared to DR1. They expressly stated that track degradation would have a noticeable effect on the handling and dynamics of the car, so that it matters whether you start early or late compared to other cars on the same stage (in career/competition mode, not in time trial). Whether it's a physics-based or a "fake" effect is not as important as the question whether the effect is there at all.
  13. Laserjones

    ffb fixed, some comms from devs

    With a very weak CPU, it is possible that physics caculations aren't fast enough to allow a smooth game speed. But it is very unlikely that someone has a system with such a weak CPU and still achieves a smooth frame rate. Usually the graphics card is the bottleneck, and if not, the CPU would be a lot older than the card. Also, I assume that DR2 is using the physics capabilities of the GPU (graphics card) to reduce the CPU load.
  14. Laserjones

    ffb fixed, some comms from devs

    Maybe those YouTubers were referring to the actual car movement in the game, but not to the force feedback? I honestly haven't tried it yet, as I only do time trials currently (and I hardly play at all, waiting for the FFB fix).
  15. Laserjones

    ffb fixed, some comms from devs

    95 is much too high for wheel friction. It should be very low or zero, as it has nothing to to with driving dynamics. It only creates a general turning resistance of the wheel. If set too high, it may cover up SAT and maybe other forces.