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Laserjones

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  1. Laserjones

    Stil no ffb fix, no comms from devs

    I can definitely feel road vibrations and bumps through the wheel of my real car (on ordinary tarmac), I checked this multiple times. But no matter how much comes through the wheel and how much through the seat: If we feel cattle grids in the game, we should also feel other surfaces equally well. But we don't. It's like a gap in the implementation.
  2. Laserjones

    Stil no ffb fix, no comms from devs

    Hmm, if that was true, the actual force would not really be relevant, only the result (centering). Why would it be an adjustable slider then? I think I'll test it with all other sliders turned off to see what it actually does. But I won't have time for that before Easter due to my vacation.
  3. Laserjones

    Stil no ffb fix, no comms from devs

    Thanks a lot. I'll try these settings. Why are you using Steering Center Force? As far as I understand, it does not exist on a real car. Wouldn't it interfere with SAT somehow?
  4. Laserjones

    Stil no ffb fix, no comms from devs

    I basically understand what the individual forces do (even though the explanations given by Thrustmaster are badly written), but I don't fully understand the relation between these hardware parameters and the software parameters used in the game. For example, even though I have Spring set to 100 %, there is no "dumb spring" effect in the game as long as I don't enable self-centering force in the game (which I don't want though). So it seems like the hardware parameters do not have an in-game effect on their own, but are only used to balance certain in-game effects against each other. Which would mean that I can leave them all at 100 % and do all the adjustment in the game, right?
  5. Laserjones

    Stil no ffb fix, no comms from devs

    That's strange. Are you talking about Wheel Friction or Tire Friction? Could you post your complete settings (including config tool and XML changes, if any)? Regarding Spring and Damper. I read somewhere in a forum where someone said that indeed, years ago, these parameters used to be unrelated to actual game FFB, but that has changed meanwhile, and now they are just factors you can use to adjust certain effects in the game if the game does not provide a slider for them. But that was just a user's opinion, and I could not find any definite source explaining how these work.
  6. Laserjones

    Stil no ffb fix, no comms from devs

    Can someone confirm or disprove this and maybe point us to a (more or less) official source that actually explains the settings in the Thrustmaster tool (and maybe equivalent tools from other manufacturers)?
  7. Laserjones

    Stil no ffb fix, no comms from devs

    I'm sure that he means tire friction. Wheel friction only makes the steering wheel generally harder to turn (regardless of your speed and the angle of your car wheels) and has nothing to do with dynamic driving feedback. It should normally be set to zero or almost zero. Tire friction is the friction of the tires on the ground that makes the wheel harder to turn as long as the car is standing still or very slow.
  8. Laserjones

    Stil no ffb fix, no comms from devs

    Here is some information I gathered via a poll in the DiRT Rally group on Facebook. I expressly addressed only people who are using an FFB wheel and already made considerable efforts to find good FFB settings. Note that many participants obviously did not understand that they could (and should) select multiple answers, which is why the total numbers of people responding to a question differ greatly. Facebook polls are rather limited, unfortunately. 23 users said that FFB in DR2 is usable, but needs improvement. 7 users said that FFB is severely broken and they cannot really play that way. 2 users said that FFB works just fine for them. 35 users confirmed that they cannot feel continuous road texture vibration when driving straight ahead on gravel. No users confirmed that they can feel continuous road texture vibration. 61 users think that continuous road texture vibration is important and feedback from major bumps only is not enough. 39 users think that some continuous road texture vibration should be there on tarmac, too. 1 user said he doesn't care about continuous road texture vibration. Additional results: 38 users would like to have on-screen explanations of the FFB parameters. 23 users stated that some of their FFB parameters are grayed out. 4 users see additional FFB problems not mentioned in the poll. So, while we must assume that the portion of people who see no FFB problems is probably higher than indicated here (because dissatisfied people are more likely to respond to such a poll), we have a quite clear result here that confirms that road texture vibration is in fact considered important and is missing in the game.
  9. Laserjones

    Do you want the FFB fixed?

    Sure, here's the link (only accessible for members of the group though): https://www.facebook.com/groups/DirtRallyGameGroup/permalink/2361198610783470/
  10. Laserjones

    Do you want the FFB fixed?

    Here is some information I gathered via a poll in the DiRT Rally group on Facebook. I expressly addressed only people who are using an FFB wheel and already made considerable efforts to find good FFB settings. Note that many participants obviously did not understand that they could (and should) select multiple answers, which is why the total numbers of people responding to a question differ greatly. Facebook polls are rather limited, unfortunately. 23 users said that FFB in DR2 is usable, but needs improvement. 7 users said that FFB is severely broken and they cannot really play that way. 2 users said that FFB works just fine for them. 35 users confirmed that they cannot feel continuous road texture vibration when driving straight ahead on gravel. No users confirmed that they can feel continuous road texture vibration. 61 users think that continuous road texture vibration is important and feedback from major bumps only is not enough. 39 users think that some continuous road texture vibration should be there on tarmac, too. 1 user said he doesn't care about continuous road texture vibration. Additional results: 38 users would like to have on-screen explanations of the FFB parameters. 23 users stated that some of their FFB parameters are grayed out. 4 users see additional FFB problems not mentioned in the poll. So, while we must assume that the portion of people who see no FFB problems is probably higher than indicated here (because dissatisfied people are more likely to respond to such a poll), we have a quite clear result here that confirms that road texture vibration is in fact considered important and is missing in the game.
  11. Laserjones

    Do you want the FFB fixed?

    Interesting – I paid attention to this when driving recently, because that argument had been presented before in another thread, and I found that, at least on my car, I can feel a lot of road texture vibration directly through the wheel, even on tarmac (which is only logical, because the steering column has a hard connection to the car body). Of course, a big portion also comes through the seat, but I would not call it realism to ignore that portion, instead the wheel needs to convey at least a bit of it to approximate the overall impression of a real-world driver.
  12. Laserjones

    Do you want the FFB fixed?

    The notion of "fake effects" is misleading. Some day in the future, when computers are powerful enough to actually model every tiny stone on the road in 3D and the car physics engine reacts to all of these details, what you call "fake effects" will no longer be needed. But as long as the gravel we are driving on is just a bump-mapped texture on a mostly smooth 3D surface, precalculated vibration effects are essential to convey realistic road texture feedback (well, at least as realistic as it's possible with only a vibrating wheel). This effect is completely missing right now for many users, making it feel like driving a 100,000 $ Mercedes on polished marble, with no way to even tell whether your tires are still touching the ground. In a real car, you can even feel tiny irregularities in a smooth tarmac surface. So much for "closest to real life".
  13. Laserjones

    Stil no ffb fix, no comms from devs

    All the more reason to ignore such posts rather than trying to prove people wrong, which is useless (and which both of you keep doing). It just opens a barrel that has no floor. And in order to obey my own advice, I won't say anything more about this now. Back to work please.
  14. Laserjones

    Stil no ffb fix, no comms from devs

    Again, would you please stop it, both of you? You will never reach agreement, and it only undermines the purpose of this thread. I wouldn't be surprised if CM already stopped monitoring it due to the amount of useless personal bashing.
  15. Laserjones

    Stil no ffb fix, no comms from devs

    Could you please stop the personal fights and stick to the actual topic? We want to contribute to an FFB solution and convince Codemasters to provide meaningful information about the process to the user base. That's all.
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