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TSR Zinker

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    TSR Zinker

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  • Platforms
    Xbox One
  • Peripherals
    Steering Wheel
  • Steering Wheel
    Thrustmaster TMX Pro

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  1. TSR Zinker


    6-7 months later I'm sure you guys will have realised that it's complete rubbish, unrealistic and only destroys the racing. I have more slipstream effect in Need for Speed games than F1 haha
  2. TSR Zinker

    Why the Ferrari's Weichai sponsor still present in the Game?

    If you are looking to make the game as true to the sport as possible, how come the safety car has not been updated to the AMG GTR for years? A lot of things on the game feel artificial and ruin the gameplay and driving experience. Real F1 cars have more grip than we have on the game and the sudden loss of grip while full throttle doesn't make sense. Also the slipstream effect is too weak (I mentioned this quite a few times before) and we saw it again during the Russian GP.
  3. TSR Zinker

    Performance Patch coming soon?

    I desperately hope this performance patch/sport update won't only include the obvious midfield teams but also Mercedes amd with that (most importantly!)... the equal car performance for online. Just in general, the cars in the game have way too much straight line speed, not enough mechanical grip, poor rear traction and slow to medium speed performance. After 7 races it's obvious to note these things and it was consistent for every track. Slipstream also needs to be increased.
  4. TSR Zinker

    Telemetry Software: PXG F1 Telemetry

    Can someone help me Downloading this programme? It tells me I don't have the app needed to open those files. I'm a console player and a noob for PC stuff
  5. TSR Zinker

    McLaren Livery getting overlooked?

    As everyone knows the Mercedes livery was changed and updated on the game. But what is uo with the McLaren? It has changed ahead of the first race with loads of new sponsors and stickers. Would be good of this could be updated soon as well. (either seperate or with the coming sports update?) [Screenshots taken by me from random videos/sites to show representative examples]
  6. TSR Zinker

    Unrealistic and annoying throttle application

    100% agree with what you said and that's the main reason I created this topic. Some tracks are fine, others are painful. Hairpins in general (or China/Zandvoort) are very bad. I'd also extend this to other entry level Thrustmaster FFB wheels (TMX with T3PA pedals) as an example. I watched a lot of footage and live multiplayer test sessions with people that use Fanatec wheels, the whole rear and overall balance looks much more stable for them.
  7. TSR Zinker

    Unrealistic and annoying throttle application

    Nailed it. Maybe someone has advice if I can do something with my wheel seetings to fox the throttle/acceleration issue? I'm using a Thrustmaster TMX Pro
  8. TSR Zinker

    Unrealistic and annoying throttle application

    That's fully justified and I'm glad that you are listening to real F1 driver feedback and will further improve the handling during F1 2020's game cycle. Did they also not say that 2019's medium TC is similar to the real world traction? IMO we are still slightly behind that on the current game. It's important to me to mention that I wasn't trying to say that the handling sucks. Overall it is a huge improvement from 2019, though the aspect for low speed corner (mechanical) grip and the grip on kerbs on acceleration is slightly underwhelming and hopefully you can look into that. 👍 As you said the onboard video isn't the real telemetry but a good indication and also on F1 2020 onboards it's clear to hear and understand how the engine REV + throttle application is behaving and being used.
  9. TSR Zinker

    Unrealistic and annoying throttle application

    I know it's not comparable but in terms of practice time... it's not like I'm a very bad or inexperienced player. I've done over 500 league races since F1 2013 in 2014 and spent several thousand hours on these games. On F1 2018, my first F1 game on a wheel, I immediately had a much better feel and feedback for the throttle. I know what I'm talking about. The people I play with (also on a wheel), very talented and some even esports caliber drivers, all share the same opinion, that the loss of traction is way too abrupt, there isn't much feedback and a modern car F1 car shouldn't be driven the way we do at the moment.
  10. The handling in general is quite nice and a big improvement on 2019... but on F1 2020 the mechanical grip at the rear has become even more floaty, less grippy and annoying at the same time. In this onboard you can see Bottas accelerating hard and quickly out of every corner without wheelspin. On the game we would spin at least 4-5 times during this lap. Important to note that this was his 2019 pole lap and this week they should be even more planted and much faster. To me, it seems like Codemasters has increased high speed grip and downforce but completely forgotten about the low and medium speed corners. Too little feel, too little grip and random spins that 1) makes it less fun to drive 2) artificially harder 3) makes racing worse as you can't accelerate out of corners if you're fighting and not on the ideal racing line. Maybe this is one for @David Greco CM to answer. Would love other people's opinions on this as well.
  11. TSR Zinker

    DRS zones in Zandvoort

    I think it was a possibility but the FIA never got to fully confirm the actual DRS zones. When Covid-19 arrived Zandvoort was off the discussion anyways.
  12. TSR Zinker

    The biggest problem in f1 2020: tracklimits

    I'm 100% sure you agree with me that the reason we race and drive F1 cars is to go as fast as possible and not drive within some limits and make sure you win by not getting penalties. It's a joke. I could easily cruise around the track and give away at least 0.5sec and get no penalties but what's the point? No fun in not pushing in a quali session. In a race I could understand it a bit more. In a league situation it sucks and is simply just annoying.
  13. TSR Zinker

    The biggest problem in f1 2020: tracklimits

    This video is a very good example. And these scenarios happen at every track! Austria, Belgium, Spain... doesn't matter. The edge of the kerb should be defined as the track limit. Like in real life. The current system is broken and way too harsh. It makes no sense. Unfortunately the kerbs at most tracks are outdated and not the real ones, too... I think about track limits more than my actual driving, which takes a lot of fun away from actually competing online.
  14. TSR Zinker


    Thanks for clearing this up. But how about the slipstream? I think by now almost everyone can agree and see with their own eyes that it's too weak on the game and plus the dirty air (which is fine) is produces these trains and the only way to fix it is to make the slipstream effect more realistic and basically much stronger than it currently is. Slipstream in real life is even more powerful than DRS. You see cars passing each other by sitting right behind another car in the slipstream while the car ahead has DRS opened. You could use the slipstream as a tool for racing if you have the race craft and intelligence/experience of how to do it. Otherwise the racing online becomes very dull with a competitive field.
  15. TSR Zinker

    Suddenly everybody is so quick ? Why

    Yeah. Sorry to tell you but those are not fast lap times. Looks like you have gotten slower on 2020 or just always had a wrong impression of yourself.