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moogleslam

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Everything posted by moogleslam

  1. If its not in the game at release, I'm sure it will be included in DLC... but it's been like this for a few months, so I'm expecting it to be there.... they've had plenty time, and still have plenty time.
  2. moogleslam

    Announcing F1 2015

    I have a programming education and worked in computer validation for 8 years, so I know what's required to some degree, but that's not the point.  The point is, other sims do it, so why can't Codemasters?  Race 07, which was mentioned recently in this thread, can be super easy to drive with all assists on - you could even race it with a keyboard, but turn then off and it feels like a sim.  As far as I can tell, Codemasters are not in a developer category all by themselves where they have an exclusive set of excuses just for them.  I'm hopeful the new engine has given them some freedom to do this. On a related note, sim vs arcade isn't really about physics, or at least it shouldn't be.  It's about accessibility.  Arcade drivers think that sims are too hard to drive or too complicated.  It's not that they don't want realistic physics.  Like I've said, assists can make a hardcore sim accessible to everyone.  
  3. moogleslam

    Announcing F1 2015

    Sure. Then tell me how games like RACE 07 from 2007, for example, have better and far more realistic handling? Those were build on even earlier engines. It was a decision from Codemasters to build a semi-arcade game and not because the game engine wasn't able to handle it. 2014 was unrealistic, too. Codemasters just coded the cars to generate extreme wheelspin. Tell me again, how often do your tyres lock up and do you spin when your rear tyres hit the grass? No. Do you get my point? To be fair I don't compare race 07 with CM's game and I don't think anybody else should either. I believe Race 07 is designed to be a full on sim at least it certainly feels that way to me as I do have that game even if I don't play it much. CM's games are not trying to be that. This is a simcade game series which means they're aiming to be somewhere in the middle between arcade and sim. So therefore being in a different setting entirely.  Personally I think they've found a very good balance but that's not to say there isn't room for improvement as there certainly is. There shouldn't need to be a balance.  Just give us a sim, and give the arcade drivers as many assists as they need to make it feel like an arcade game.
  4. Most of our sign-ups are filling up fast, but fear not, there's still space in them all!  Check the first post for the link to your  region and format!
  5. moogleslam

    Announcing F1 2015

    Have you actually played any other racing game/sim?  I'm struggling to think of anything made in the last 10 years that is actually worse!  Even Race 07 which is 8 years old had infinitely superior AI to F1 201x
  6. It would be nice, but it's hardly a priority.  There are far bigger issues with this game (netcode, physics, handling, setups, force feedback, "dead" tracks, multiplayer features, corner cutting, penalties, lack of manual pit stops/starts etc)
  7. PRL: 122 Seasons and counting.....    :o
  8. moogleslam

    Announcing F1 2015

    Sounds like there will be more info next week.
  9. moogleslam

    Announcing F1 2015

    Who was the publisher prior to Namco?  I seem to forget.....
  10. moogleslam

    Will a June release help sales

    It's not true, fifa 1-2 months after start, motogp - June/July,  Sorry, I should have said the majority of the major ones; NBA Live, NBA 2K, Madden NFL, NHL 2K, NCAA ones, etc.  Isn't FIFA debatable since it covers the whole globe and football/scoccer never ends? :P
  11. moogleslam

    Will a June release help sales

    Hi Britpoint - thanks for the response! I understand everything you're saying, but I still don't agree because I feel like everything you've described can be updated after release, if it really can't be done before.  Every other major sports franchise releases their yearly game right before the season starts, then releases updates to account for anything that changed after the game went gold.  Why not have a small patch 1.01 to update some liveries or driver line ups, then always plan a bigger patch 1.1 to update performance/handling, or even to add a team like Marussia who's status was a bit up in the air until the last minute.   Interest for an F1 season is never higher than right at the start of the season, and fans would want to play F1 201x in conjunction with the current season, not 3 months after it starts. 
  12. moogleslam

    Will a June release help sales

    I doubt they'll ever manage to do that as they need a look at the cars first and foremost before they can go in the game and they don';t get to see them any earlier than we do. IU think the June/July period is realistically probably the earliest it can be done.. Fortunately it won't have to go up against projects like PCars every year.  but this time around it could hurt things Cars are unveiled in late January.  6 Weeks is more than enough time just to create some car models and liveries.  Now, in their defense, I'll give it to them that there may be a lengthy FOM approval process, but they could easily have the game finished by the end of January sans the cars, then focus the last development on the car models/FOM approval to get it released a bit earlier than what we're seeing this year, and I hope we at least get a May F1 2016 release, and then maybe April F1 2017. Won't happen and you're forgetting about the AI here as well the cars need to be programmed in such  a way in that they're preforming in a semi realistic way if not 100 % accurate as in Mercedes winning a lot of races atm. Ferrari getting close on a few tracks the order of the AI and how they perform. Yes these things will be updated throughout the season but having some of it in place as early as possible will make the job easier for them later on. They need to know the pace of the cars and how they're performing otherwise you'll end up with a completely unrealistic grid and they can't do this without some form of data. I think you solved the very problem you presented - "these things will be updated throughout the season".  There's no reason they can't have it a little bit wrong for Australia, then they can continuously tweak throughout the season, even as soon as the first race is in the books.  What do the fans want? A game that has the wrong AI pace for a short period of time, or a delayed game until the AI never have the wrong pace?  Quite sure everyone would rather have the game.
  13. moogleslam

    Will a June release help sales

    I doubt they'll ever manage to do that as they need a look at the cars first and foremost before they can go in the game and they don';t get to see them any earlier than we do. IU think the June/July period is realistically probably the earliest it can be done.. Fortunately it won't have to go up against projects like PCars every year.  but this time around it could hurt things Cars are unveiled in late January.  6 Weeks is more than enough time just to create some car models and liveries.  Now, in their defense, I'll give it to them that there may be a lengthy FOM approval process, but they could easily have the game finished by the end of January sans the cars, then focus the last development on the car models/FOM approval to get it released a bit earlier than what we're seeing this year, and I hope we at least get a May F1 2016 release, and then maybe April F1 2017.
  14. moogleslam

    Will a June release help sales

    A March (Australia GP) release would have helped more.
  15. Despite it being in my signature, I still quite frequently get asked if PRL is only for aliens, or if it's for everyone.  It's for everyone of course!  No matter your input device, your pace, or your skill level, you can race at PRL.  Our single division championships allow assists to make them even more welcoming.  Lots of drivers don't use them, but you're welcome to if you need to! Also check out the site as lots of fun social races are taking place to keep everyone behind the wheel until F1 2015 is released!
  16. moogleslam

    F1 2014 HRL Season 1 Videos

    Wrong forum.  The leagues section is here:  http://forums.codemasters.com/categories/f1-games-leagues
  17. The only Rating system I've seen work is iRacing's because it's automatic.
  18. Best thing you can do is join a league to get away from them.
  19. The first post of this thread has now been updated to list all ten of our F1 2015 Championships, including the all new South American championship with races taking place on Wednesdays at 9pm Brazil Time!  Sign-Up links are included for all!
  20. moogleslam

    Announcing F1 2015

    Can you join an already in progress online practice session, or do you have to be there when it's created to join?
  21. moogleslam

    Announcing F1 2015

    Thanks man, as a company and with our racing games in particular we're getting back to what the most important thing is... That feeling of the car on the surface, if that doesn't feel right then the rest of the game doesn't matter. For what its worth (and I know this won't mean much to some of the F1 forum guys) but Codemasters Physics Programmer, god and all round nice guy @PonchoBillybob worked on the tyre model for the F1 team. I'll let @GentleNameMVB explain to you all just how much that says about how realistic and how seriously we're taking the handling. EDIT: As for Singapore, yeah you're right it is stunning in that screen - that's nothing compared to seeing it in motion though. I hope this is true about the handling, particularly the "feeling of the car on the surface".  That's something we never had with any previous CM release, but from what I've seen in sims, it's very hard to achieve without laser scanned tracks, so we'll see.....
  22. moogleslam

    Announcing F1 2015

    Seems that way, sucks :( @justbiglee Any chance you could answer this please? :kissing_closed_eyes:  At the moment no, as it currently stands on PC the engineer will give you updates as you race but you can't request them using any kind of voice control. As I'm sure you guys are aware its been a hot topic this afternoon and by far the most asked question.  As I'm sure you are all aware I'm no developer so I won't try and fob you off with an answer. I will do my best to get a technical answer on it from the studio for you tomorrow and I will obviously be passing your feedback on. All I can really say this evening is if you are a PC player and feel really strongly that this is a feature you want, be sure to speak up and I'll make sure you are heard. It's hard to say if we want it and if it will be valuable until we try it, but from experience, the PC (at least vs 360/PS3) is far more capable at providing a high quality voice comms platform than console, so this format feature availability feels a bit backward.  I think we'd ultimately need more information before forming strong opinions.
  23. moogleslam

    Announcing F1 2015

    No nothing like that, it's part of the whole broadcast style presentation we're going with so think of it as more like mimicking the kind of stuff you see on TV before a race in the same way the podium stuff comes after the race. Hope to show it to you as soon as we can so it makes a little more sense. Thanks for the response.  I still hope there can be false starts!  It's a key part of any sim!
  24. moogleslam

    Announcing F1 2015

    Fair enough.  I'll support equal too, but we know they have a hard time with "equal", so if I'm forced to pick disadvantaging one input device, it has to be a gamepad.  It's really no different than comparing a keyboard driver to a gamepad driver.  Are we saying a keyboard driver should be given extra hidden assists to be just as fast as a gamepad driver?  No.  Clearly there are some inferior input devices, and you can't expect to be as fast if you use an inferior one.  A keyboard is inferior to a gamepad.  A gamepad is inferior to a wheel.  I'm not against Codemasters making it easier for drivers using inferior input devices to be helped in some way, but it can't make them faster than an equivalently skilled driver using a superior input device.  A huge factor in people buying better input devices is to make them better at a game/sim.  That wasn't the case with the past couple of F1 games.  We had experienced wheel drivers using gamepads to be faster on track!  It's just pure craziness. P.S.  If your girlfriend would leave you for using a wheel, you might have bigger issues than equal pace on wheel and gamepad in F1 2015 (sorry, jk :))
  25. moogleslam

    Announcing F1 2015

    Why would they have their helmets on? How would they drink the champagne?  They have straws! For their water bottles ^_^ At least then, Lewis wouldn't be worrying about his helmet hair :)
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