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moogleslam

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Everything posted by moogleslam

  1. moogleslam

    Announcing F1 2015

    I think in CM terms, cockpit and helmet cam are probably the same (even though I know they're often different in other sims)
  2. moogleslam

    Announcing F1 2015

    "30 new tweaks and improvements to physics/handling/force feedback" do not equal sim mode either.  There has been no statement to date that they've tried to make F1 2015 a simulation.  I'm excited at some of the changes, as well as the positive previews about the handling and feedback, but again, there has been no confirmation that F1 2015 has taken a departure from past games to become a simulation.
  3. moogleslam

    Announcing F1 2015

    I haven't heard anything about it being a sim mode..... No hud, no assists, and cockpit cam do not make a sim mode.  The handling/physics/feedback make a sim mode.
  4. moogleslam

    Announcing F1 2015

    Not sure if we're getting video's, as Lee's announcement didn't mention them.
  5. moogleslam

    Announcing F1 2015

    Seems Pro mode will also force cockpit cam, ban all assists, and turn off the HUD - not particularly groundbreaking since we've always been able to do that.
  6. moogleslam

    Announcing F1 2015

    Looks like pretty much every site under the sun has.
  7. moogleslam

    Announcing F1 2015

    June 12th confirmed as release date. Manor won't be in the initial release, but will be added with DLC.  As of now, Bianchi will be in the 2014 content, but they're checking with the team and his family for approval.
  8. moogleslam

    Announcing F1 2015

    Pro mode is just a full weekend mode (so full practice sessions are back), but it's not the sim mode we were hoping it was. Still limited to 16 human players online which isn't filling me with optimism about improvements about netcode. Haven't found any other notable news yet.
  9. moogleslam

    Announcing F1 2015

    Thanks for the info, Lee!  Exciting stuff......
  10. The only way to make them equal (though I’ve heard someone say this isn’t possible on at least one of the consoles), is for the gamepad user to set override to Steering Wheel.  This forces the game into thinking the gamepad is a steering wheel.  You then need to set steering linearity to 100% to counter the twitchiness of the thumbstick.  Takes some getting used to, but PRL have had some competitive drivers do that, including one who preferred it.
  11. moogleslam

    Announcing F1 2015

    They have promised us some info this week it's just a matter of waiting for it. Indeed.  The lack of patience here is really remarkable.  There's very few software developers that have a weekly press release during the development phase of a game.  It is only 18 days since their F1 2015 announcement.  Getting more information this week is a perfectly reasonable wait.  The amount of information we get leading up to release is out of our control, yet everyone continues to demand more.  Instead of complaining about waiting, we should appreciate the fact that we have two community managers who are actually interacting with the community and being as forthcoming as possible. Personally, gameplay videos won't tell me much because the essence of a racing game/sim is in how it feels.  The closest we can get to that for now (until we have some independent previews by people who have a beta version in their hands) is the developers telling us what changes they've made, so I'd welcome interviews to get some of our questions answered.
  12. If its not in the game at release, I'm sure it will be included in DLC... but it's been like this for a few months, so I'm expecting it to be there.... they've had plenty time, and still have plenty time.
  13. moogleslam

    Announcing F1 2015

    I have a programming education and worked in computer validation for 8 years, so I know what's required to some degree, but that's not the point.  The point is, other sims do it, so why can't Codemasters?  Race 07, which was mentioned recently in this thread, can be super easy to drive with all assists on - you could even race it with a keyboard, but turn then off and it feels like a sim.  As far as I can tell, Codemasters are not in a developer category all by themselves where they have an exclusive set of excuses just for them.  I'm hopeful the new engine has given them some freedom to do this. On a related note, sim vs arcade isn't really about physics, or at least it shouldn't be.  It's about accessibility.  Arcade drivers think that sims are too hard to drive or too complicated.  It's not that they don't want realistic physics.  Like I've said, assists can make a hardcore sim accessible to everyone.  
  14. moogleslam

    Announcing F1 2015

    Sure. Then tell me how games like RACE 07 from 2007, for example, have better and far more realistic handling? Those were build on even earlier engines. It was a decision from Codemasters to build a semi-arcade game and not because the game engine wasn't able to handle it. 2014 was unrealistic, too. Codemasters just coded the cars to generate extreme wheelspin. Tell me again, how often do your tyres lock up and do you spin when your rear tyres hit the grass? No. Do you get my point? To be fair I don't compare race 07 with CM's game and I don't think anybody else should either. I believe Race 07 is designed to be a full on sim at least it certainly feels that way to me as I do have that game even if I don't play it much. CM's games are not trying to be that. This is a simcade game series which means they're aiming to be somewhere in the middle between arcade and sim. So therefore being in a different setting entirely.  Personally I think they've found a very good balance but that's not to say there isn't room for improvement as there certainly is. There shouldn't need to be a balance.  Just give us a sim, and give the arcade drivers as many assists as they need to make it feel like an arcade game.
  15. Most of our sign-ups are filling up fast, but fear not, there's still space in them all!  Check the first post for the link to your  region and format!
  16. moogleslam

    Announcing F1 2015

    Have you actually played any other racing game/sim?  I'm struggling to think of anything made in the last 10 years that is actually worse!  Even Race 07 which is 8 years old had infinitely superior AI to F1 201x
  17. It would be nice, but it's hardly a priority.  There are far bigger issues with this game (netcode, physics, handling, setups, force feedback, "dead" tracks, multiplayer features, corner cutting, penalties, lack of manual pit stops/starts etc)
  18. PRL: 122 Seasons and counting.....    :o
  19. moogleslam

    Announcing F1 2015

    Sounds like there will be more info next week.
  20. moogleslam

    Announcing F1 2015

    Who was the publisher prior to Namco?  I seem to forget.....
  21. moogleslam

    Will a June release help sales

    It's not true, fifa 1-2 months after start, motogp - June/July,  Sorry, I should have said the majority of the major ones; NBA Live, NBA 2K, Madden NFL, NHL 2K, NCAA ones, etc.  Isn't FIFA debatable since it covers the whole globe and football/scoccer never ends? :P
  22. moogleslam

    Will a June release help sales

    Hi Britpoint - thanks for the response! I understand everything you're saying, but I still don't agree because I feel like everything you've described can be updated after release, if it really can't be done before.  Every other major sports franchise releases their yearly game right before the season starts, then releases updates to account for anything that changed after the game went gold.  Why not have a small patch 1.01 to update some liveries or driver line ups, then always plan a bigger patch 1.1 to update performance/handling, or even to add a team like Marussia who's status was a bit up in the air until the last minute.   Interest for an F1 season is never higher than right at the start of the season, and fans would want to play F1 201x in conjunction with the current season, not 3 months after it starts. 
  23. moogleslam

    Will a June release help sales

    I doubt they'll ever manage to do that as they need a look at the cars first and foremost before they can go in the game and they don';t get to see them any earlier than we do. IU think the June/July period is realistically probably the earliest it can be done.. Fortunately it won't have to go up against projects like PCars every year.  but this time around it could hurt things Cars are unveiled in late January.  6 Weeks is more than enough time just to create some car models and liveries.  Now, in their defense, I'll give it to them that there may be a lengthy FOM approval process, but they could easily have the game finished by the end of January sans the cars, then focus the last development on the car models/FOM approval to get it released a bit earlier than what we're seeing this year, and I hope we at least get a May F1 2016 release, and then maybe April F1 2017. Won't happen and you're forgetting about the AI here as well the cars need to be programmed in such  a way in that they're preforming in a semi realistic way if not 100 % accurate as in Mercedes winning a lot of races atm. Ferrari getting close on a few tracks the order of the AI and how they perform. Yes these things will be updated throughout the season but having some of it in place as early as possible will make the job easier for them later on. They need to know the pace of the cars and how they're performing otherwise you'll end up with a completely unrealistic grid and they can't do this without some form of data. I think you solved the very problem you presented - "these things will be updated throughout the season".  There's no reason they can't have it a little bit wrong for Australia, then they can continuously tweak throughout the season, even as soon as the first race is in the books.  What do the fans want? A game that has the wrong AI pace for a short period of time, or a delayed game until the AI never have the wrong pace?  Quite sure everyone would rather have the game.
  24. moogleslam

    Will a June release help sales

    I doubt they'll ever manage to do that as they need a look at the cars first and foremost before they can go in the game and they don';t get to see them any earlier than we do. IU think the June/July period is realistically probably the earliest it can be done.. Fortunately it won't have to go up against projects like PCars every year.  but this time around it could hurt things Cars are unveiled in late January.  6 Weeks is more than enough time just to create some car models and liveries.  Now, in their defense, I'll give it to them that there may be a lengthy FOM approval process, but they could easily have the game finished by the end of January sans the cars, then focus the last development on the car models/FOM approval to get it released a bit earlier than what we're seeing this year, and I hope we at least get a May F1 2016 release, and then maybe April F1 2017.
  25. moogleslam

    Will a June release help sales

    A March (Australia GP) release would have helped more.
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