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moogleslam

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Everything posted by moogleslam

  1. moogleslam

    Announcing F1 2015

    @justbiglee - could you please elaborate on what is meant by "grid sequences".  Are we talking about pre-launch tasks in the car, formation laps, manually getting your car to the correct position on the grid, a more manual starting process including potential false starts, etc?  What exactly.  Thanks
  2. moogleslam

    Announcing F1 2015

    The graphics definitely aren't close to that of Project CARS, which have fooled more than a few people into thinking they're looking at a real life video, but the F1 2015 graphics look improved and more than adequate.  Previous incarnations of this game had a lot of issues, and if graphics were one of them, it was certainly near the bottom of the priority list.  Graphics don't make a sim.  Race 07 is a testament to that - we still have a league for it, and it's incredible to race cars in it.
  3. moogleslam

    Announcing F1 2015

    Thanks, Lee.  It's a start :) Looking forward to the rest of them being answered at some point :)
  4. moogleslam

    Announcing F1 2015

    20 Questions.   I understand you might not be able to answer them all, but answers to any would be greatly appreciated :) 1. Will there be dedicated servers, or if not, will there be improvements to the netcode so that sync issues and disconnects are mitigated?2. On PC, have you fixed the issue of being disconnected if Steam goes down?3. Have you removed the hidden steering assist and Traction Control from gamepads, and made using a gamepad a disadvantage rather than an advantage (or at least equal)?4. Will setup values be changed to real world values instead of the 1-11 scale?5. Will online grid sizes be increased to 20 to match the real world?6. Will there be any League specific features, such as allowing the host to define grid positions, and have the host be the only one who can select "Go To Track"?7. Will pit stops be manual, meaning we control the pit speed limiter, the driving, and are responsible for stopping in the correct spot in our box?8. Is there now a force cockpit view for League races?9. Has the sidepod glitch been fixed?10. Is it possible on PC to communicate with our Race Engineer, or is that only on console?11. Has corner cutting been fixed, and has the auto-slow when off track been removed/replaced with a better means to manage running off track?12. Are there pit boards?13. Is there a feature to export results on PC?14. Can replays of online races be saved?15. Is Pro mode equivalent to Sim mode, where we now have something that feels like iRacing, Assetto Corsa, rFactor, etc?16. Doubtful, but I'll ask anyway, as other games are starting to do this:  Will there be multi-format online racing, meaning Xbox ONE and PC drivers can race together?17. Has the "V-Sync" bug been fixed on PC, whereby a high framerate would cause erratic wheel behavior with certain wheels (G27 for instance), and turning V-Sync on was one way to solve it by limiting the framerate.18. If we damage our front wing, is there now the option to NOT have it replaced during a pit stop?19. Will there be native support for VR headsets?20. Can we select our own car numbers for online races? Thanks
  5. We'll have Sign-Up's for our F1 2015 leagues underway in the next couple of days.  Check back soon!
  6. moogleslam

    Announcing F1 2015

    As usual, it all sounds good.  Looking forward to seeing if you deliver for once.  I'm optimistic, with the new engine.  Hopefully Pro mode will give us a true sim, and hopefully there are some massive netcode improvements too.
  7. moogleslam

    F1 2015 Leaked (Confirmed)

    My birthday can be in May if it means we get a release date.....
  8. moogleslam

    F1 2015 Leaked (Confirmed)

    This weekend's GP would be a perfect time for an announcement.....
  9. Never too late to join - get some races in at the end of this season to get ready for next season!
  10. moogleslam

    Communication

    Thanks for not locking it anyway.  Wasn't intending for this to get out of hand - just wanted to express how a lot of the community is feeling, with the goal of ultimately seeing some improvement in this area.
  11. moogleslam

    Codemasters' biggest mistake in the F1 game series

    I think Codemasters biggest mistake is not having dedicated servers for online play.  The P2P architecture, or at least their implementation of it, is atrocious. Second would be the lack of Quality Assurance in their product, and third would be not catering to the sim crowd.
  12. moogleslam

    A Goodbye

    NBA is a lot more popular and also way more appealing to casual video game/sports fans than formula 1 (same could be said about football with FIFA and PES)  so I honestly don't think it would be financial viable to have two formula 1 games being developed and released at the same time. In that event, Codemasters need to start catering to both the arcade and the sim crowd.
  13. moogleslam

    A Goodbye

    I've said elsewhere I don't want them to lose the license.  I want them to continue to make arcade games.  There just needs to be a 2nd developer with the license, so that they can make an F1 sim, then everyone will be happy.  No reason two developers can't have the license.  Look at NBA Live, and NBA 2K.
  14. moogleslam

    A Goodbye

    Best of luck to you, Luke.  Where are you off to?  Wouldn't it be cool to give us some F1 2015 news on the way out? :)
  15. moogleslam

    McLaren now possible to license for Classic content?

    The cost of iRacing can be less than the Codemasters yearly F1 release.
  16. moogleslam

    McLaren now possible to license for Classic content?

    This has to be a serious blow to Codemasters sales.  Simraceway doesn't have anything close to the number of members that iRacing has.  Simulation fans have been screaming out for a modern day F1 experience and Codies arcade offering doesn't satisfy those needs.
  17. Lots of leagues tomorrow including Australian PS3, European PC, American PC, and American 360!  Seats available in all!  Check first post for sign-up info!
  18. Tonight at 7:30pm GMT is the European Xbox 360 League!  This week is the Red Bull Ring, and there's seats available!  Sign up here!
  19. If you are looking for clean and fair racing, we have seats available for drivers of all abilities on all formats and all parts of the world! 
  20. In contrast to my last post, someone once told me they thought Precision Racing League was only for Alien racers.  That couldn't be further from the truth.  We welcome all skill levels (it says it in my signature!).  If you're just starting out, come to PRL!  Because we have such a diverse level of skills, everyone generally finds someone else to race with on track.  We're a very friendly community, and are more than happy to give you some tips or setups if you're still learning the ropes of F1 2014, or any other racing game/sim.
  21. moogleslam

    F1 community gone quiet

    Hey nibs - I'm sure they did have extra development time because they probably started it a couple of years ago.  They said "early season release", so I've recently taken that to mean anytime in the first half of the season :)  Codemasters.... pffft.
  22. Think you're the best of the best?  Division 1 of the American PC Championship might have something to say about that.  Sign up and see if you can beat them (hint: you can't) :P
  23. Absolutely!  Drivers can sign-up at anytime.  You can do so here.
  24. What's happening this week at PRL with F1 2014?  Monday: Xbox 360 European Championship Wednesday: PC European Championship, PC American Championship, Xbox 360 American Championship, PS3 Pacific Championship (I don't know why we like Wednesday's so much!) Thursday: PS3 American Championship Saturday: PS3 European Championship If that's not enough, we also run a Race 07 league on Mondays, a GT6 league on Thursdays, and an iRacing League on Sundays!
  25. A little bit off topic, but just wanted to make everyone aware that PRL also has leagues for GT6, iRacing, Race 07, and Assetto Corsa in the near future as well. For F1 2014 leagues, check the first post of this thread!
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