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Everything posted by moogleslam

  1. moogleslam

    F1® 2020 | Announce Trailer

    Let me know if the following is included, and if it is, I'll buy it: Force cockpit view for multiplayer VR support The ability to practice in single player, in any car, with the Equal car setting enabled
  2. moogleslam

    F1 2020 WISH LIST.

  3. This is a sad day. Formula 1 deserves a sim, and not year after year of arcade games. I wish two developers had the license, just like the NBA games for instance (2K vs Live)
  4. This is mine, and this is what I need to see included before I start buying these games again: Force cockpit view for multiplayer VR support The ability to practice in single player, in any car, with the Equal car setting enabled There's a lot of stuff I'd like to see in addition to this, but these are the only 3 items that are holding me back from buying, so I won't even bother to list the others at this time.
  5. Why is the Fanatec CSL Elite PS4 STILL not listed as compatible with PC? All indications are that it's 100% compatible, and it's been compatible with the F1 series ever since it was released! Note that this is a PS4 AND PC wheel base. It's listed under the PS4 section, but not the PC section.
  6. Do not change your FOV to see the mirrors! Your FOV is intended to be based on your monitor dimensions, and your distance from it! Use this calculator: https://dinex86.github.io/FOV-Calculator/
  7. moogleslam

    mirror in cockpit view of f1 2019, AGAIN?!

    Virtual Mirrors and look left right are not the same thing or alternatives. I race in VR (obviously not in F1 2019), so can turn my head left and right and I still use a virtual mirror. This game needs one, and is just one of a half dozen reasons I'm not buying it.
  8. moogleslam

    Lando Norris streaming F1 2019

    The day before, he was talking about how trash it was, and he gave up and went and did iRacing instead 🙂
  9. Fanatec CSL Elite Wheel Base + officially licensed for PS4 is a different wheel base, and it's worked with all past versions of F1 201x on PC: https://www.fanatec.com/us-en/wheel-bases/csl-elite-wheel-base-officially-licensed-for-ps4-usa.html
  10. Well, we've had some small degree of progress: Answered Is there a Force Cockpit option for online races? NO Not Answered Are Track limits fixed/properly defined? Is there VR support? Is there the ability to practice in single player with Equal cars? Is there a Virtual Mirror? To those of you saying VR Support won't be included, well, at this point in time, I'd have to say that's almost certain, for release at least. However, VR Support is included in DiRT Rally, and it's being added to DiRT Rally 2.0, so it's not like Codemasters are ignoring VR all together. At this point in time, I will not be buying due to the lack of these features, or lack of response, but I will continue to keep an eye on news surrounding the game. Not holding out hope for F1 2019 though, but maybe 2020.
  11. moogleslam

    Multiplayer Host Options

    Yeah, Force Cockpit is a must have for me to buy this. Virtual Mirror would be nice, but not essential.
  12. Fanatec CSL Elite PS4 is not listed as PC compatible. I doubt this is accurate.
  13. Here are some real Frequently Asked Questions which are not yet answered: Are Track limits fixed/properly defined? Is there VR support? Is there a Force Cockpit option for online races? Is there the ability to practice in single player with Equal cars? Is there a Virtual Mirror?
  14. moogleslam

    Hello all, Codemasters newbie here!

    Welcome! I can't figure out where I've seen your name before.....
  15. If you think those are the Frequently Asked Questions, then you clearly never read your forum.
  16. Pre-order is available, and by that time, we should know enough about the game to know whether we want to pre-order. A lot of us don't.
  17. It seems really weird that we're so close to launch and we know so little about features. Do we still not know anything about VR support? Whether they've finally fixed track limits? If they've added an option to practice with equal cars in single player? If they've added a force cockpit option for multiplayer?
  18. moogleslam

    F1 2019 wishlist

    I've been saying that I need to see 4 things added to the game before I buy F1 2019: Track limits properly defined VR support Force Cockpit option for online races The ability to practice in single player with Equal cars If that's in F1 2019, CM get another buy from me. If not, maybe I'll see you in F1 2020.... 21? Never?
  19. moogleslam


    Customers are losing faith in Codemasters, and it's not because of the quality of their products, or delays, or a lack of patches. It's communication, or an incredible lack of it. I'm involved with a lot of racing games/sims, and there is no company that keeps its customers in the dark as much as Codemasters. Take iRacing for example.  The iRacing community receives so many updates from the developer about things they're working on, what will be included in the next update, etc, that the community have created their own thread to track all these little pieces of news from the developer.  When there's an issue, the issue is acknowledged, and the developer lets the community know it's being worked on, and when a fix should be released by. In the Codemasters world, there is almost no valuable information passed onto the customer.  At best, the only updates are "still deciding", "early", "soon", and every other vague term you can imagine.  There aren't even regular blog releases anymore. Customers are willing to forgive a lot.  Delays, bugs, you name it.  But they're only willing to forgive if these things come with communication; with an explanation.  Why wasn't their an F1 2014 patch?  What exactly is an early season release?  What exactly is your definition of "soon"?  What will be done about the imbalance in gamepad vs wheel pace? What will be done about all the other issues that have plagued past releases?  What should we expect to be fixed in F1 2015?   How about you bring back the developer diaries?  It doesn't have to be a video; just communicate with us somehow.  Tell us what the team is working on.  Do something to contribute to building a community - your own community!  Is there even anyone at CM anymore who remembers how busy these forums were 4 years ago?  They're a ghost town now by comparison.  Steve Hood used to post on these forums.  These days, I'm not sure I even know who replaced Steve Hood. I'm saying this because I want to see Codemasters succeed in every way possible.  I also want the best possible F1 game, but if we don't get that, I at least want to know someone cares, is listening to its customers, and is doing what they can.  Talk to us!
  20. There are two divided camps on how the physics/handling/force feedback should feel in this game. Some want the game to have the arcadey feel that it has, while others want it to feel like iRacing/rFactor/Assetto Corsa.... and in fact, a lot of the latter group refuse to touch it because it isn't a sim in anyway.  There's a reason there are rFactor/Assetto Corsa mods, and even GP4 mods which re-create the latest Formula 1 cars in those sims - because Codemasters aren't giving those people what they want. So, arcadey or sim?  The question is, why can't it be both?  That would open the game up to everyone and massively boost sales for Codemasters. The way to do this is by having the assists scale differently.  In short, no assists makes the game feel like one of the Formula cars in iRacing/rFactor/Assetto Corsa, and assists on can make it feel like F1 2014  does now.  Obviously, a realistic physics model will change how the car reacts, but with assists on, what happens when you push the pedals/buttons can still be equivalent to what happens now in terms of the degree of throttle/brake control required The big issue with the current iteration of Codemasters F1 game is that there's very little difference between TC/ABS on and TC/ABS off.  It's basically a small degree of throttle/brake control is required vs no control is required.   There just needs to be a much bigger difference between on and off for all the assists.  on = arcade racer, off = sim racer. So, can F1 2015 cater to everyone?  The sim crowd and the arcade crowd?  It's possible, but will Codemasters deliver?
  21. 1. Will changes be made to ensure PC drivers can no longer run 3rd party programs which allow cheating in online races? 2. Will the hidden Steering Assist in the Driving Controls menu be moved to the Assists menu, so it can be banned like all the other assists?  This provides such a ridiculously huge benefit that many drivers consider it a cheat, and even though it’s designed for gamepad drivers, it can be manipulated to be used by wheel drivers as well.
  22. Since I upgraded to Windows 8, this game hasn't been recording with sound with MSI Afterburner.  I thought it might be an Afterburner issue, so I tried dxtory.  Still no sound.  I tried some other games, iRacing, Diablo 3, and they both record with sound in both applications, so it's clearly a F1 2013 issue. Any ideas?
  23. I'm really shocked that GRID Autosport is not being developed for PS4 & Xbox One. Should we take this as a sign that F1 2014 also won't be developed for those consoles?  Does the PC version have to endure another year of being held back by the PS3/360, while games like Project CARS are being developed for next gen consoles and PC, and look breathtaking? Thoughts?
  24. Some of our drivers have done some testing to better understand what Codemasters have implemented in the game that makes an experienced gamepad driver faster than an experienced wheel driver. The answer is Steering Assist. With a gamepad, so long as your speed is appropriate for a corner, you can go full lock for every single corner, and you will take the corner perfectly.  This is true if it's a 30 degree turn or a hairpin! What's worse is that you can get this same Steering Assist with a wheel!  Just set Override Device Type to "Gamepad", and then when you go full lock with your wheel, you will take every corner perfectly.  One of our fastest drivers (and we have some VERY fast drivers) tried this along with a small change to his steering saturation, and in just two laps, he was almost a second faster than his previous personal best! One of our other drivers summed it up perfectly: "I always wondered how gamepad guys could get just the right amount of turn in and hold it through a corner.  I was picturing someone with god like thumb accuracy holding the thumb stick at the exact right amount of steering input, but now I know…  it basically completely removes the need to steer from the game." You can see more PRL drivers discussing this on our forums here. The best solution there is for F1 2013 is that gamepad users have to set "Override Device Type" to "Steering Wheel", but unfortunately, there's no way to enforce this, and policing it is difficult, so it really jeopardizes the integrity of any leagues. What is the solution for F1 2014?  First of all, let's call it what it is in the game - "Steering Assist"..... then it has to be moved from the Wheel Settings, and into the Assist settings.  This will allow us to ban it for online leagues so that we can finally have a level playing field.
  25. Precision Racing League are one of the largest online racing communities, with loads of F1 201x Championships, covering multiple formats and regions!   We also have leagues for iRacing, Project CARS, Assetto Corsa and more! Our focus is on clean and fun racing, and we have drivers of all abilities, so don’t think that you have to be the fastest of the fast to join us.  Everyone is welcome! Click here to view our current F1 201x Championships, where you'll find sign-up threads in each forum!