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DillarF1 last won the day on December 12 2020
DillarF1 had the most liked content!
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F1® 2021 | Arrives July 16 | Pre-Orders Live Now
DillarF1 replied to BarryBL's topic in F1® 2020 Game Forum
Did I hear Jenson Button in that trailer....? 🤔 -
It's being revealed tommorow. (Thursday)
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I know it's difficult because finding who owns the rights to these cars is sometimes impossible, but I'd love to see some more obscure classics. Any Tyrell, Stewart, the Orange Arrows, Toyota, Ligier, and Minardi would be amazing.
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with developers Contacts under SC/VSC give random 5s time penalty for "severe collision"
DillarF1 replied to Cripton's topic in F1 Chat
Would bringing in an improved damage model help alleviate some of this dirty driving? Some diffuser/rear wing damage would be a good deterrent for those brake testing people. Then maybe the penalty system can be adjusted with the knowledge that no one benefits from being a massive chuff hole. -
Thought I'd throw out some small-ish ideas. *More movement off track. Currently just flags, and that on rails helicopter. Pretty lifeless. Give us Groundhogs in Canada, birds. Marshalls moving around etc. Doesn't feel alive at the moment. *Driver editor. Allow us to change the stats. Everyone thinks their take on drivers is correct, so cede that control to them, keeps everyone happy. *Pirelli Logo on the car. Engine supplier logo on the car. *Create a sponsor. Give us a basic 'paint' program that we can use to create realistic sponsors etc. Like Pro evo has/had *A faux social media feed. Give the world more life, by having drivers/teams/fans interacting contextually based on on track events. (NBA2k is great for this, but even the latest Spiderman uses it, really helps a game feel 'lived in') *Fix track limits. If it costs time to go out there, or they do it in real life, let me do it too. *To further differentiate between lead and 2nd driver, perhaps upgrades should be staggered within the team. So that sometimes your team leader gets them first. Especially if development lands during a double or triple header. *Cool down victory lap/Sector, with celebrations perhaps? Like in Fifa. Just to let it sink in. *Make the boards at the first chicane in Monza, drive through-able. Also not penalised if you do so. Currently too tight to navigate. *Multiple versions of the standard sponsors. Just so we can get them just right, fit and colour-wise. Maybe a degree of movement within the preset areas. *A trophy tab for your HQ in myteam. Could be full of achievements, like a steering wheel from your first race, to the trophies won. Perhaps also store 'old cars' to see how your livery progresses etc. *Try and push the damage a bit more, and introduce more driver errors from the AI.
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I was so excited to have the engine logo on myteam. I hope they implement it for 2021.
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Fully agree with this. Such a strange one, but it is a bit annoying.
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Love the cool down lap idea. Doesn't even have to be a lap, maybe just the first sector. Similar to goal celebrations in Fifa.
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Tbh, I can't imagine the teams care too much about individual driver ratings. Otherwise Red Bull would kick off over Albon, AT over Gasly, Williams over Latifi etc. Team ratings might be different, as evidenced by the still over powered Ferrari team in this edition.
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Renders it unplayable for me, completely breaks the illusion that I'm playing the 2020 F2 season. Such a shame.
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And this is exactly why they should allow us to edit driver ratings, like NBA 2k, Fifa, Madden etc.
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This is hardly surprising I think. The complexity of driver performance is probably beyond the simplistic driver rating system. Past performance still appears to hold far too much power too.
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NBA2K games do this really really well. Generally throwaway interactions, but it really helps with the immersion. It helps that these guys are usually fans of the games, which perhaps with the Albon/Russell/Norris generation, we might see them be willing. An in-game social media feed, like twitter, is a good tool as well.
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The only reason they don't all pit at the same time, is if they're too close to a teammate. So it has the illusion of choice, but if you actually look at it, they don't.