Jump to content

Kaerar

Members
  • Content Count

    85
  • Joined

  • Last visited

Community Reputation

0 New Car Smell
  1. Kaerar

    GRID Autosport - An honest review

    Gotta say that was a well written review. If I had any patience left for CM I'd do the same. If you are going to try to reboot or restart a franchise, then at least put the effort in to do so. Looking at other older games from other stables, many were able to give a physically correct and yet more forgiving control scheme than GRID AS. It's one of the biggest issues for me to enjoy the game as the cars handle totally fubar. I have the same issue with any racing game that has fubar handling as car handling is THE most important thing for me IRL. If you have a car that doesn't respond to inputs correctly or in a predictable manner, then you're asking for a crash. In turn, why is it that CM seem to be unable to get the basics of understeer and oversteer the right way round? Why is it that we have to put up with sub-par releases when they are asking good money for them? Please by all means fix the damn games, you might even gain a modicum of respect back from your now incredibly jaded customer base. However chances are you are aiming at a new generation who haven't had to deal with the broken promises and false claims of the last 6-7 years of CM (oh not to mention two forum deletions instead of migrations...).
  2. Kaerar

    DiRTy Gossip

    Any news on time frame (not set date). It's been over a year since the announcement to drop GFWL...
  3. Kaerar

    AI speed in racenet challenges

    This has been asked and ignored since release. Pretty damn annoying really as TT's shouldn't have bots, the races shouldn't have retarded bots running at speeds that make Granny's look fast. I know this game has some casual players but some of the racenet events are just annoying because of these issues. It doesn't really make me want to play the game that's for sure...
  4. I've yet to see something mindblowing other than the failures since they dropped CMR and ToCA...
  5. Kaerar

    Fix the racenet challenges!

    Sorry Rob I can't believe that. The AI is terrible, when it chooses to ram you off the track to prevent an overtake or chooses to use you as the brakes for the corner after it's braked 10-20m too early every other lap but the lap you passed it suddenly it didn't want to brake at all. With Shift 2 Unleashed the stock AI had a tendency to do the same. It really wanted the racing lines and was prepared to get dirty to defend it. Then a few modders played with it, with Career mod I can race 2 inches away and not get hit by the AI. They were tweaked to be able to brake at the correct points, accelerate correctly and run the right sort of laptimes for a top end racer as well as the lower difficulties. If that can be done with a game that's from 2011, why are we still dealing with AI that are incapable of making it through turn 1...
  6. Kaerar

    Fix the racenet challenges!

    Sorry Rob I can't believe that. The AI is terrible, when it chooses to ram you off the track to prevent an overtake or chooses to use you as the brakes for the corner after it's braked 10-20m too early every other lap but the lap you passed it suddenly it didn't want to brake at all. With Shift 2 Unleashed the stock AI had a tendency to do the same. It really wanted the racing lines and was prepared to get dirty to defend it. Then a few modders played with it, with Career mod I can race 2 inches away and not get hit by the AI. They were tweaked to be able to brake at the correct points, accelerate correctly and run the right sort of laptimes for a top end racer as well as the lower difficulties. If that can be done with a game that's from 2011, why are we still dealing with AI that are incapable of making it through turn 1...
  7. Good luck on your flights Loore ;) Let's hope there's a few less corrupt saves when you get back.
  8. Just watched it a couple of times. Mickey was braking as he entered the corner (you can see the flash of brakes just before contact occurs). He's trying to fit an Audi through a line sized hole though so that's his mistake. However he didn't cause too much fuss and wouldn't have passed down the next straight anyway. RTAnoskills losing two places to crunch him into a barrier was overreaction to that incident however you claim prior knowledge of his driving. TBH other than the failed attempt at an overtake which wasn't possible it wasn't a bad vid until you intentionally rammed him into a wall. Not surprised he tried the failed T-Bone. I think the other problem is you come off very arrogant in your arguments for your position vs other peoples and it's very hard to have a clean discussion when others views and opinions are discarded purely because they aren't yours.
  9. I'd like to say Street, Tuner, Touring and Endurance, but I'm only allowed one. Only the Open Wheelers leave me feeling bored. Odd because I love Formula 1 :D
  10. LOL you must be playing in England. The Aussie players are in a ghost town XD
  11. Seems like Mont Tremblant for Open Wheel would be a mistake as that would be the 3rd time in 4 weeks that track has been used. If I have to do Mont Tremblant in that bloody Caterham again.... Good to see Sepang for Endurance.
  12. Kaerar

    Caterham..... why??

    Funny thing about that is out of all cars in the game it boasts the highest downforce levels of any of the cars (including the other open wheelers...). It really should handle on rails not ice... But yeah the Cat 300.R feels horrid. Really have to tweak the tuning on it to get it to feel more drivable. TBH there needs to be a little more grip for all rear wheel cars.
  13. Kaerar

    Apparently it is your fault.

    I see your point it's pretty valid, but having been an avid BTCC and DTM fan since childhood as well as JGTC, STCC, WTCC and the various European GT Championships, I'll still back my statement of there being multiple lines through corners, usually the slower ones. I did and yes I thought it was unfair but then again Monaco is a unique and rather odd track. Closest to it is Valencia and no-one likes that track either. Must remember than the pass also occurred under the heavy handed penalty system that's literally been scrapped in the last two races to allow drivers to race instead of complain over team radio about rule breaches. I understand the issue with inside passing with online racing as the cars "hitbox" can push into other cars causing accidental collision (very apparent with Australian Pings!). In normal racing though if you have legitimately got the inside line on the opponent then the opponent usually has to give way unless they can stay alongside at corner exit. There have been many situations of cars going two abreast into corner complexes and staying that way through multiple corners (sometimes with minor contact) and still come out the other end without major crashing. I just wish the collisions for online racing were a little more clean cut instead of the server having to assume vectors half the time...
  14. Kaerar

    How to disable rubber banding

    It should be easy enough to add a checkbox to the Options screen to enable/disable the AI's elastic band ability. Though they should probably bump Ravenwest's skillz a bit to compensate for the need to make them the biggest and most obvious rubber band out there...
  15. Kaerar

    Apparently it is your fault.

    On the subject of Racing Lines, RTAnoskills you really are wrong. There is an "optimum racing line" that is basically the composite of most Professional's lines. The fastest line isn't always the agreed racing line either. To me the "racing line" is just a guideline on where you should be for most corners. F1 highlights this nicely with Raikkonen for instance has a very very different style to Alonso and therefore takes different lines through the corners. At Hungary you could see Vettel's line through the final corner in the Red Bull was nothing close to Hamilton's in the Mercedes as well. So while there is an agreed line that is close to the optimum, there are always more ways to get round a circuit. Also the subject of inside has precedence is quite well known in racing as the outside driver is often left no room on corner exit, however when dealing with idiots steaming up the inside and t-boning you that's a totally different scenario. A good racer will be able to keep that gap between the cars even if there is a little contact both should get through the corner. If you are up against someone with a Schumacher/Vettel style they'll run you off the track on exit if you try to stay side by side, whereas Button for instance would probably give you a car width on exit if you were truly alongside. Basically the difference between holding the inside line of a corner and punting the door of someone is whether or not you are like Pastor Maldonado :D
×