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SereneLogic

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  1. SereneLogic

    BIG FLOP!

    You waited for that long because it was the holiday period, a time of the year where even developers like to spend time with their loved ones. I'd appreciate it if you showed them a bit more humility...
  2. SereneLogic

    DiRT Rally 2.0 World Series

    @PJTierney Forgot to mention one CRUCIAL thing, for the love of god, announce who has gone through publicly. People did not know who was in the Quarter-Finals till they ended. xD
  3. SereneLogic

    DiRT Rally 2.0 World Series

    One thing I forgot to mention, in regards to RX Qualifiers this is pointless, but for Rally I'd actually make the qualifier consist of two stages, one long, one short. And spice up the weather a bit, keep degradation on Optimal/Low. 🙂
  4. SereneLogic

    DiRT Rally 2.0 World Series

    Honestly, the Qualifers I'd not do much different than this iteration. I'd maybe lessen the amount of Qualifiers to 6, letting 2 through per Qualifier, dropping the cumulative as that was confusing for most. I'd also limit it to the classes such as R2R4, R5, GT and Gr. A, as realistically those are the only closses you'll ever get to using in the Quarter-, Semi- or Grand Finals. For RX, I'd limit them to RX2 and Supercars, for similar reasons. Personally I'd love for 16 people per platform, but that's a bit perhaps unrealistic given time constraints?
  5. SereneLogic

    DiRT Rally 2.0 World Series

    I'd argue it isn't normal to have the last race be a decider in a multi race format, unless the racing's especially close. And from what I've seen the majority of people seem to agree. In RX 3 people out of the top 4 were eliminated due to forceful contact due to no fault of their own. That said, in Rally it was definitely less of an issue, due to it being near impossible to lose outside of your own fault.
  6. SereneLogic

    DiRT Rally 2.0 World Series

    My ideal format can be described in one of two ways, a singular event format and a championship format. The Championship format would basically represent a small- to medium-length Championship of a set number of rounds, I'f imagine anywhere between 3-6. For Rally this'd follow a natural Rally, including Power Stages. And for RX this'd follow a Heats -> SF -> F format, albeit maybe not 4 Heats, since that'd be too long. These events would cover a spread of DLC and non-DLC tracks, narrow and non-narrow locations/tracks, tarmac, gravel, etc. For a singular event I'd go with a Qualifiers into Quarter-Final into Semi-Final into Final format, but with 2 Races in the Quarter-Final, 3 Races in the Semi-Final and 5 Races in the Final, each awarding points based on the drivers' positions and the people with the most points go through. Of course each of these races would also have a Qualifying Race beforehand to dedide the grid on the same track, in the same conditions. (Basically this year's format, only with more races per Quarter- and Semi-Final, and all races in the Final counting towards the overall win, not towards a final decider. Either of these would work, by my preference would go to the Championship-like format, as that's the better way to find out who's the best of the best, with a longer format like real-life.
  7. SereneLogic

    DiRT Rally 2.0 World Series

    With the competition now over, I guess it’s time to give my opinion/feedback of the DiRT World Championship…Oh boy…where to start - I guess at the beginning? I’ll be covering the topics based on the timeline, so I’ll start with the Qualifiers, then the Quarter- and Semi-Finals and then the Finals at the Autosport International Show. Qualifiers Honestly, I feel as if we already started off on the wrong footing, because as soon as the announcement was made and everyone dove into the “Sporting Regulations” and “Terms & Conditions” documents – And what they found, was no small feat. There were sections of the “Sporting Regulation” that outright contradicted each other, such as different graphics detailing the different ways a singular process was going to be handled. (For more information see the Reddit thread) On top of that the “Sporting Regulations” were plain inaccurate up till a week before the Quarter- and Semi-Finals, with many rules still be dated to the DiRT 4 era, and being outright impossible to achieve in DiRT Rally 2.0. Furthermore, there was quite a lot of pushback regarding the fact that the cars that were being chosen for the Qualifiers, could only be driven with a default setup, which arguably removes a very important aspect to both Rally and Rallycross. Not to even mention the fact that assists were allowed, one of which, Launch Control, was a MAJOR advantage in Rallycross. Assists should NEVER be a factor in ANY Esports championship or competition. Last but not least, the car classes chosen in the Qualifiers didn’t represent the game’s Esports scene as a whole, the fact they included Super 1600s, H2 FWDs and more, is very puzzling to me, as the people who get through on those are just hopelessly lost in contrast to the people that go through in the cars that are being used in the Quarter-, Semi- and Grand Finals. Personally I’d rather see the Qualifiers and all kinds of Finals use only the best cars, those being the Supercars and the R5s. Quarter- and Semi-Finals Moving on to the Quarter- and Semi-Finals, it was a disgrace that these were delayed a week, and it was an outright miracle some drivers managed to delay or cancel holidays due to this, especially considering it was a last minute notice only 2-3 days before the event. The reasoning for this delay was the “Sporting Regulations” which were not ready for the Quarter- and Semi-Finals, due to the inconsistencies mentioned above. I’d love to give Codemasters some benefit of doubt, but I made a Reddit thread laying out the issues with the “Sporting Regulations” mere days after the announcement was made, so they could’ve been fixed well ahead of time. Entering the actual Quarter- and Semi-Finals, which both were one Qualifying race and one Race. Firstly, the fact these are all single races that leads to the elimination of many is an idea that should be abolished. As a matter of fact, many drivers were taken out of the running for either the Semi-Finals or Grand Final due to no fault of their own, but a mistake or intentional action of another driver. There’d have been a very simple way to mitigate this, to hold multiple races, each of which award points, and after a set number of races (2 or 3) the set amount of people with the most points continue to the next round. But we’ll be coming back to this topic when we’ll discuss the Grand Finals… Oh boy, bear with me for that. Furthermore, the Quarter- and Semi-Finals for RX both utilized tracks on which overtaking was literally impossible without forcing someone off their line or even in a wall, as we could very well see in some of the races. These tracks were decided based on marketing and what Codemasters wanted to show, but rather they should have been chosen based on what would provide the best racing. Last but not least the adjudicating/stewarding, coming from multiple drivers’ perspective this was done horribly, as we all feel certain actions should’ve warranted certain penalties to be dished out or removed in cases of being forced wide. But this wasn’t done, and in some case, because the result didn’t depend on it, these investigations weren’t even finished. And regardless of impact, incidents should always be investigated, otherwise drivers will always feel wronged. Grand Finals Moving on to the final chapter of the DiRT World Championships, the Grand Final at the Autosport International Show – And oh boy…is this a controversial topic. But lets begin with some positives, the viewing figures were absolutely amazing compared to the last DiRT World Championship. But that’s where the positives sadly end… Starting with the format… Dear lord, this couldn’t have been done any worse in regards to the format. An Esports Championship is meant to decide the best driver, this usually means the fastest and most consistent. Yet in both Rally and Rallycross they decided to have a final decider stage/race in which wherever you finish, is your end result, turning it from a competition of consistency and pace, in a competition of just pace and luck. That said, this was lessened a bit in Rally due to only the top 3 advancing to the next stage, but ultimately this still doesn’t excuse the fact all the previous stages and races are completely thrown away. In a proper Esports Championship every single race should count towards the winner. I find this format absolutely inexcusable, there was enough time to hold these races and stages, since they were driven, so they should’ve counter toward the overall victory. This could’ve been fixed with the exact solution I mentioned when I talked about the Quarter- and Semi-Finals. In RX, have a set number of races, each awarding points and the one with the most points wins. In Rally, do the same, except get rid of the points and order based on cumulative time. If this is done, along with all other suggestions I made in this thread, then you can guarantee you have the best and I mean the most consistently fast driver there is. On top of that, all finalists were limited to using a single car. Now I’ll admit, I’m unaware as to the reasoning behind this, but in any competition it should never be about limiting your drivers’ options, whether those be in regards to setup or cars. Some cars, some setups suit one drivers’ driving style more than the other, so there will always be someone who prefers one car over another. For that reason alone it’s a choice that never should be taken away. Conclusion To summarize, this DiRT World Championship was better in regards to production and viewing figures, but the overall format completely ruined the championship for both passionate fans, involved teams and participating drivers. This NEEDS to be improve for the next DiRT World Championship, it NEEDS to…Currently we have teams abandoning the DIRT Esports scene for WRC’s or even withdrawing from Rally entirely…Drivers aren’t being paid…Local/Smaller competitions aren’t held…The scene’s dying, and it’s up to Codemasters to provide an attractive platform for the external organizations to hold smaller competitions and to provide a good example as to how attractive it can be for teams, drivers and organizations to be apart of the DIRT Esports scene. That concludes my overall opinion of the DIRT World Championship, @PJTierney I hope this suffices to give everyone involved enough feedback for the next iteration of this series. I bid you all a great day, and I truly hope it’ll improve on the things that went wrong this time around. 🙂
  8. ApexOnlineRacing (AOR) is a well-established league throughout the Sim Racing Community, known for providing some of the most consistent and professional leagues on various racing games. We strive to deliver a fair, competitive and high standard league racing experience to support out racers to become or stay Esports Champions. One of the racing games AOR organizes leagues for is one of the most popular rally games in the gaming landscape, DiRT Rally 2.0. It so happens that AOR has recently opened the sign-ups for the 2nd season of its official AOR Rally Championship. This Championship sees you carving your way through a vast selection of in-game stages in all 12 locations over a period of 3 months. Each event will be live for a whole week, from Monday 00:00 GMT till Sunday 23:59 GMT. During this week you’ll be tasked with driving 10 stages in all kinds of conditions, of which the 10th stage will be considered a Power Stage, yielding extra points for the Drivers’ Championship. The AOR Rally Championship is actually divided into three sub-sections, these being the R2-, R4- and R5 Championships, with each crowning their own Rally Champion. As the names suggest the championships will use the R2, R4 and R5 cars respectively. Both the R2- and R4 Championship are open to all participants, new and old. However the R5 Championship is restricted for those who have proven themselves by finishing within the top 5% of the R2- or R4 Championships of the previous seasons. That said, not being in the R5s won’t take away from your overall experience and competitivity in the AOR Rally Championship, whether you’re driving R2s or R4s, you’re guaranteed to have an amazing yet challenging time whilst participating in this Championship. This time around we’re experimenting with a tougher set of rallies. This means that we’ll be running less services per rally, and thus damage control and consistency is even more important than the previous seasons. For those interested, you can find all relevant information either in this thread, or linked to this thread. So before you sign-up or don’t sign-up, I’d appreciate it if you took a gander at all the accessible information (http://aor.social/DR-RALLY). If I haven’t managed to persuade you into joining our championship, please feel free to respond below as to why. AOR is always looking to improve their leagues, so any feedback is much appreciated. I’d also appreciate it if you joined the AOR community as a whole, because no matter if you’re a competitive rally driver or not, you’re guaranteed to enjoy your time in AOR’s Championships, so feel free to take a tour around our website (https://apexonlineracing.com/), join our community at (https://apexonlineracing.com/), follow us on twitter (https://twitter.com/ApexOnRacing) and join our official AOR Discord server (https://discordapp.com/invite/PzstHQd)
  9. SereneLogic

    DR2.0 - Multiplayer Features for Leagues

    @PJTierney Something new for once, I drove a bit of Estering and someone about the joker just felt off to me. So I took the overhead map that shows in the loading screen and put the official FIA track map on top of it. As you can see, it seems the joker's slightly wrong, especially comparing it to the rest of the track, which seems pretty much spot on.
  10. SereneLogic

    League Data Base/Sort Leagues

    It's definitely an issue if you're only going off the website, but everything nowadays goes with social media and word of mouth, either through friends or by online lobbies. You'd need a third-party website to have a database of leagues, as that's not what Codemasters is after.
  11. SereneLogic

    League Data Base/Sort Leagues

    Any decent league should try to fit at least a descriptive text about that league, no? For the bigger ones it helps having a website to just drop a link to, but in general the problem is also the reason there aren't many more identifying factors about these leagues, they vary in pretty much anything, aside from again, the bigger ones. So I think it'd be hard to give anyone more information that isn't already there. Then again I'm no genius, so I may very well miss some possible solutions or ideas that would influence the discussion, as a league organizer myself, either having a website or writing a small pastebin, Google Docs documents, etc. and providing a link in said descriptive text, should be enough, no? Think it's easier to solve from the league owner than for Codemasters to implement anything concrete about this.
  12. SereneLogic

    DR2.0 - Multiplayer Features for Leagues

    @PJTierney Hey, lovely hearing Dirtfish is coming out, got to love some casual stuff for once. That said, has there been an update on the clubs fix? And when will we see more competitive updates, such as the spectator mode and anything else that may be in there?
  13. SereneLogic

    Procedural Stage Generation

    Procedural Generation done right, would be amazing. That said, as with any feature, if done wrong, it'll suck. The mistake a lot of people make is that they classify the first impression the Procedural Generation made in D4, as all that it has to offer, which isn't the case. Given there's enough time and effort, you could end up with a seemingly endless collection of bits and pieces that when randomly put together could make a really good stage, without that stage already being used before. That said, unlikely we'll see it in DiRT Rally 2.0 due to the amount of effort it'll cost. If anything we'll see a return in maybe DiRT 5. At least I hope so 🙂
  14. SereneLogic

    Pacenote editor

    Feel like I'm obliged to correct you here, it's a framework most rally drivers use, but as with most frameworks the interpretation of it can vary from person to person. It's very possible for someone's L4 to be another's L5. On top of that, some drivers rather have a higher or lower number being called due to their driving style, which varies the notes inbetween drivers even more. 🙂
  15. SereneLogic

    DR2.0 - Multiplayer Features for Leagues

    It's pretty time sensitive, most of my participants are becoming more and more agitated, because they already waited so long for clubs, and now they're waiting so long to have it working properly. As a person, I'm fine with waiting, but as an Organizer I can just see my audience slipping away. So I'd appreciate it if it's handled as soon as possible. This is actively hurting the competitive community more and more every week this goes on. 😕
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