Jump to content


  • Content Count

  • Joined

  • Last visited

Everything posted by SereneLogic

  1. ApexOnlineRacing (AOR) is a well-established league throughout the Sim Racing Community, known for providing some of the most consistent and professional leagues on various racing games. We strive to deliver a fair, competitive and high standard league racing experience to support out racers to become or stay Esports Champions. One of the racing games AOR organizes leagues for is one of the most popular rally games in the gaming landscape, DiRT Rally 2.0. It so happens that AOR has recently opened the sign-ups for the 2nd season of its official AOR Rallycross Championship on this game. This Championship sees you face off against other drivers on the same platform, in front of a live YouTube audience, over a period of 3 months. In these 3 months you'll visit all 13 Rallycross locations that are available in DiRT Rally 2.0 in the 2019 Supercars*. League Format Heats In order to accommodate for the livestream of every race, all races will be run in a separate lobby, with variable start times depending on the order and amount of the races. For Heat 1 the grid will be set according to randomized Heat Placements on the appropriate Event Schedule Thread. Both Heat 2 and Heat 3 will have their starting grids based on the results of the previously driven Heat. At the end of each heat, depending on the results, Heat Points will be distributed to the drivers based on their overall race time compared to other drivers, with the fastest driver gaining the most points and the slowest driver gaining the least amount of points. At the end of all Heats, the 16 drivers with the most total Heat Points will be awarded points, where the driver with the most Heat Points gains 16 points, and the driver with the least amount of Heat Points gets 1 point. Semi-Final After all Heats have been driven, the top 10 will move on to the Semi-Finals. The grid of these Semi-Finals will be decided as follows: All uneven numbers will be placed in Semi-Final 1, and all even numbers will be placed in Semi-Final 2. The only exception to this rule is when there isn't an officiator present in either Semi-Final. The starting grid will be based on the overall Heat Standings, with the highest placed driver in the Semi-Final starting from Pole Position. Once the Semi-Finals have been run, the top 2 of each Semi-Final will move on to the Final. On top of that, all Semi-Finalists will be awarded points based on their finishing position, with the fastest driver gaining 6 points, and the slowest driver gaining 1 point. Consolation Final After the Semi-Finals have concluded, there is still one open spot in the Final. To decide who gets this final grid slot in the Final, the drivers that placed 3rd and 4th in each Semi-Final will face off against each other in a Consolation Final, of which the winner advances through to the Final. The starting grid of the Consolation Final will be determined by the results of the Semi-Finals. Final At the end of the event, the remaining 5 drivers race against each other in the Final, of which the starting grid will be decided by the results of the Semi-Final. The winner of the Final gets an extra 8 points, whereas the slowest driver gets only 1 extra point. Drivers'- & Constructors' Championship Each event adds up to the Drivers' and Constructors' Championship, and as with all Championships, the one with the most points at the end of the all 13 rounds will be crowned the Drivers' and/or Constructors' Championship. If you're interested, feel free to sign-up here: http://aor.social/DR-RXS2 * DLC is not required for the official events, but is required to be able to practice.
  2. SereneLogic

    DiRT Rally 2.0 World Series

    @PJTierney Slightly elaborating on the RX side of the competition, as that got only a fleeting mention. For RX to profit from its innate marketability due to its short but exciting races, the more races the better, given it fits within a certain timeframe. For that I'd suggest a series of 3-6 events, each of these being held at a certain track. For these tracks I'd select a collection of tracks that all have different characteristics, therefor covering most of the available spectrum. If I were to suggest any collection it'd be: Trois-Riviéres / Bikernieku (1) Mettet / Catalunya / Yas Marina (2) Montalegre / Killarney / Höljes (3) Hell / Estering / Silverstone (4) Lydden Hill / Lohéac (5) Montalegre / Killarney / Höljes (6) Events Each of these events would have the participants going through the familiar system we all know and love. Starting with the Heats, I'd suggest running either 3 or 4 heats, depending on how much available time there is. These heats would have different (or the same, because random) weather conditions as each other, but all races within a single heat would be running under the same conditions. As for the amount of laps, just as the official FIA WRX heat races, they'd have 4 laps. Heats During these heats the race times of the participants are ordered from fastest to lowest, awarding 50-45-42-40-39-etc. intermediate points to each driver once all races in a given heat have been raced and all related incidents (i.e. crashes/collisions) have been investigated. This means that after all heats have been driven, we'd award Championship Points based on the overall standing of the participants, 16-15-14-etc. ^ This allows for a field of 16 drivers to gain points that count towards the series championship, rather than it just coming down to who gets into and wins the final (which I'll discuss below) After these points have been awarded we can divide the top 10 drivers into two semi-finals, ordering the grid based on their overall amount of intermediate points. (12 drivers would only be possible if they made it possible to have 6 people in a single race format) 😉 Semi-Finals In these Semi-Finals they'd race 6 laps around the same track as before under random conditions (One Semi-Final don't have to be the same conditions as the other Semi-Final), with at the end the top 2 drivers of each Semi-Final proceeding towards the final, as well a being awarded 6-5-4-3-2-1 Championship Points based on their finishing position. (Once again, if a 6-man single race format is possible you could promote the top 3 and forget what I'm going to suggest next) Now since a 6-man single race format isn't possible at the moment, you'd still need to fill that fifth and last final spot. There are two potential ways to do this, one of which is giving the spot to whichever Semi-Finalist has the fastest Race Time of the Semi-Finalists who aren't already in the final (Note: If you use this, the Semi-Finals need to be same conditions). However I wouldn't really suggest this method as it's down to much more chance due to incidents or being held up. I'd much rather see an additional race (Consolation Final) of the Semi-Finalists that finished 3rd and 4th, of which the winner gets that last spot in the Final, pretty much ensuring that of those 4, the fastest/most consistent driver makes it to the final, aside from racing incidents and what not. Finals And of course the Finals would be run with the Finalists spanning over 6 laps on once again the same track, with random conditions, where the Championship Points awarded are as follows: 8-5-4-3-2-1. Vehicle Selection That concludes the formatting of each event in the series, with one more topic to cover, the cars to be used. I'll simply suggest that only the 2019 Supercars are to be used, given they are the top class of the RX discipline. This suggestion is fueled/supported by the opinions of a vast majority of the Quarter-Finalists of the RX DiRT World Championship. Championship Standing/Results After these events have been driven, the driver with the most overall points would be crowned Champion. If there's a tiebreak you'd be able to decide it by looking at the amount of 1st place finishes in the finals, all the way down to 6th place finishes in the final. As unlikely as it is for a tie to be completely even after this, you could repeat this process with Semi-Final finishing positions and even overall Heat finishing positions. Qualification For the Qualification for this series I'd stick with 2019 Supercars being driven around tracks that won't be featured in the series' events, the amount of qualifiers depends on the amount going through per platform, so I'll make a few suggestions based on different amounts here: If you want 12 participants to qualify for the series, I'd hold 4 Qualifying Events of which the top 3 qualifies for the series. If you want 14 participants to qualify for the series, I'd hold 4 Qualifying Events of which the top 3 qualifies for the series, along with the 2 remaining participants with the best cumulative time across the Qualifying Events. If you want 16 participants to qualify for the series, I'd hold 4 Qualifying Events of which the top 4 qualifiers for the series. I personally wouldn't go above 16 participants if there is a limited timeframe for these events to be held in, but if you want to be fancy you can also go with 20 participants. With which you'd have 5 Qualifying Events of which the top 4 qualifies for the series. These events would be 6 laps in random conditions at the tracks that aren't being showcased in the series itself. I think this'd suffice for a RX series plan. Though I have to add, this is purely my personal opinion based on being a fan, but also as being a league organizer that has and is organizing RX events like this, so I know it's possible to achieve this. P.S. It's possible to forsake the aforementioned Championship Points system and replace it with awarding points based on overall position only once during the event, with tiebreakers being decided based on fastest (cumulative) race times. But personally I think a lot of the audience and drivers would prefer this system as it still makes the Heats mean something, and in the end it'd always give the Championship to the most consistently fast driver. P.P.S. If there are any further questions, feel free to reply to me here, or tag me on Discord (though Discord is more favourable for me). P.P.P.S. For the other people aside from PJ, I am not specifically looking for suggestions to improve this format, but I won't reject any intriguing suggestions made. Bare in mind this is for Rallycross (RX) only. 🙂
  3. SereneLogic


    You waited for that long because it was the holiday period, a time of the year where even developers like to spend time with their loved ones. I'd appreciate it if you showed them a bit more humility...
  4. SereneLogic

    DiRT Rally 2.0 World Series

    @PJTierney Forgot to mention one CRUCIAL thing, for the love of god, announce who has gone through publicly. People did not know who was in the Quarter-Finals till they ended. xD
  5. SereneLogic

    DiRT Rally 2.0 World Series

    One thing I forgot to mention, in regards to RX Qualifiers this is pointless, but for Rally I'd actually make the qualifier consist of two stages, one long, one short. And spice up the weather a bit, keep degradation on Optimal/Low. 🙂
  6. SereneLogic

    DiRT Rally 2.0 World Series

    Honestly, the Qualifers I'd not do much different than this iteration. I'd maybe lessen the amount of Qualifiers to 6, letting 2 through per Qualifier, dropping the cumulative as that was confusing for most. I'd also limit it to the classes such as R2R4, R5, GT and Gr. A, as realistically those are the only closses you'll ever get to using in the Quarter-, Semi- or Grand Finals. For RX, I'd limit them to RX2 and Supercars, for similar reasons. Personally I'd love for 16 people per platform, but that's a bit perhaps unrealistic given time constraints?
  7. SereneLogic

    DiRT Rally 2.0 World Series

    I'd argue it isn't normal to have the last race be a decider in a multi race format, unless the racing's especially close. And from what I've seen the majority of people seem to agree. In RX 3 people out of the top 4 were eliminated due to forceful contact due to no fault of their own. That said, in Rally it was definitely less of an issue, due to it being near impossible to lose outside of your own fault.
  8. SereneLogic

    DiRT Rally 2.0 World Series

    My ideal format can be described in one of two ways, a singular event format and a championship format. The Championship format would basically represent a small- to medium-length Championship of a set number of rounds, I'f imagine anywhere between 3-6. For Rally this'd follow a natural Rally, including Power Stages. And for RX this'd follow a Heats -> SF -> F format, albeit maybe not 4 Heats, since that'd be too long. These events would cover a spread of DLC and non-DLC tracks, narrow and non-narrow locations/tracks, tarmac, gravel, etc. For a singular event I'd go with a Qualifiers into Quarter-Final into Semi-Final into Final format, but with 2 Races in the Quarter-Final, 3 Races in the Semi-Final and 5 Races in the Final, each awarding points based on the drivers' positions and the people with the most points go through. Of course each of these races would also have a Qualifying Race beforehand to dedide the grid on the same track, in the same conditions. (Basically this year's format, only with more races per Quarter- and Semi-Final, and all races in the Final counting towards the overall win, not towards a final decider. Either of these would work, by my preference would go to the Championship-like format, as that's the better way to find out who's the best of the best, with a longer format like real-life.
  9. SereneLogic

    DiRT Rally 2.0 World Series

    With the competition now over, I guess it’s time to give my opinion/feedback of the DiRT World Championship…Oh boy…where to start - I guess at the beginning? I’ll be covering the topics based on the timeline, so I’ll start with the Qualifiers, then the Quarter- and Semi-Finals and then the Finals at the Autosport International Show. Qualifiers Honestly, I feel as if we already started off on the wrong footing, because as soon as the announcement was made and everyone dove into the “Sporting Regulations” and “Terms & Conditions” documents – And what they found, was no small feat. There were sections of the “Sporting Regulation” that outright contradicted each other, such as different graphics detailing the different ways a singular process was going to be handled. (For more information see the Reddit thread) On top of that the “Sporting Regulations” were plain inaccurate up till a week before the Quarter- and Semi-Finals, with many rules still be dated to the DiRT 4 era, and being outright impossible to achieve in DiRT Rally 2.0. Furthermore, there was quite a lot of pushback regarding the fact that the cars that were being chosen for the Qualifiers, could only be driven with a default setup, which arguably removes a very important aspect to both Rally and Rallycross. Not to even mention the fact that assists were allowed, one of which, Launch Control, was a MAJOR advantage in Rallycross. Assists should NEVER be a factor in ANY Esports championship or competition. Last but not least, the car classes chosen in the Qualifiers didn’t represent the game’s Esports scene as a whole, the fact they included Super 1600s, H2 FWDs and more, is very puzzling to me, as the people who get through on those are just hopelessly lost in contrast to the people that go through in the cars that are being used in the Quarter-, Semi- and Grand Finals. Personally I’d rather see the Qualifiers and all kinds of Finals use only the best cars, those being the Supercars and the R5s. Quarter- and Semi-Finals Moving on to the Quarter- and Semi-Finals, it was a disgrace that these were delayed a week, and it was an outright miracle some drivers managed to delay or cancel holidays due to this, especially considering it was a last minute notice only 2-3 days before the event. The reasoning for this delay was the “Sporting Regulations” which were not ready for the Quarter- and Semi-Finals, due to the inconsistencies mentioned above. I’d love to give Codemasters some benefit of doubt, but I made a Reddit thread laying out the issues with the “Sporting Regulations” mere days after the announcement was made, so they could’ve been fixed well ahead of time. Entering the actual Quarter- and Semi-Finals, which both were one Qualifying race and one Race. Firstly, the fact these are all single races that leads to the elimination of many is an idea that should be abolished. As a matter of fact, many drivers were taken out of the running for either the Semi-Finals or Grand Final due to no fault of their own, but a mistake or intentional action of another driver. There’d have been a very simple way to mitigate this, to hold multiple races, each of which award points, and after a set number of races (2 or 3) the set amount of people with the most points continue to the next round. But we’ll be coming back to this topic when we’ll discuss the Grand Finals… Oh boy, bear with me for that. Furthermore, the Quarter- and Semi-Finals for RX both utilized tracks on which overtaking was literally impossible without forcing someone off their line or even in a wall, as we could very well see in some of the races. These tracks were decided based on marketing and what Codemasters wanted to show, but rather they should have been chosen based on what would provide the best racing. Last but not least the adjudicating/stewarding, coming from multiple drivers’ perspective this was done horribly, as we all feel certain actions should’ve warranted certain penalties to be dished out or removed in cases of being forced wide. But this wasn’t done, and in some case, because the result didn’t depend on it, these investigations weren’t even finished. And regardless of impact, incidents should always be investigated, otherwise drivers will always feel wronged. Grand Finals Moving on to the final chapter of the DiRT World Championships, the Grand Final at the Autosport International Show – And oh boy…is this a controversial topic. But lets begin with some positives, the viewing figures were absolutely amazing compared to the last DiRT World Championship. But that’s where the positives sadly end… Starting with the format… Dear lord, this couldn’t have been done any worse in regards to the format. An Esports Championship is meant to decide the best driver, this usually means the fastest and most consistent. Yet in both Rally and Rallycross they decided to have a final decider stage/race in which wherever you finish, is your end result, turning it from a competition of consistency and pace, in a competition of just pace and luck. That said, this was lessened a bit in Rally due to only the top 3 advancing to the next stage, but ultimately this still doesn’t excuse the fact all the previous stages and races are completely thrown away. In a proper Esports Championship every single race should count towards the winner. I find this format absolutely inexcusable, there was enough time to hold these races and stages, since they were driven, so they should’ve counter toward the overall victory. This could’ve been fixed with the exact solution I mentioned when I talked about the Quarter- and Semi-Finals. In RX, have a set number of races, each awarding points and the one with the most points wins. In Rally, do the same, except get rid of the points and order based on cumulative time. If this is done, along with all other suggestions I made in this thread, then you can guarantee you have the best and I mean the most consistently fast driver there is. On top of that, all finalists were limited to using a single car. Now I’ll admit, I’m unaware as to the reasoning behind this, but in any competition it should never be about limiting your drivers’ options, whether those be in regards to setup or cars. Some cars, some setups suit one drivers’ driving style more than the other, so there will always be someone who prefers one car over another. For that reason alone it’s a choice that never should be taken away. Conclusion To summarize, this DiRT World Championship was better in regards to production and viewing figures, but the overall format completely ruined the championship for both passionate fans, involved teams and participating drivers. This NEEDS to be improve for the next DiRT World Championship, it NEEDS to…Currently we have teams abandoning the DIRT Esports scene for WRC’s or even withdrawing from Rally entirely…Drivers aren’t being paid…Local/Smaller competitions aren’t held…The scene’s dying, and it’s up to Codemasters to provide an attractive platform for the external organizations to hold smaller competitions and to provide a good example as to how attractive it can be for teams, drivers and organizations to be apart of the DIRT Esports scene. That concludes my overall opinion of the DIRT World Championship, @PJTierney I hope this suffices to give everyone involved enough feedback for the next iteration of this series. I bid you all a great day, and I truly hope it’ll improve on the things that went wrong this time around. 🙂
  10. ApexOnlineRacing (AOR) is a well-established league throughout the Sim Racing Community, known for providing some of the most consistent and professional leagues on various racing games. We strive to deliver a fair, competitive and high standard league racing experience to support out racers to become or stay Esports Champions. One of the racing games AOR organizes leagues for is one of the most popular rally games in the gaming landscape, DiRT Rally 2.0. It so happens that AOR has recently opened the sign-ups for the 2nd season of its official AOR Rally Championship. This Championship sees you carving your way through a vast selection of in-game stages in all 12 locations over a period of 3 months. Each event will be live for a whole week, from Monday 00:00 GMT till Sunday 23:59 GMT. During this week you’ll be tasked with driving 10 stages in all kinds of conditions, of which the 10th stage will be considered a Power Stage, yielding extra points for the Drivers’ Championship. The AOR Rally Championship is actually divided into three sub-sections, these being the R2-, R4- and R5 Championships, with each crowning their own Rally Champion. As the names suggest the championships will use the R2, R4 and R5 cars respectively. Both the R2- and R4 Championship are open to all participants, new and old. However the R5 Championship is restricted for those who have proven themselves by finishing within the top 5% of the R2- or R4 Championships of the previous seasons. That said, not being in the R5s won’t take away from your overall experience and competitivity in the AOR Rally Championship, whether you’re driving R2s or R4s, you’re guaranteed to have an amazing yet challenging time whilst participating in this Championship. This time around we’re experimenting with a tougher set of rallies. This means that we’ll be running less services per rally, and thus damage control and consistency is even more important than the previous seasons. For those interested, you can find all relevant information either in this thread, or linked to this thread. So before you sign-up or don’t sign-up, I’d appreciate it if you took a gander at all the accessible information (http://aor.social/DR-RALLY). If I haven’t managed to persuade you into joining our championship, please feel free to respond below as to why. AOR is always looking to improve their leagues, so any feedback is much appreciated. I’d also appreciate it if you joined the AOR community as a whole, because no matter if you’re a competitive rally driver or not, you’re guaranteed to enjoy your time in AOR’s Championships, so feel free to take a tour around our website (https://apexonlineracing.com/), join our community at (https://apexonlineracing.com/), follow us on twitter (https://twitter.com/ApexOnRacing) and join our official AOR Discord server (https://discordapp.com/invite/PzstHQd)
  11. Since the announcement of DiRT Rally 2.0 leagues such as AOR (ApexOnlineRacing) have been carefully planning and preparing their leagues to accommodate for the demand of competitive league featuring DiRT Rally 2.0 However since the release of DiRT Rally 2.0 it has become apparent that in the release build of the game neither Rallycross or Rally leagues, at the quality that AOR is known for, are possible. I heavily suggest that the following features are added as soon as possible, seeing as the latest announcement mentions a partnership regarding Esports events. People will want to prepare for this, both existing and new simracers, so in order for that to be possible, leagues need to be possible. The tools in order to make a Rally league possible are easily explained, clubs (or that's what they were called in DiRT 4). This would enable league organizers and coordinators to set up and run championships with a large group of people, without needing every single participant to be present in a lobby, which is the luxury and quality we're used to since DiRT Rally and DiRT 4. In order to make a Rallycross league possible three, preferably four, features would need to be added. These features are as follows: The ability to disable AI in Multiplayer Lobbies, since at the moment we're unable to filter out the AI. (Which also ruins the joy for me personally to do Multiplayer at all. I'm sure some people appreciate it, but at least making it optional would benefit either side of this argument) The ability to select which type of starting grid we use in a single race, i.e. a horizontal lineup (as WRX has during Heats) and a staggered lineup (as WRX has during Semi-Finals and Finals). As right now we're always forced into a heat format if we select to run a single race, which really doesn't feel right. An idea for this would be to look at the DiRT 4 feature where we could decide between the format "Timed" and "Position". The ability to assign starting grid positions to each participant in the lobby (this requires both previous points). This would enable us to hold the league as close to the WRX format as possible, since in WRX your starting position means everything, especially considering starting from the front is way more advantageous over starting from the back row. This means we would be able to hold an x number of heats which lead into a Semi-Final where the winner and the runner-up of the overall heat standings start on pole position in there respective semi-finals. The ability to spectate and toggle to be a spectator in a lobby. This isn't mandatory but both for future official Esports events and leagues such as AOR, having a dedicated streamer broadcast and commentate on your event makes the overall league and event much more open to the audience and again improves the overall quality of the league. (Who doesn't love to watch close side-by-side racing) The aforementioned features would be necessary to hold any kind of decent RX league if you ask me, some to enable a league at all, others to stay as true to the WRX format and some to open it up to people who aren't involved in the event/league. And seeing as there is an official Esports partnership these features would probably be highly appreciate by both simracers, league organizers/coordinators and the organizers of the Esports events. These were my suggestions and I really hope these features are looked over and implemented as soon as possible, even though I know being a developer is a lot of work and they over get overlooked, the community would appreciate these features a lot (Even more than custom liveries, which are also nice to add some individuality to both singleplayer, multiplayer, competitive leagues and Esports events). On top of that if they're already in development or are going to be taken into development, organizers and league coordinators would love to know ahead of time so they can plan and schedule.
  12. @PJTierney Something new for once, I drove a bit of Estering and someone about the joker just felt off to me. So I took the overhead map that shows in the loading screen and put the official FIA track map on top of it. As you can see, it seems the joker's slightly wrong, especially comparing it to the rest of the track, which seems pretty much spot on.
  13. SereneLogic

    League Data Base/Sort Leagues

    It's definitely an issue if you're only going off the website, but everything nowadays goes with social media and word of mouth, either through friends or by online lobbies. You'd need a third-party website to have a database of leagues, as that's not what Codemasters is after.
  14. SereneLogic

    League Data Base/Sort Leagues

    Any decent league should try to fit at least a descriptive text about that league, no? For the bigger ones it helps having a website to just drop a link to, but in general the problem is also the reason there aren't many more identifying factors about these leagues, they vary in pretty much anything, aside from again, the bigger ones. So I think it'd be hard to give anyone more information that isn't already there. Then again I'm no genius, so I may very well miss some possible solutions or ideas that would influence the discussion, as a league organizer myself, either having a website or writing a small pastebin, Google Docs documents, etc. and providing a link in said descriptive text, should be enough, no? Think it's easier to solve from the league owner than for Codemasters to implement anything concrete about this.
  15. @PJTierney Hey, lovely hearing Dirtfish is coming out, got to love some casual stuff for once. That said, has there been an update on the clubs fix? And when will we see more competitive updates, such as the spectator mode and anything else that may be in there?
  16. SereneLogic

    Procedural Stage Generation

    Procedural Generation done right, would be amazing. That said, as with any feature, if done wrong, it'll suck. The mistake a lot of people make is that they classify the first impression the Procedural Generation made in D4, as all that it has to offer, which isn't the case. Given there's enough time and effort, you could end up with a seemingly endless collection of bits and pieces that when randomly put together could make a really good stage, without that stage already being used before. That said, unlikely we'll see it in DiRT Rally 2.0 due to the amount of effort it'll cost. If anything we'll see a return in maybe DiRT 5. At least I hope so 🙂
  17. SereneLogic

    Pacenote editor

    Feel like I'm obliged to correct you here, it's a framework most rally drivers use, but as with most frameworks the interpretation of it can vary from person to person. It's very possible for someone's L4 to be another's L5. On top of that, some drivers rather have a higher or lower number being called due to their driving style, which varies the notes inbetween drivers even more. 🙂
  18. It's pretty time sensitive, most of my participants are becoming more and more agitated, because they already waited so long for clubs, and now they're waiting so long to have it working properly. As a person, I'm fine with waiting, but as an Organizer I can just see my audience slipping away. So I'd appreciate it if it's handled as soon as possible. This is actively hurting the competitive community more and more every week this goes on. 😕
  19. @PJTierney Sorry to keep bothering you, but as a league organizer I have to constantly feed my participants updates (101 atm), so has there been any news of the aforementioned bug (the setup bug in clubs)? Is there an ETA yet?
  20. That's lovely to hear, thanks a lot 🙂
  21. @PJTierney Here's me bothering you again. 😛 I'm curious as to if/when we can expect a spectator mode...I'd dare to bet it's a feature people want more than VR, which has already been announced to release this summer. 🙂 Oh and on a completely different matter, I'd appreciate if the bugs I mentioned in my Reddit post got some attention: https://www.reddit.com/r/dirtgame/comments/c9io0c/monte_carlo_is_funexcept_when_its_not/
  22. Any updates on this particular bug? It's stopping competitive clubs from launching professional championships, as after 1 stage it reverts to default, which at high pace (with the bad pace notes around the place) lead to instant death at the upper parts of the Esports scene. Would like to see this fixed asap.
  23. @PJTierney Quick thing about clubs, seems setups revert to a default setup either at the next service or at the next stage. This is probably a really big bug that actually needs to be fixed asap.
  24. Appreciate the quick answer, but I'd still like to know whether the team's aware of the community's request to have: Spectator Mode for Multiplayer Lobbies Starting Grid Type Selection (i.e. Heats vs. Final) for Single Race mode/format in Multiplayer Lobbies Custom Starting Grid Selection for Single Race mode/format in Multiplayer Lobbies Then I'll promise to stop bothering you. 😛 (I hope I'm not being too bothersome)
  25. ApexOnlineRacing (AOR) is a well established league throughout the Sim Racing community. AOR is widely known as and referred to as the pinnacle of Esports leagues and racing. We try our very best to provide consistent and professional league racing experiences on various games and because of this our leagues attract more top level racers than most other leagues. After the latest 1.5 update to DiRT Rally 2.0, AOR is glad to announce its first Rally Championship on DiRT Rally 2.0. We hope to see the very best rally drivers face off against each other to determine the literal best of the best, you might have heard of some of them: Oscaro Joona P Williams BillyCherokee Oscaro Quinto This first Rally Championship will feature 10 locations, including DLC locations such as Monte Carlo, Sweden, Germany and Wales, each featuring 10 stages varying in length, complexity and conditions (more about this here). Each round will be open for 7 days, from Monday to Sunday, so everyone who signs up has more than enough time to complete the stages we've selected for them in the designated club. Now what has put AOR apart from other Rally Leagues has been its Tier System, in which all participants are divided between Pro Tier and Rookie Tier, with Pro Tier only being available after finishing in the top 3 of the Rookie Tier Championship. There's only two differences between the Rookie Tier and the Pro Tier, those being: Vehicles Used Pro Tier - R5 Rookie Tier - R2 Assists Allowed Pro Tier - None Rookie Tier - Some (more about this here) The past championships on DiRT 4 have shown an incredible amount of competition in both the Rookie Tier and the Pro Tier, more often the Rookie Tier is more exciting to look at that the Pro Tier, because of the fact that everyone's gunning for the right to compete against the best of the best in the Pro Tier. If all this hasn't persuaded you to sign up, I urge you to take a look and read through all the information on this thread. If it did, be sure to sign-up to our league here. Who knows, you might have a future AOR Rally Champion in you.