in DiRT Rally 2.0
Posted October 2, 2018
Ok, I just checked, its right there on the Steam page.If all the D4 R5 cars are also returning, then this will be a really diverse car class.
Posted October 1, 2018
Het viel wel op dat hier en daar een auto uit de bocht was geschoten of tegen een boom aan is gereden.
What stood out was that in some places on the stage cars were spun off the road or crashed into a tree.
Of course that's to be expected, what I'm saying is it looks like FWDs in Dirt 4 - way too much grip.
Kinda getting a Dirt 4 vibe (in terms of physics) from the gameplay clips. :|
The 4WD is very nice from what I've tested so far. The R5s were the best part of D4 and they're even better now
So... I'm a bit worried magic snap and understeer is still present after watching few gameplays.
Posted September 30, 2018
Posted September 29, 2018
Posted September 28, 2018
The only problem I see with a mixed tarmac/gravel stage and tyre choice in a game is that one is always going to be faster, and once you’ve worked out which one that is that’s pretty much the tyre choice done for the rest of your time playing.
Posted September 27, 2018
urgaffel said:Making things work in VR involves almost every discipline, it's not just "1-2 weeks for one experienced programmer".