Jump to content

Ruben Correa Alves

Members
  • Content Count

    631
  • Joined

  • Last visited

Posts posted by Ruben Correa Alves


  1. Sounds like we get actual crashed cars this time. This part in that Dutch article:
    Het viel wel op dat hier en daar een auto uit de bocht was geschoten of tegen een boom aan is gereden.
    translates to:
    What stood out was that in some places on the stage cars were spun off the road or crashed into a tree.


  2. Last question handling wise, just to be absolutely clear. Are you able to initiate some oversteer in turn entry, point the front of the car towards the inside and use that initial positioning of the car to power trough a corner in one clean motion consistently? (instead of having to initiate oversteer two, sometimes three times in order to not understeer into a tree)

    In D4 you were able to do the first half of the gif below. But at the end of this gif the rear would grip more than it should, causing only the front to slide and point the entire car towards the outside. Sometimes that would happen in real life depending on braking input and weight shifting around, but it felt like I didn't get the right result when using the ScanFlick or using the handbrake at all in D4.

    Image result for rally

  3. Yeah I’m kinda tired of this VR talk as well. It’s always so toxic (on other forums as well). I understand the passion, but show that towards the devs, not towards your fellow simracers. As far as simracers go there’s just not that much more to talk about is there? VR is cool, but it’s not coming at launch, there is somewhat of a demand, but not enough to justify 100k to 200k investment to implement it.

    Man, problem with today’s world is that no way in hell you can fall into two groups at the same time. You say A, well you must hate B! I prefer triplescreens over VR for screen clarity and I happen to understand why VR is not coming at launch because I’m a developer as well, but that doesn’t make me a VR hater. It’s like you are either black lives mather or pro police, or all in for Formula 1 or MotoGP. It’s like you’re automatically a hater of one if you say you like the other. Can’t we respect both? Can’t we like both? <3

  4. I would rather have 2 or 3 extra early era WRC cars over more R5's as that's my absolute favorite era. We only have a 2001 Focus WRC and a 2001 Impreza WRC in DR & D4, but for the R5 class we have the Polo and C3 confirmed and they'll probably add the Fiesta, I20 and 208 again (if licensing allows).

    If they can add the Peugeot 206, SEAT Córdoba and Citroën Xsara (or any of the others) we'll have 5 R5's and 5 early WRC's. :smiley:


  5. zissakos1 said:
    The thing is: why would such a highly acclaimed, highly capable developer like Codemasters, that has ALREADY implemented VR support, in a RALLY TITLE, not include this right from the start, in the sequel to that critically acclaimed great game???
    This is just not understandable. Why can't the same implementation be used, at least for the beginning? And then be refined later.
    It's not that easy to do. I'll quote myself from another thread:
    Areyouben said:
    Having worked on a few VR projects I would like to share these points:

    - VR is awesome!
    - VR has a future in simracing.
    - VR implementation is NOT a matter of clicking a few buttons.
    - VR implementation is NOT a matter of copy/paste from previous games.
    - VR market share is still very low compared to traditional single and triple screen setups.
    - Game development is a business, which consists of making choices throughout development that make financial sense.

    So to conclude: I'm not hating on VR, VR is awesome! But I'm not at all surprised about the missing of VR support at launch. It is a lot of work to implement. And in order to do all that work Codies needs to invest extra money which is difficult to justify if only a small portion of your player base is actually going to use it.

    It is kind of why no big developers worked on Kinect games. It was pretty cool tech as well but with a very low market share so it did not make sense to invest money in something not profitable.

    I'm not saying VR is the same as Kinect, or that it will fail like Kinect did. I would love to see DR 2.0 get VR support, it's just that the current market isn't there yet so for some developers it's difficult to justify the investment.

  6. tbtstt said:
    tbtstt said:
    Concerning the rallycross I see the blog post makes mention of  "cars from the 2018 season as well as eight of the official WorldRX circuits". 

    I assume that means that Lydden won't be in this game? 

    THE OFFICIAL GAME OF THE FIA WORLD RALLYCROSS CHAMPIONSHIP – Race at Barcelona, Montalegre, Mettet, Lohéac Bretagne, Trois-Rivieres, Hell, Holjes and Silverstone in a multitude of different series.
    Where did you see that @RallyDriven? 
    It's on the same page where the Camaro is mentioned. http://www.codemasters.com/game/dirt-rally-2-0/

  7. I think it will go in the RGT class together with the Porsche 911 RGT so you can participate in te RGT class without getting the Porsche pre-order bonus.

    We'll get "over 50 cars" according to the same page I linked. Unknown whether that's 51 or 59 (probably closer to 51), but it gives us somewhat of a target when counting cars. :)
×