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Ruben Correa Alves

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Posts posted by Ruben Correa Alves


  1. zissakos1 said:
    The thing is: why would such a highly acclaimed, highly capable developer like Codemasters, that has ALREADY implemented VR support, in a RALLY TITLE, not include this right from the start, in the sequel to that critically acclaimed great game???
    This is just not understandable. Why can't the same implementation be used, at least for the beginning? And then be refined later.
    It's not that easy to do. I'll quote myself from another thread:
    Areyouben said:
    Having worked on a few VR projects I would like to share these points:

    - VR is awesome!
    - VR has a future in simracing.
    - VR implementation is NOT a matter of clicking a few buttons.
    - VR implementation is NOT a matter of copy/paste from previous games.
    - VR market share is still very low compared to traditional single and triple screen setups.
    - Game development is a business, which consists of making choices throughout development that make financial sense.

    So to conclude: I'm not hating on VR, VR is awesome! But I'm not at all surprised about the missing of VR support at launch. It is a lot of work to implement. And in order to do all that work Codies needs to invest extra money which is difficult to justify if only a small portion of your player base is actually going to use it.

    It is kind of why no big developers worked on Kinect games. It was pretty cool tech as well but with a very low market share so it did not make sense to invest money in something not profitable.

    I'm not saying VR is the same as Kinect, or that it will fail like Kinect did. I would love to see DR 2.0 get VR support, it's just that the current market isn't there yet so for some developers it's difficult to justify the investment.

  2. Having worked on a few VR projects I would like to share these points:

    - VR is awesome!
    - VR has a future in simracing.
    - VR implementation is NOT a matter of clicking a few buttons.
    - VR implementation is NOT a matter of copy/paste from previous games.
    - VR market share is still very low compared to traditional single and triple screen setups.
    - Game development is a business, which consists of making choices throughout development that make financial sense.

    So to conclude: I'm not hating on VR, VR is awesome! But I'm not at all surprised about the missing of VR support at launch. It is a lot of work to implement. And in order to do all that work Codies needs to invest extra money which is difficult to justify if only a small portion of your player base is actually going to use it.

    It is kind of why no big developers worked on Kinect games. It was pretty cool tech as well but with a very low market share so it did not make sense to invest money in something not profitable.

    I'm not saying VR is the same as Kinect, or that it will fail like Kinect did. I would love to see DR 2.0 get VR support, it's just that the current market isn't there yet so for some developers it's difficult to justify the investment.

  3. tbtstt said:
    tbtstt said:
    Concerning the rallycross I see the blog post makes mention of  "cars from the 2018 season as well as eight of the official WorldRX circuits". 

    I assume that means that Lydden won't be in this game? 

    THE OFFICIAL GAME OF THE FIA WORLD RALLYCROSS CHAMPIONSHIP – Race at Barcelona, Montalegre, Mettet, Lohéac Bretagne, Trois-Rivieres, Hell, Holjes and Silverstone in a multitude of different series.
    Where did you see that @RallyDriven? 
    It's on the same page where the Camaro is mentioned. http://www.codemasters.com/game/dirt-rally-2-0/

  4. I think it will go in the RGT class together with the Porsche 911 RGT so you can participate in te RGT class without getting the Porsche pre-order bonus.

    We'll get "over 50 cars" according to the same page I linked. Unknown whether that's 51 or 59 (probably closer to 51), but it gives us somewhat of a target when counting cars. :)

  5. Some questions @urgaffel @ChristinaMc 

    1. Will we have the full RX format online including heats and all finals, instead of just a few races in a row?
    2. How many rally stages will we have per location (not counting reversed or cut up parts)?
    3. Is stage generation completely gone for this project, or will we have stage generation next to the hand crafted stages?
    4. What is the coolest VFX additions we'll see?
    5. Is this build on the same EGO tech?
    6. And what does the tech allow as far as stage length goes? will we see 20+ km stages this time?


  6. All pre-orders editions of DiRT Rally 2.0 will include access to the amazing Porsche 911 RGT Rally Spec as a bonus vehicle to use on the stages.
    http://blog.codemasters.com/community/09/dirt-rally-2-0-announcement/

    Awesome!

    Wow, and we'll get at least 6 new locations (split between rally and rallycross) post launch!!!!!!!!!!!

  7. DiRT Rally 2.0

    DiRT Rally 2.0 dares you to carve your way through a selection of iconic rally locations from across the globe, in the most powerful off-road vehicles ever made, knowing that the smallest mistake could end your stage.

    You will need to rely on your instincts with the most immersive and truly focused off-road experience yet, including a new authentic handling model, tyre choice and surface deformation.

    Power your rally car through real-life off-road environments in New Zealand, Argentina, Spain, Poland, Australia and the USA, with only your co-driver and instincts to guide you. Race on eight official circuits from the FIA World Rallycross championship, complete with licensed Supercars and support series.

    Develop your team and cars around race strategies, and progress through a varied selection of Events and Championships in both a single player Career Campaign and a competitive online environment.

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