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Ruben Correa Alves

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Everything posted by Ruben Correa Alves

  1. I agree, @justbiglee‌ being a community manager, might not be as valuable as the developers, so we might not hear from him or Codemasters in the forums again. Although I hope I'm wrong :-( One of the most important aspects of game development (and something that doesn't go well with a lot of developers) is the communication with the costumers. See, you're making a game for people to play and enjoy so it is essential to know what people want. What you see happen for example is that when people dislike something in a game developers make changes that might not improve the game. If people say th
  2. Nooh too much teasing!  :'( http://blog.codemasters.com/community/12/codies-yearly-update-2014/ “Would it be inappropriate to brag about how proud I am of the game I’m working on? Too soon? Probably should keep quiet.” -          Steve Hughes,  Principal Programmer “Watching the new handling take shape in my current project. And seeing or test drivers reacting to #ThatCar” -          Jamie Lowes, Principal Programmer “One of my proudest moments of 2014 was being part of the team cha
  3. True. I just found out that they use him ingame as a mentor. "live the life of a rally driver and compete for a place on Sébastien Loeb’s team, where he will be your mentor and guide you through all the secrets of the sport."
  4. Only French developers that I could imagine is Ivory Towers who made The Crew and Asobo Studio who made Fuel and also worked on The Crew I believe. But both of those games were arcady so a WRC sim from them is not something I would see coming any time soon.
  5. True. Makes me wonder though why they would choose this name over the WRC name. Their announcement makes it sounds like they chose the name instead of loosing the WRC name/license.
  6. Lol why is Milestone making a Rally game about someone who just stopped rallying?
  7. "The new one" As in Colin McRae new one or just next rally game with different name... :p Or am I reading into this tweet to much? Codemasters - "In 1998 we took things off road with Colin McRae Rally" Fan - "Still the best rally game there is :P" Codemasters - "you should see the next one ;)" https://twitter.com/Codemasters/status/539774414850510848
  8. January 28th is my birthday so that sounds just right to me. :smiley: 
  9. It is only AWD so that you can do donuts and reversed entry drifts (or however you would call that) with high speed. I don't think the tricks that are in these gymkhana videos would be as extreme with a RWD car just because you can't pull a RWD car trough a drift the way you can with an AWD car.
  10. There will be more cars on track for sure I think. Xbox 360 had 512 MB of main ram memory, Xbox One has 8 GB so that should help. :smile: 
  11. I also think it's Dirt 1. Why would they put an old concept car in the new game game that never really did any rallying? It was fun in Dirt 1 because it was a new concept car at the time. Now the car is to old to be relevant as a concept car, but not old enough to be legendary. (Like the Lancia ECV, which also never saw any real competition but is a legendary Group S concept car.)
  12. I have posted this before a few weeks back, but it's worth a repost. I actually would not like to know everything whats in the game. Developers post complete car and tracklists online all the time and that takse the magic away. I remember playing CMR2 without knowing what cars I would actually find, that felt good. What I would like to see is a more in depth look into the game without knowing everything. Just pick one car and do a weekly video item on it's development process. Week 1, how does licensing work, what does a developer do to prepare, gathering reference material in the form
  13. Aight, this is World Rallycross confirmed for me.
  14. http://www.steveperez.co.uk/http://  :) I think they might be recording (in-car) sounds of the Focus and Stratos maybe?
  15. it's especially nice for racing games when you play with a wheel or controller because you can play that without looking at the controls anyway's. I've tried the Rift once with a keyboard and mouse, but you keep on pressing the wrong keys that way. :open_mouth: 
  16. The Oculus Rift is a device that you put on your head and over your eyes. inside this device there are two screens, one for each eye. Also implemented into this device is a motion tracker which tracks all of your head movements. The Rift then sends this information to the game to update the movement of the game camera and the game then renders into the device. So what you have is head tracking device and a screen that's inside of a device that blocks all other lights in one. I have tried it a couple of times with a custom racing simulator and it really is a big improve
  17. Pictures 1 - 3 and 5 - 7 all might be from Kenya and the 4th picture might be from either Norway or Finland.
  18. Achievements that I would not like to see are those regular 'complete this championship' or 'reach level 20' achievements. I guess a couple could be implemented, but not too many. Achievements that I would like to see are achievements that have some real historic moment behind it and some hidden achievements with car + rally specific combinations that only real rally enthusiasts could unlock (or non enthusiasts using a guide hehe).
  19. Developers should be more transparent about the development without giving content away. Instead of giving the full car list away, just pick one car and do a weekly video item on it. Week 1, how does licensing work, what does a developer do to prepare, gathering reference material in the form of photo's, video and experience of drivers etc. Week 2, scanning and modeling. Week 3, first physics set up Week 4, sound development Week 5, polishing all aspects Week 6, the result. That way we have some nice material to look at for 6 weeks, the developer gives a cool insight into the developme
  20. Paul has been doing a few real rally's as well so I think they learned a lot from that as far as sounds go. It's always hard to recreate sounds when you don't have experience hearing it in real life for a long time. But being a co driver you get some nice 'sound time' so to speak so I think they will improve on that. :)
  21. Recording sounds late into development is not uncommon. After all, sounds don't need to be balanced in a way that physics or gameplay elements are. Sure all car sounds need to sound great so you can't start at the last minute, but you want to have your game working right before polishing stuff like sound and visuals.
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