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  1. RaceMyZaru

    Dan Ticktum starts own F1 Team

    You know what else isn't plausible? Driving in T-cam, deciding on the development path of your team or driving for Ferrari/Mercedes in your first year of F1. It's a game.
  2. RaceMyZaru

    Skin Tone in F1 Games

    That doesn't necessarily mean the character will look anything like him, considering I can't find anyone who looks remotely like me among the numerous shades of white european drivers. But those are the limits of not having a full on character creator.
  3. RaceMyZaru

    Cool down lap added to game

    Press X to wave to your fans. I wouldn't say no to this addition but I'd need some more context-relevant radio talk to actually do that lap beyond the first few races in the game.
  4. RaceMyZaru

    Lee Mather Responds to Scanned Tracks

    The VR statement is obviously a meaningless excuse that translates to "We don't think it's worth the investment". We probably won't be getting it until PSVR2 or something, because who cares about PC right?
  5. RaceMyZaru

    F1 2020 Gameplay by Content Creators

    All the info about this game makes it sound like the most extensive, feature-rich F1 game ever (on paper), which will make it even more tragic that there are inevitably going to be some annoying bugs and balance issues. Can't wait to find out what the 2020 equivalent of nonexistent safety cars, impossible AI times, unbalanced AI performance between sessions, broken tyre temps on pad etc. are going to be.
  6. RaceMyZaru

    F1® 2020 | Spain Hotlap

    It's not really a solution in the first place considering Codemasters will never give anyone their inhouse tools or even give any specifications for modders to make their own
  7. RaceMyZaru

    Dropping from 100% to 50% Races

    What do you mean, cheating? The length of the races is a matter of preference and how much time you can invest into the game while still having fun. 50% is a good spot for tyre strategy to work, it kinda falls apart at 25% let alone anything below that, but 25% and below are probably the most popular for the majority of players.
  8. RaceMyZaru

    F1® 2020 | Spain Hotlap

    I assume dedicated modders with Codemaster's tools for trackmaking would fix all of this - literally all of it - in days, simply by looking at onboard lap footage. The personell situation in their F1 team must be pretty dire.
  9. RaceMyZaru

    F1® 2020 | Spain Hotlap

    Tracks like Monaco, Baku, Singapore and Hanoi only exist in a drivable form for a few days per year and a lot of that time is taken up by support races. Even Montreal and Melbourne are temporary tracks with normal traffic for the rest of the year, so getting all of them properly laserscanned is likely an effort spanning years. One can dream though.
  10. RaceMyZaru

    Lewis confirms they do have ERS control

    We as players already have more direct control over strategy, setups, parts, engine modes etc. than real drivers do so I don't mind having unrealistic control over ERS either. It was just a chore to use on a gamepad so I'll be glad if it's toned down a bit.
  11. RaceMyZaru

    Codemasters sim or Arcade?

    Though now that I think about it, Codemasters faces the opposite problem when it comes to features. There's so much in the game now - F2, R&D tree and practice programs, full driver market, classic cars, alternative race weekends, media interviews, team manager mode etc. - that you have to ask yourself "what's next"? What's the big feature to slap on the marketing material afterwards? And when they move over to next gen, will they be able to retain all these features or start over like in 2015? (Please no) As I mentioned before in this forum, you can't really use "fixed all the bugs" as marketing material even though many more involved players want to hear that, so where do they go from here? Add in a full career path from Karting to F1? Expand the My Team mode for years? It risks becoming a bit gimmicky just to justify new versions. Even if the game were rebuilt to be more "sim", that's a feature to promote for one year and then what? The yearly release model really doesn't help here. Note that I'm excluding VR here because it's not really something that would be of much use on the console versions, even if I have VR and play on PC myself.
  12. RaceMyZaru

    Codemasters sim or Arcade?

    "Win the official license"? "Smash the competition"? It would actually be an absolute disaster for the game series. Considering their company size and past games, they'd definitely throw out pretty much any career and atmosphere features that Codemasters spent years adding. Yes, the driving would be better on a wheel and setups might be more sensible so sim enthusiasts would be happy, but at best you'd have some barebones soulless championship mode like all those other racing games that call themselves sims and it would take years to get back the features that made the series one of the best singleplayer experiences in racing games. And Assetto Corsa isn't exactly iRacing on the multiplayer front either. Basically you'd set F1 games back to F1 2015 times and the vast majority of buyers who only play on gamepads wouldn't even notice much of a difference from a driving perspective, they'd just see the reduced features. In some dream world where F1's management throws millions and full access to tracks and teams at the development team while giving them several years to make a feature-rich experience, I'd agree with you, but that's not gonna happen.
  13. RaceMyZaru

    Codemasters sim or Arcade?

    The problem here clearly isn't assists but some exploit
  14. RaceMyZaru

    Codemasters sim or Arcade?

    To be fair his first mistake was getting a real response from Kimi But all those young F1 drivers picking up the game now, spending significant hours in it, should be asked about the most obvious flaws from an F1 driver's perspective. They know what their cars should feel like - corner speeds, gears, traction on dry and wet, behaviour of tyres after so many laps, slipperiness of particular kerbs etc. Codemasters really needs to seize this opportunity to adjust the game's handling even if they can't turn the game into a sim for now.
  15. RaceMyZaru

    Codemasters sim or Arcade?

    ... because Assetto Corsa is a different game series by a different company with their own handling model that is the main pillar of their business model? Even if they bought the studio like they did with SMS, you can't just slap a complex handling model into a game engine that was worked on for so many years. (EGO) Not to mention that you'd have a hard time simulating now 22 complex cars at the same time on current gen consoles. Read up on Assetto Corsa's performance on consoles and the car limit of 16. There is of course no technical excuse anymore once the F1 games go fully next-gen, but for now it'd be pretty much impossible to go for something that complex.