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RaceMyZaru

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  1. RaceMyZaru

    No german circuits anymore?

    Honestly I'd be surprised if ANY gamedev company could make sufficiently detailed versions of those replacement tracks from zero, considering travel restrictions and the effort required to make one. Heck, even a track that made it in like Hanoi is pretty much guesswork from the track design models because the track has never fully existed in real life
  2. RaceMyZaru

    Fictional Tracks

    While I would like to drive the cars on tracks that don't have to be designed around safety, spectators and well-designed facilities, I don't think I'll ever be able to do that again in a realistic, officially licensed game (This isn't Race Stars) There are plenty of real life tracks we could drive on, but they aren't any cheaper to realize than the tracks on the calendar (which Codemasters pretty much only makes once per generational jump and then only has to add the one or two tracks that change per year)
  3. I'm not opposed to microtransactions for "cosmetics", particularly on the multiplayer component, but from what I understood this has invaded the singleplayer side of the game, and the MyTeam mode particularly lives on creating your own team's identity, while only getting a pitiful selection of visuals at the start. I've immediately bought/pre-ordered F1 2016-2019 but with this kind of design I don't think I'll buy 2020 at all.
  4. RaceMyZaru

    Reviews are pouring in

    Reviews are kinda useless if you're the kind of person that posts in this forum. We already know it's got decent graphics, additional features and the full F1 package for the average player. But what usually ruins the fun are all the bugs and balance issues that show up if you spend some actual time with the game.
  5. RaceMyZaru

    Dan Ticktum starts own F1 Team

    You know what else isn't plausible? Driving in T-cam, deciding on the development path of your team or driving for Ferrari/Mercedes in your first year of F1. It's a game.
  6. RaceMyZaru

    Skin Tone in F1 Games

    That doesn't necessarily mean the character will look anything like him, considering I can't find anyone who looks remotely like me among the numerous shades of white european drivers. But those are the limits of not having a full on character creator.
  7. RaceMyZaru

    Cool down lap added to game

    Press X to wave to your fans. I wouldn't say no to this addition but I'd need some more context-relevant radio talk to actually do that lap beyond the first few races in the game.
  8. RaceMyZaru

    Lee Mather Responds to Scanned Tracks

    The VR statement is obviously a meaningless excuse that translates to "We don't think it's worth the investment". We probably won't be getting it until PSVR2 or something, because who cares about PC right?
  9. RaceMyZaru

    F1 2020 Gameplay by Content Creators

    All the info about this game makes it sound like the most extensive, feature-rich F1 game ever (on paper), which will make it even more tragic that there are inevitably going to be some annoying bugs and balance issues. Can't wait to find out what the 2020 equivalent of nonexistent safety cars, impossible AI times, unbalanced AI performance between sessions, broken tyre temps on pad etc. are going to be.
  10. RaceMyZaru

    F1® 2020 | Spain Hotlap

    It's not really a solution in the first place considering Codemasters will never give anyone their inhouse tools or even give any specifications for modders to make their own
  11. RaceMyZaru

    Dropping from 100% to 50% Races

    What do you mean, cheating? The length of the races is a matter of preference and how much time you can invest into the game while still having fun. 50% is a good spot for tyre strategy to work, it kinda falls apart at 25% let alone anything below that, but 25% and below are probably the most popular for the majority of players.
  12. RaceMyZaru

    F1® 2020 | Spain Hotlap

    I assume dedicated modders with Codemaster's tools for trackmaking would fix all of this - literally all of it - in days, simply by looking at onboard lap footage. The personell situation in their F1 team must be pretty dire.
  13. RaceMyZaru

    F1® 2020 | Spain Hotlap

    Tracks like Monaco, Baku, Singapore and Hanoi only exist in a drivable form for a few days per year and a lot of that time is taken up by support races. Even Montreal and Melbourne are temporary tracks with normal traffic for the rest of the year, so getting all of them properly laserscanned is likely an effort spanning years. One can dream though.
  14. RaceMyZaru

    Lewis confirms they do have ERS control

    We as players already have more direct control over strategy, setups, parts, engine modes etc. than real drivers do so I don't mind having unrealistic control over ERS either. It was just a chore to use on a gamepad so I'll be glad if it's toned down a bit.
  15. RaceMyZaru

    Codemasters sim or Arcade?

    Though now that I think about it, Codemasters faces the opposite problem when it comes to features. There's so much in the game now - F2, R&D tree and practice programs, full driver market, classic cars, alternative race weekends, media interviews, team manager mode etc. - that you have to ask yourself "what's next"? What's the big feature to slap on the marketing material afterwards? And when they move over to next gen, will they be able to retain all these features or start over like in 2015? (Please no) As I mentioned before in this forum, you can't really use "fixed all the bugs" as marketing material even though many more involved players want to hear that, so where do they go from here? Add in a full career path from Karting to F1? Expand the My Team mode for years? It risks becoming a bit gimmicky just to justify new versions. Even if the game were rebuilt to be more "sim", that's a feature to promote for one year and then what? The yearly release model really doesn't help here. Note that I'm excluding VR here because it's not really something that would be of much use on the console versions, even if I have VR and play on PC myself.
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