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Jeq

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2 New Car Smell
  1. To further make VR more stable, i suggest enabling foveated rendering for every headset. Actual view where our eyes can move is about 90degrees of view, this is potenteally an area which is only needed to render sharply. So to render 90degrees sharply on all headsets is enough, this would lead huge fps benefit for all headsets which fov is lager than 90, most of have 110 fov, pimax would benefit this most having 200degree fov.
  2. at least fog shouldnt be there at daytime, only at mornings after cold night and still fog shouldnt be everywhere, only at lowest parts of stage or at places where fog would logically form ponds.
  3. Audio is reversed, left is right and right is left. I noticed this at replays, then i bought third party headphones and put them on my head wrong side and everything is correct now. Reversed audio wasn't only on replays but while driving too, this caused lot of misinformation and broke immersion, but i didn't realize until i tested with new headphones. SteamVR version of dirt rally 2
  4. Pressing clutch + handbrake when car is still while at neutral Gear should recover car on track automatically, i lose lot of Time trying to find recovery Button while wearing headset
  5. Smoke particles doesn't spaw how they should. If you turn head you can't see smoke particles behind car, you have to turn your car into direction where they should be to see them. Weird enough that they are drawn on mirror tho, which i don't need so much. Option to turn them off from mirror could save some gpu power.
  6. Engine sounds are not where they should be, when using headset it feels like it's between your ears.
  7. Key bindings for Tilt view up/down doesn't do anything anymore. That and resetVR doesn't reset tilt to desired orientation, it's crucial for my sim setup on VR.
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