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  1. Well, thanks for the support and everything - our paths crossed here for even less than three years, only a couple of months. I also wish you all the best for your next challenge. :smile: 
  2. Well, I understand and accept you don't want to, but I don't agree with your reasoning. To some, an over half a year old game could still be interesting, for example, if they picked it up (actively) a long time after release. I do feel like, though, that most of the players are on your wavelength. I just thought I'd give it shot and see if it happens.
  3. Congrats, man. :smile:  Yeah, that's one way to approach the start - the other is to roll as far ahead as possible to only have the slightest of your rear wheels in the zone. But that requires razor sharp reflexes and carries a disadvantage compared to the guy who starts more from the back (and thus can start earlier) all the way to the finish line. My guess is that you should use your method for the longer distances and the latter may be more beneficial on the shorter distances. Also, the longer distances work better for keyboard users, because then top speed counts for more and the st
  4. Thanks for the reply. I for one hope there will be a demand you guys consider high enough - in other words, count me in, but that's obvious, I think. :smile: 
  5. The entirely wrong conclusion therefore would be to shut this series down, or move back towards the style of Grid 2 (which is more popular online).   Your data is outdated. According to steam: * G2 - 800 * GAS - almost 1200 playing atm. Christmas sales helped i guess.  PC version of the game is generally working flawlessly online.  Let's hope it stays that way and player's base will rise in next few months. I noticed the same just after xmas, plus a lot of new low level players in lobbies, maybe there was a rash of GAS xmas pressies bought by parents?.... Hopefull
  6. I just hope they won't draw the wrong conclusion from their apparent lack of success with GAS. As you wisely point out, the core of GAS - the handling, the racing, the experience - is right, and apart from the diehard G2 fans, the majority of the fanbase likes these elements in it - it's just that the niggling issues and an inability to address it quickly enough chased them away. The entirely wrong conclusion therefore would be to shut this series down, or move back towards the style of Grid 2 (which is more popular online). Wrong - the solution would be to pay more attention to the 'details'
  7. That seems to be quite a decent explanation. I hope the Codies listen and evaluate.
  8. I brought up this a few weeks ago and reportedly, there's no such option and there won't be. For GRID Autosport, that is - I'm sure this hasn't escaped the attention of Codemasters and they will include it in their future GRID titles.
  9. Yeah, a gamepad is a touch better, because you can feed the throttle more gradually thereby decreasing the chance of spinning the wheels up due to too much throttle application. I guess you can turn TC on, but never rely on it - it should be there as a last resort. Then into the territories of using the clutch, but I have no experience on that field as far as drag racing is concerned in GAS. So you can hope someone will point you in the right direction.
  10. There are a couple of good interviews with the developers, in which they point out precisely what they changed compared to G1's handling. They also wrote a blog post on it. I haven't played G1, but based on what they've said, the handling certainly moved a bit more towards simulation in GAS. It isn't a full-on sim, but nor it's a full-on arcade anymore. And it may be that G1 was very much towards the arcade end of the spectrum, but G2 was there in a different way and that's what's a bit annoying. Yes, unreal amount of grip is... well, unreal, but so is a model in which it's always the fastest
  11. There are a couple, but first, I have to ask which platform are you on. Because keyboard users are at a genuine disadvantage there (due to wheel slip, mostly) compared to analog controller users.
  12. Everything in your list is about right except for this. The Cat-B Tourers are NOT DTM cars, they are V8 Superstars (or Euro V8 Series). Have a look at this Audi: http://i.ytimg.com/vi/37_kNMlApiA/maxresdefault.jpg Indeed. I cross-checked a couple of other pictures and videos and you are absolutely right. Thanks and apologies. Edit: Or rather - after digging even deeper - they are rather their pre-2014 incarnation, Superstar cars from the Superstars Series. The cup used to visit Donington Park and Algarve out of the GAS tracks and it visited the Hockenheimring in 2014 as well.
  13. Open Wheel "Formula C" - F3 "Formula B" - Auto GP, A1GP (defunct) "Formula A" - IndyCar The other cars in this discipline are road-legal cars (lightweight sports cars), so I didn't list them. Endurance "Endurance GT Group 2" - GT3 (GT4 for the Aston) "Endurance GT Group 1" - GT500 "Endurance GT Ultimate" - LMP2 "Shelby Cup" - Group 3 (defunct) "Ford GT40 Cup" - Group 4 (defunct) "Mazda 787B Cup" - Group C (defunct... but badass :D) Touring "Cat C Touring Cars" - S2000/NGTC "Cat B Touring Cars" - DTM (lookalikes) "Super Utes" - V8 Ute "Cat A Touring Cars" - SCB "Super Tourers" - V8 Superc
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