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Atticvs

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Everything posted by Atticvs

  1. Atticvs

    Silverstone shortcut

    Hi! There is a shortcut on the Silverstone track on every layout that includes the Vale chicane, Club corner and has the new post-2011 start/finish line. If you take the quicker path through the Vale chicane, the one that diverts to the left earlier, and continue off-track (on the tarmac run-off) all around the chicane and Club, then return to the track only after crossing the start/finish line (ideally, between the first and the second sandwich board), you don't get the track limit penalty. It saves you about 1 second in lap time, so it may be a bit difficult to spot on leaderboards. On a sidenote, I'm a bit disappointed that that quicker Vale chicane was not incorporated in any layout. It makes the track even quicker - basically you don't drop below 4th all the way from Luffield to Village (turn 3) on the new Arena layout. It's great, it really made the circuit feel like its classic 1949-1974 incarnation, but with nowaday's upgraded safety facilities.
  2. @Loore‌  I would like to ask if there is a plan to include an option to save Custom Cup progress, or if the developers can still take this request up for their to-do list in patch support. I don't think how many of us are like this out there, but being unable to save progress makes 3-5-event long cups, especially with 3 races and maximum length, very unattractive and inconvenient to play. Thanks in advance.
  3. I've been scrolling through the old forum threads from launch time and I must say from page 58 to about page 48 some of them were gold in terms of info on the game. Focus then inevitably shifted too much towards the negatives, such as save game corruption, fragmented online structure, various bugs, etc., but those early threads were about what is right about this game and the anticipation and I can only recommend reading them. One thing I was after - after reading a brief description about how the ever-elusive K&N Motorsport picks its drivers - was if there were other team profile descriptions hidden among the topics. ('Only' Ravenwest, Team KICKER, Monster Energy and Oakley got its own post on the Codies Blog.) I found nothing else, so I'd like to ask @Loore if the other teams were also given such 'personalities' and if you would be able to further elaborate on the 'lore' of GRID Autosport a bit more (pun intended, though no offense, lol). I'm primarily interested in teams, their driver preferences, presence and general descriptions. (As for drivers, I know I can find the driver descriptions in Career mode.)
  4. Hi guys, I just thought I'd share my enthusiasm for the game's seemingly endless customisation options in Custom Cup mode. I didn't like Career mode to be honest, because of the many unrealistic elements, such as strange (although challenging) track configurations, random series names, the fun-but-to-me-disrupting occasional cup events, etc. However, as much as I've been bored with the characterless grinding in Career mode, I was at least equally amazed by just how many things I can shape in Custom Cup mode. If I want, I can simply research the sporting regulations of any 'included' real-life series (Mini Challenge, old and new BTCC, DTM, V8 Supercars, F3, GT3, etc.) on the web, then set the tracks, configurations, practice, quali and race lengths, the number of races in an event, the grid orders, almost everything roughly as they are in real-life and race my own game practically. If I'd have to point out one of the biggest appeal factor of the game for me, then this would be one of two (I think I'll elaborate on the other one later some day). I sense I'm very likely in an absolute minority with this among the players, but that's the way it is. So for this, the above, I thank you, Codies.
  5. Woohoo, I finally beat them last night during a Time Attack event in San Francisco on Very Hard level, using keyboard. It was in the Street discipline with the unmodified Mustang Boss 302. I'm sure that's not really a big deal for a lot of you out there, but it is for me anyway, lol. They are so fast usually, 1-3 seconds faster than the rest, but I have always been very close to them in Frisco. The track (the GP course, the "right way around" as @Loore put it in one of his blog posts) seems to suit my driving style with keyboard. I've noticed that, with keyboard, I lose an unusual amount of time through the long, large radius high-speed turns (classic example: T16-18, CotA) against the Very Hard AI. I'm pretty much quicker than them in quick-flick medium-to-high speed turns (e. g. CotA esses) and largely even in slow turns. I guess the fact that Frisco doesn't have that much elongated high-speed corners, where you need short, quick taps on the steering keys, helped me greatly. (Obviously, the short taps still open up huge slip angles every time I hit them, so probably that's why I scrub off so much speed compared to the AI with keyboard.) What are your experiences against Ravenwest and/or the Very Hard AI in general (apart from doorbanging, of course)?
  6. Hi guys, I have massive periodic stuttering except when I turn Shader Quality down to Ultra Low. I read countless topics on the issue and I think I have tried everything. Getting desperate now. Please, hit me with your best shot at the problem to see if I missed something. I'm an NVIDIA user with a kinda weak GeForce 635 M (which still runs the game, when it does not stutter, on Medium settings very well) using driver version 344.48, and my computer is a dual GPU laptop configuration (the other is an even weaker integrated adapter). I have only one HDD. I updated the game with all the patches. Tried everything listed in this three topic: http://forums.codemasters.com/discussion/1112/nvidia-graphics-card-issue-game-freezes/p1 http://steamcommunity.com/app/255220/discussions/0/540744936002698621/ http://steamcommunity.com/app/255220/discussions/0/46476145322006153/ Thanks for any help in advance as well.
  7. @Loore Can I ask you if you, Codies, will release an official GRID Autosport soundtrack in some way and form, as you did in the case of GRID 2?
  8. Atticvs

    Goodbye :)

    Well, thanks for the support and everything - our paths crossed here for even less than three years, only a couple of months. I also wish you all the best for your next challenge. :smile: 
  9. Atticvs

    Old threads & team profiles

    Well, I understand and accept you don't want to, but I don't agree with your reasoning. To some, an over half a year old game could still be interesting, for example, if they picked it up (actively) a long time after release. I do feel like, though, that most of the players are on your wavelength. I just thought I'd give it shot and see if it happens.
  10. Atticvs

    How to play DRAG?

    Congrats, man. :smile:  Yeah, that's one way to approach the start - the other is to roll as far ahead as possible to only have the slightest of your rear wheels in the zone. But that requires razor sharp reflexes and carries a disadvantage compared to the guy who starts more from the back (and thus can start earlier) all the way to the finish line. My guess is that you should use your method for the longer distances and the latter may be more beneficial on the shorter distances. Also, the longer distances work better for keyboard users, because then top speed counts for more and the start itself (at which us, keyboard users, are disadvantaged) counts for less.
  11. Atticvs

    Old threads & team profiles

    Thanks for the reply. I for one hope there will be a demand you guys consider high enough - in other words, count me in, but that's obvious, I think. :smile: 
  12. Atticvs

    GRID Autosport Feedback

    The entirely wrong conclusion therefore would be to shut this series down, or move back towards the style of Grid 2 (which is more popular online).   Your data is outdated. According to steam: * G2 - 800 * GAS - almost 1200 playing atm. Christmas sales helped i guess.  PC version of the game is generally working flawlessly online.  Let's hope it stays that way and player's base will rise in next few months. I noticed the same just after xmas, plus a lot of new low level players in lobbies, maybe there was a rash of GAS xmas pressies bought by parents?.... Hopefully. Otherwise, it's just temporary. G2 is around 800 for a while, judging from another thread here, while GAS was way lower and more fluctuating back then.
  13. Atticvs

    GRID Autosport Feedback

    I just hope they won't draw the wrong conclusion from their apparent lack of success with GAS. As you wisely point out, the core of GAS - the handling, the racing, the experience - is right, and apart from the diehard G2 fans, the majority of the fanbase likes these elements in it - it's just that the niggling issues and an inability to address it quickly enough chased them away. The entirely wrong conclusion therefore would be to shut this series down, or move back towards the style of Grid 2 (which is more popular online). Wrong - the solution would be to pay more attention to the 'details' such as those with the bugs, you've mentioned above, leave the core gameplay elements intact and voilá. I wonder how this entire situation would pan out...
  14. Atticvs

    Grid Autosport 2?

    That seems to be quite a decent explanation. I hope the Codies listen and evaluate.
  15. Atticvs

    Saving a custom cup season

    I brought up this a few weeks ago and reportedly, there's no such option and there won't be. For GRID Autosport, that is - I'm sure this hasn't escaped the attention of Codemasters and they will include it in their future GRID titles.
  16. Atticvs

    How to play DRAG?

    Yeah, a gamepad is a touch better, because you can feed the throttle more gradually thereby decreasing the chance of spinning the wheels up due to too much throttle application. I guess you can turn TC on, but never rely on it - it should be there as a last resort. Then into the territories of using the clutch, but I have no experience on that field as far as drag racing is concerned in GAS. So you can hope someone will point you in the right direction.
  17. Atticvs

    Grid Autosport 2?

    There are a couple of good interviews with the developers, in which they point out precisely what they changed compared to G1's handling. They also wrote a blog post on it. I haven't played G1, but based on what they've said, the handling certainly moved a bit more towards simulation in GAS. It isn't a full-on sim, but nor it's a full-on arcade anymore. And it may be that G1 was very much towards the arcade end of the spectrum, but G2 was there in a different way and that's what's a bit annoying. Yes, unreal amount of grip is... well, unreal, but so is a model in which it's always the fastest way around a corner if you drift your car (every car). So it's different. Both arcade, but different. Bottom line is, GAS went simcade and that's a good thing as far for realism and seriousness is concerned - but still less than what iRacing & Co. demand from the players.
  18. Atticvs

    How to play DRAG?

    There are a couple, but first, I have to ask which platform are you on. Because keyboard users are at a genuine disadvantage there (due to wheel slip, mostly) compared to analog controller users.
  19. Everything in your list is about right except for this. The Cat-B Tourers are NOT DTM cars, they are V8 Superstars (or Euro V8 Series). Have a look at this Audi: http://i.ytimg.com/vi/37_kNMlApiA/maxresdefault.jpg Indeed. I cross-checked a couple of other pictures and videos and you are absolutely right. Thanks and apologies. Edit: Or rather - after digging even deeper - they are rather their pre-2014 incarnation, Superstar cars from the Superstars Series. The cup used to visit Donington Park and Algarve out of the GAS tracks and it visited the Hockenheimring in 2014 as well.
  20. Open Wheel "Formula C" - F3 "Formula B" - Auto GP, A1GP (defunct) "Formula A" - IndyCar The other cars in this discipline are road-legal cars (lightweight sports cars), so I didn't list them. Endurance "Endurance GT Group 2" - GT3 (GT4 for the Aston) "Endurance GT Group 1" - GT500 "Endurance GT Ultimate" - LMP2 "Shelby Cup" - Group 3 (defunct) "Ford GT40 Cup" - Group 4 (defunct) "Mazda 787B Cup" - Group C (defunct... but badass :D) Touring "Cat C Touring Cars" - S2000/NGTC "Cat B Touring Cars" - DTM (lookalikes) "Super Utes" - V8 Ute "Cat A Touring Cars" - SCB "Super Tourers" - V8 Supercar "Classic Touring Car Cup" - Group A (defunct) "Touring Legends" - Super Touring (defunct) "Classic Mini Cup" - Miglia "Mini Cup" - JCW Tuner "Super Modified" - Open/Pro Class "C1 Drift" - Formula D/D1GP The other tuner classes are either fictional, fictionally tuned (e. g. Modified), include road-going cars with factory shop tuning (e. g. JDM), or simply include the most powerful variants of road-going cars (e. g. Muscle). A note of interest is that the Hot Hatch class in the Street discipline includes cars (bar the Giulietta) that are used in the Bridgestone Production Cars championship, which is a South African cup with production cars running on permanent circuits.
  21. Atticvs

    Donnington and Silverstone add on

    Agreeed. I love the blind Craner Curves exit into the Old Hairpin and the fast-flowing nature of the National circuit in general.
  22. I did. :smile:  I'll post the list here later.
  23. Atticvs

    Grid Autosport 2?

    I agree about the handling. The only thing I'd refine in their handling model is that strange, kind of 'floaty' movement that whenever you turn a bit, it feels that it's not simply the front wheels changing direction, but the rears going in the opposite direction as well. It's very strange, it's almost as if - in terms of the physical model - the car would only have a single contact patch with the road, and that contact patch would be situated right in the middle of the car (viewed from above). Despite this, the actual turning abilities, when it's not just a simple bit, a minimal correction, but an actual turns, are next to none - it feels real without being too hard and too sim-like, but you can tell it's not your usual arcade either. So that's very very good.
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