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cmMikeRobson

Codemasters
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About cmMikeRobson

Gaming Setup

  • Platforms
    Steam
  • Peripherals
    Controller

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  1. cmMikeRobson

    DiRTy Gossip Thread

    Yep!
  2. cmMikeRobson

    Best R5 car

    208 best on tarmac I think. At least for me. We are talking a couple of seconds over a long stage though. R5's are very balanced. Also it has the proper audio in now I think. Sounds great when idling with exhaust pops.
  3. cmMikeRobson

    AI Times Are Completely Off

    Good morning. I've passed on a link to this thread to the relevant designers to investigate. Thank you
  4. cmMikeRobson

    DiRTy Gossip Thread

    Don't forget that WRC cars in the 00's were allowed electronic differentials. The Skoda has fully active, whilst the Citroen C4 has an electronic centre diff. R5 cars are not allowed electronic differentials and also no centre diff.
  5. cmMikeRobson

    Does tyre wear affect RX?

    Yes.
  6. cmMikeRobson

    FOV in Dirt Rally 2.0

    That is as intended so what I said was correct. I'll add feedback that having the value exposed may be of use to the player.
  7. cmMikeRobson

    FOV in Dirt Rally 2.0

    Sorry, seems I can't read my own work 😣 The range is 30 to 70. Default is 55. It would mean that the increments moving up are 3, but down is 5. Which is a little strange so I'll ask around as it's not quite how I intended.
  8. I will make a note of this on Monday. Thank you for the feedback.
  9. cmMikeRobson

    FOV in Dirt Rally 2.0

    It works as the website suggests. So both horizontal and vertical. You can change it on bumper, bonnet and head camera.
  10. cmMikeRobson

    FOV in Dirt Rally 2.0

    No problem. I have noted it that we should display what the value is to the player. Hopefully we can integrate this moving forward in service or future titles.
  11. cmMikeRobson

    FOV in Dirt Rally 2.0

    Default is 55. It moves in increments of 5. Going up to 70, or down to 35.
  12. The FoV is the same as it was in DiRT4. I'm sorry if the FoV is not to your personal preference but we have to cater for a wide variety of players and the sense of speed we feel is correct. If console performance allows us to in the future, we would of course look into adding the FoV for console users as well.
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