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Posts posted by cmMikeRobson
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Good morning.
I've passed on a link to this thread to the relevant designers to investigate.
Thank you
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1 hour ago, tbtstt said:No apology necessary!
As you say, the suspension (and drivetrain) of the R5's is much better: it's perfect proof of how quickly rally cars continue to develop.
Have the new cars gone live yet?Don't forget that WRC cars in the 00's were allowed electronic differentials. The Skoda has fully active, whilst the Citroen C4 has an electronic centre diff.
R5 cars are not allowed electronic differentials and also no centre diff.
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That is as intended so what I said was correct.
I'll add feedback that having the value exposed may be of use to the player.
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11 hours ago, A-M-A-R-85 said:@cmMikeRobson This can't be correct. There are 5 clicks to the left and 5 clicks to the right of the default/centre, so if the centre is 55 and the increments are in 5's, then the furthest left on the slider would be 30, and the furthest right on the slider would be 80. Please can you confirm the correct numbers. Many thanks.
Sorry, seems I can't read my own work 😣
The range is 30 to 70. Default is 55. It would mean that the increments moving up are 3, but down is 5. Which is a little strange so I'll ask around as it's not quite how I intended.
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12 minutes ago, Slim said:Good to hear. Can you confirm if it's horizontal or vertical and which camera views does it affect? Project Immersion site suggest codies use vFOV x2. Is that still the case? If so there is a good tool here Project Immersion to set a realistic FOV in game for your particular setup.
It works as the website suggests. So both horizontal and vertical.
You can change it on bumper, bonnet and head camera.
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No problem.
I have noted it that we should display what the value is to the player. Hopefully we can integrate this moving forward in service or future titles.
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Default is 55. It moves in increments of 5. Going up to 70, or down to 35.
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DiRTy Gossip about DIRT Rally Games
in DiRT Rally 2.0
Posted
Yep!