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Kafumanto

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3 New Car Smell

Gaming Setup

  • Platforms
    Playstation 4
    Steam
  • Peripherals
    Steering Wheel
  • Steering Wheel
    T300RS

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  1. Kafumanto

    Sim Racing Telemetry available for download

    Hi. Sector times are not manager as telemetry parameters, so there're not available there. You can see them only in the laps list. Where would you like them to appear? This is not supported at the moment. In the main screen, you can tap on the "gear" icon at top right. There you can select between Metric and Imperial units, but not mixing them.
  2. Kafumanto

    Sim Racing Telemetry available for download

    Hi. I really don't want this to escalate. I think to have answered all the questions you made in this thread about the features of the app (links to understand telemetry data, map colors, intermediate times, Median Absolute Deviation, etc.). For the data, I explained that we receive them from the game and I have the same information as you have about them; if you need more details, only Codemasters can help (e.g. "Suspensions height is that the level of suspension in the pit lane before going to the track? If not which one is it?"). Other notes ("will you be adding Career & GP/Championship", "will each game mode be added to separate information", "your app price should go down when the actual game price drops") are simply not questions about features of SRT so I don't have answers for them. If you need more details on what a specific button does in the app, I can share all my knowledge to help 🙂
  3. Kafumanto

    Sim Racing Telemetry available for download

    I'm sorry but I can't answer all your questions. A lot of them seems more about the game rather than SRT, but we are not part of Codemasters. For any question about the numeric data and fields, you should ask directly to Codemasters. Our app takes all the data they generate for your car and make them accessible, if you have specific questions on such numbers they are the only ones that can give you the right answers. I'm sorry 🙂 Here more information about the Median Absolute Deviation: https://en.wikipedia.org/wiki/Median_absolute_deviation
  4. Kafumanto

    Sim Racing Telemetry available for download

    Hi Drospy, not at the moment. In a future update we'll add a "sharing" feature that can be used also to address this use-case. Please note that purchases are not transferable, so you'll need separate licenses of SRT modules on both PC and mobile in this case.
  5. Kafumanto

    Sim Racing Telemetry available for download

    Yes, it allows you to sort the laps by total lap time or by single intermediate time (i.e. the time spent in a particular sector of a lap). Glad it is helping you 🙂
  6. Kafumanto

    Sim Racing Telemetry available for download

    The color represents the value of the parameter: blue for the minimum value in the lap, red for the maximum value in the lap. Other colors represent the intermediate values. You can inspect all the parameters of your car in every position in the map, including tyres pressure, temperature and a lot more. You can configure which parameters to analyze pressing the "hamburger" button at the top-right of the screen and selecting the wanted parameters (this works separately for each screen - charts, map, tabular and stats).
  7. Kafumanto

    Sim Racing Telemetry available for download

    The perfect lap doesn't exist 🙂 But for next releases we plan to add a sharing feature, so you could compare your telemetry with the ones of other players that want to share it. At the moment we are not planning to add an automatic assistant. It would be a very cool feature, but it's also a very complex system and we need other features before it 🙂 Not each year, but for every game you want to have "unlimited" access to. When a module is unlocked on a platform (e.g. F1 2019 for Android), you'll be able to use it as long as you want. Different games have usually different modules (so F1 2020 will likely be a different module to unlock).
  8. Kafumanto

    Sim Racing Telemetry available for download

    Hi Hygradeb, thanks a lot for all the nice feedbacks and suggestions! We'll analyze them. In particular the ones about the "comparison" feature in the map view. Representing the TDiff is something we though about in the past, but we had no time to implement. But it's in our todo list. What do you mean with "offline data reading/storage"? At the moment all recorded telemetries are stored on your device. In next updates we'll add the option to share such telemetries with other users and export them to CSV files for further analysis.
  9. Kafumanto

    Sim Racing Telemetry available for download

    Hi! Unfortunately we are not planning any instructional video, as telemetry is a complex topic and requires a personal study and understanding of car dynamics, i.e. the physics of the car handling. It's bound 100% to the parameters that you can read from telemetry. As soon as you'll understand the physics of the car and it's dynamics, you'll understand the telemetry data and how to change the setup accordingly. We have a sub-Reddit to discuss about telemetry in sim racing games: https://www.reddit.com/r/SimRacingTelemetry/ . At the moment is not very active but contains useful links and videos. Here some resources that helps working with telemetry: introduction to telemetry: https://scarbsf1.wordpress.com/2011/08/18/telemetry-and-data-analysis-introduction/ "How fast are you? The secrets of speed data interpretation": http://racingcardynamics.com/speed-data/ any online resource or book that explains the car dynamics. Here few books that will be useful: “Going Nowhere Fast In Assetto Corsa: Race Driving On A Simulator” (Amen Zwa), http://a.co/d/dQuhJIi “Tune to Win” (Carroll Smith), http://a.co/d/8RTKsDg To answer the other questions: SRT records only your own telemetry, not the one from other drivers (games usually don't share such data for evident reasons, and F1 games share only some information); what do you mean with "continuously loop"? The marker on the map is only controlled by the cursor below the map, that allows you to select a position on the track (as distance from the start of the lap).
  10. Kafumanto

    Sim Racing Telemetry available for download

    Right! Broadcasting is surely a simpler solution in this case. Nice finding 🙂 Glad you solved!!
  11. Kafumanto

    Sim Racing Telemetry available for download

    Hi! I think you are on the right direction. It's strange that your proxy server requires a different remote port for each different remote IP address; could you double check it? If SRT is running on it's own device (and so on with its own unique IP address), you should not have any issue at all (as the remote ports are relative to different devices). If this doesn't work, please try with another proxy server (e.g. "Codemasters Proxy Server" (http://www.eksimracing.com/cmps/). In general, the following is the "workaround" we suggest to use SRT together with other applications on the same PC (if other applications can change their listening port) [note that if SRT is running on a separate device, this is not needed as you can simply specify the IP address of such device]: --- Instructions below have been verified using "Codemasters Proxy Server" (http://www.eksimracing.com/cmps/), but likely they should work also for other similar tools (eg "SimHub Software"). At the moment SRT doesn't support the change of the listening UDP port on F1 games, so the trick is to configure both the game and the UDP relay server to use a non default port: configure the F1 game to send data to another port than 20777 (eg 20778); configure the UDP relay server (i.e. "Codemasters Proxy Server" or "SimHub Software") to receive data on the new configured port (e.g. 20778); configure other apps (eg "SLI Max Manager Pro") to receive data on new ports (e.g. 20779); configure the UDP relay server to forward data to the ports 20777 (used by SRT) and 20779 (used by the other app). ---
  12. Kafumanto

    Sim Racing Telemetry available for download

    Hi! Unfortunately for technical reasons (iOS and Android don't allow apps in background to receive UDP packets sent in broadcast mode) SRT must run in foreground on mobile devices, so it's not possible (in general) to have it run on background while using a dashboard app on the same device. This is instead supported on PC and Mac. For the above reason, changing the listening port was not a priority and so it's not supported at the moment (but we'll add this feature in a future release as it's useful on other platforms, like PC).
  13. Kafumanto

    Sim Racing Telemetry available for download

    Hi Voznik! unfortunately we don't have useful guides, in the past we partnered also with an eSports team to produce a serie of video tutorials about telemetry but it not worked well. In general anything about car physics and dynamics is helpful with telemetry. We created a sub-reddit where discuss the topic: https://www.reddit.com/r/SimRacingTelemetry/ . There are few users, but there are some useful links there.
  14. Kafumanto

    Sim Racing Telemetry available for download

    Thanks! It will be available in few weeks, we are finalizing a new feature that we would like to release together.
  15. Sim Racing Telemetry is officially available! To download it: PC/Mac: https://store.steampowered.com/app/845210/Sim_Racing_Telemetry/ iOS: https://itunes.apple.com/us/app/sim-racing-telemetry/id1288695792?ls=1&mt=8 Android: https://play.google.com/store/apps/details?id=com.unamedia.srt Homepage: https://www.simracingtelemetry.com [UPDATE 2019-09-28] Added support for F1 2019 (on PC, PS4, Xbox One). Added new "statistics" feature. [UPDATE 2018-08-30] Added support for F1 2018 (on PC, PS4, Xbox One) [UPDATE 2018-06-13] The PC/Mac version is available on Steam (https://store.steampowered.com/app/845210/Sim_Racing_Telemetry/). [UPDATE 2018-05-03] Added a Trial Mode: you can now use the app for free with any supported game. All the features are available. The only limitations are the available parameters and the number of storable sessions. Below a description of the current release with a couple of illustrative mages (please check the Notes section). It supports F1 2018, F1 2017 and F1 2016 on both PC and consoles (PS4, Xbox One). I would like to thank the members of this community that helped during the development, testing the app and suggesting features and enhancements. DESCRIPTION Sim Racing Telemetry is the essential tool for the sim racing eSports community to quickly acquire, analyze and review detailed telemetry data from any sim racing game. Telemetry is a key factor in eSports racing, allowing sim drivers to interpret data collected during a race or session and use them to properly tune their driving style and vehicle setup for optimum performance. SRT is the right tool to improve the in-game performance of any sim racer, as real telemetry tools do for real drivers. It’s an indispensable tool to study and plan the setups for time-attacks, qualifications and races. Sim Racing Telemetry records all available telemetry data and presents them on simple and intuitive interfaces: drivers can analyze data by looking at bare numbers, interactive charts or projected on a reconstructed track. Recorded sessions are also summarized with charts. SUPPORTED GAMES F1 2017 (PC, PS4, Xbox One); MotoGP 18 (PC, PS4, Xbox One); Project Cars 2 (on PC, PS4, Xbox One); F1 2017 (PC, PS4, Xbox One, macOS); Project Cars (PC, PS4, Xbox One); F1 2016 (PC, PS4, Xbox One, macOS). Support for other games is under active development. MAIN FEATURES access to all telemetry data produced by games; data recording can run continuously: SRT will automatically detect new game sessions; session view with per-lap information (positions, timings, tyre compound, pit-lane status, etc.) laps comparison: compare the telemetry of two laps. All parameters available. A “time difference” (TDiff) chart is shown to get evidence of faster/slower sections. interactive charts for all recorded parameters (select the parameters to plot, reorder them, zoom in/out, etc). interactive tracks with overlaid telemetry data: see telemetry data plotted over a reconstructed track, with the ability to overlay multiple parameters together. interactive track also supports laps comparison. support for: scalar and vector data; per-vehicle and per-wheel data; physical quantities (velocity, temperature, time, pressure, etc.); several units of measure and their conversions (radians/degrees, meters/kilometers, kpa/psi, etc); output in metric and imperial units. NOTES In-app purchases are required to activate the desired racing games support. To capture data, you must own a copy of the enabled games on a supported platform. This is not a dashboard app and no dashboard features are present. To record data, both your device and your PC/console must be connected to the same WiFi network. All product names, logos, registered trademarks and brands are property of their respective owners. All company, product and service names used are for identification purposes only. Use of these names, logos, and brands does not imply endorsement.
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