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Marshymaller

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  1. Marshymaller

    DiRTy Gossip

    Honestly that's more than just an aesthetic thing - it seems like the spotlamps give a bit more light, and sometimes even during the day you can have situations where the lighting isn't quite ideal. I usually have my lights constantly on ingame for that reason.
  2. Marshymaller

    Golden Days

    I want to clarify before I say anything that I really, honestly do like Dirt Rally 2.0 a lot. This isn't me saying that the devs messed up, or that people shouldn't buy the game because of the online-only content. My question is: why is it treated like an online-only career is an inevitable and necessary part of preventing cheating? It is if you make players build up their team before doing online challenges, but perhaps that itself is an unnecessary design decision - maybe the online challenges are better off being separate from the career! After all, the point of the challenges are to give you a chance to try a particularly difficult thing and see how you compare to other players, it's not really related to the career at all so why make it use the career mode's progress? If anything removing the progression from online challenges would make more sense than leaving it in, level playing fields are the realm of eSports and it's hard to convince people that you're a serious competitive game when someone who's put in the hours to have a better crew will be objectively better off than one without. So then the only reason for having an online career mode would be to protect stage times so that those can go on leaderboards, and... well, when we have both a dedicated time trial mode and an online challenge mode, does having a leaderboard in the career mode really matter that much? Even in the best case scenario, online time submission increases the time it takes for someone to move on to the next stage and making your career mode feel slick and smooth is really, really good. So I dunno. I think that an offline career would have been fine and it wouldn't have made the game worse, but it's also not the end of the world that it's there.
  3. Marshymaller

    DiRTy Gossip

    I actually think it very well could be the funky tarmac-ice/snow combo previously seen in Monte Carlo. I've seen footage of some rallies in the US being done during the winter, though I can't find the one I'm thinking of exactly right now.
  4. Marshymaller

    DiRTy Gossip

    I could be 100% off base here, but I get the feeling that they might finally decide to do mixed surface considering they're allowing for tire selection where that type of thing will really effect how your run goes. So, if that ends up being the case theoretically any of the locations could have tarmac!
  5. Marshymaller

    DiRTy Gossip

    His exceptionally well-written gossip will be missed, but the crux of it can be obtained by listening to opinions on particularly moderation-light forums some of which PRC's writer may lurk for fun. From what he said on his twitter, he just wants to do industry stuff now and being an angry outsider isn't as fun now that he sees what it's like on the inside.
  6. Marshymaller

    DiRTy Gossip

    I finally made the sequel to my infamous video where I successfully ruined a million newbies' tuning setups with way too much rear ARB and dropped at least one curse word per sentence. I figure this is a bit late since everyone here already knows how they like to tune their rally cars, but I'll pop it in here in case someone gets a giggle. https://www.youtube.com/watch?v=9x42GjMGMW8
  7. Marshymaller

    DiRTy Gossip

    It stinks that we won't see Toyotas in racing games because for some reason they keep pulling out. Apparently they feel that it's a 'bad investment' to put their cars into racing games because people are unlikely to buy their cars off of it, which is a silly reason until you realize that they're actually sort of right if all you care about is making as much profit as physically possible which is definitely what Toyota is about now.
  8. Marshymaller

    DiRTy Gossip

    I genuinely think minimalist, more stylistic 3d graphics are the next direction mid-budget games are going to go in just due to the sheer amount of budget necessary to go full realism. I'd love to see games that put tons of time into accurately simulating real life scenarios from a gameplay perspective but are okay with having a more simplistic visual style for the sake of ease of production and to allow for the creation of a lot more content. tl;dr low poly dirt rally 2 pls
  9. Marshymaller

    DiRTy Gossip

    The issue of games having flashy graphics but with a bland, lifeless artstyle often turning out to be mediocre is not something caused just by UE4 and Unity and so on. Back in the 360 era I was constantly looking out for games with the plastic sheen of a completely unedited Unreal 3 post processing set, because generally speaking that meant a game had little care put into it. The classic example I use is the Rainbow Six Vegas games - the assets are all AAA-grade, but even in a still screenshot you can tell how completely uninspired the game was. With asset stores and other methods to quickly pump out a title (which, by the way, have very little to do with engines being free), you can see plenty of games that have AAA-grade graphics but, at least in my experience, it's exceptionally easy to tell how uninspired they are without even touching them. Games with a more unique artstyle due to limited budget are often where I struggle, and that's been an issue since the beginning of indie gaming.
  10. Marshymaller

    DiRTy Gossip

    This is super offtopic, but I disagree massively with this type of statement. I understand where it's coming from, it's harder than ever to differentiate between a successful, well-designed indie title and a bargain bin trash heap but the existence of free to use engines has been a massive boon for the games industry. Back in the mid-late 2000s any game using Game Maker to make a 2d experience was looked down upon because, of course, most Game Maker games were trash made in 20 minutes by some teenager but with games like Hotline Miami and Undertale being produced, that stigma is at least partially gone. With 3d titles, Unity was and is seen as a sign of a game's lack of polish or quality but with every year more really amazing titles like Subnautica pop up and show that the engine isn't at fault for that, and with time UE4 will have the same. The reality is that free engines mean that people who would've never made or finished a game can now do so, and that means, yes, people who want to make a completely amateur cashgrab with little to no inspiration can make games but so can amazing artists and dev teams who otherwise would've never had the chance. The things that make it hard for a consumer to differentiate between the two is a lack of filtering and selection for distributors (steam's given up on moderating games released on their system) and the abuse of the early access model to get away with basically never finishing a game rather than having a very clear plan and release path and simply using early access to get funds earlier than one would otherwise and get immediate, widespread feedback on the game itself. These are the problems the industry faces, not the proliferation of tools to make games.
  11. Marshymaller

    DiRTy Gossip

    iRacing is having less success as of late. Originally, the draw was it was pretty much the only sim that made it easy to get into a full server with other people and race at a high level and also it was oval racing-oriented which meant that the NR03 guys could just move on up and have a really well-organized, well-designed experience. As they've expanded their game, some of the massive flaws in the system have become more obvious but having the playerbase where at any given night you can race in one of a dozen series still allows it to be extremely popular, but other games have started to be able to pull off many of the ideas iRacing originally had and so it's probably going to wane off over the next 5 years or so.
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