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323 Co-Driver

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  1. The value labelled 'F1(2019+)' should be usable as-is, no doubling necessary. The value labelled just 'F1' is for 2018 and earlier. Now that you mention it, I should really update it so the 2019+ value is just 'F1', and the <2018 one is something like 'F1( < 2018)'.
  2. Yes, I made it. Honestly, the F1 2019 values are based on reports from other users, who say the values need to be doubled compared to ’18 and prior, so if they are indeed incorrect, I apologise, but I have no means of verifying it myself since I don't own any of the F1 games. (maybe I'll pick one up at some point, so I can be sure) Honestly, what you're describing sounds about right for a 34° vertical FOV – it is indeed quite limiting, and you'll have a hard time seeing what's around you. It's merely accurate to what you'd get if you could only see out of a 50” diagonal frame sat on yo
  3. My calculator (the andyf.me one) shows -1.5 for the screen size and distance you mentioned here. As far as I know it's correct for F1 2019, as the values need doubling compared to 2018 and earlier. Did you uncheck the 'inches' box next to the distance slider? As for the 'unnaturally well forward in the cockpit', that's to be expected when you use a 'realistic' FOV with a single normal-size 16:9 screen. Imagine that screen on your car's dashboard - what you see through it should match what you'd see in a game, and as you'd expect, it's quite limiting. This makes me think I should add
  4. I'm not suggesting making people always go flying into the air when they leave the track, that would be ridiculous. I just want the edges of the road to be more realistic, meaning you can break your car or get it stuck if the scenery implies that's what would happen in real life. If it looks like nice smooth grass or something, feel free to cut or go wide as much as you can, since that's likely what real rally drivers would (and have) done. I think you're imagining something nobody actually wants. We want the game to be better, which in general means more realistic. The issue of c
  5. True, but imo a proper damage system is so important, it kind of needs to be in the next game. Moreover, it's a major part of real rallying, and the balance of risk vs reward currently tips too far away from 'risk' in the game as it is.
  6. Like I already said, it's not in the game now because the damage model is not punishing enough to make it work. All of my suggestions are predicated on there being a realistic damage model.
  7. I think you're overthinking it a bit. It doesn't need to be that complicated - if there's a proper damage model in place already, then just making the roadside extra bumpy, or extra gloopy/muddy/snowy, would be enough to discourage cuts, because of the risk of damaging the car or getting it stuck.
  8. On that note, would it be possible to reduce the size of those forum banners a bit? On my desktop they're so big you can't even see the actual main forum below them.
  9. Man, this imaginary Caer sounds way cooler than the real one @Mike Dee 😄
  10. It appears the era of DR2 will come to a close once the Flat Out DLC is out, and so we begin to think about the next game in the series. No, not DiRT 5 - that's a different subject entirely, and I hope Codemasters learned the lesson from DiRT 4 and don't try to cross the two streams again. Push D5 in the 'fun, more arcadey' direction, and build on that. No, this is about DiRT Rally 3! From chatting on the DiRTy Discord server the past year or so, a few common topics have emerged regarding the strengths and weaknesses of DiRT Rally 2, so I thought I'd post this list here, to be kept update
  11. Be nice if bottoming out actually had some consequences.
  12. Simpler explanation would be some weird bug causing it to crack for the wrong reasons, imo.
  13. It's a pretty good book if you want something to send you to sleep and have nightmares about billionaires destroying the planet.
  14. I appreciate your enthusiasm, but posting so many photos like that really just dilutes their impact and makes people more likely to skip past them. Pick the 1 or 2 really good ones, and you'll impress people more 🙂
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