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caerphoto

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189 Wheel Nut

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  1. I tried that in the Aston Martin and still only came third 😞
  2. caerphoto

    DiRT Rally 2.0: Share your Screenshots!

    Those rocks in Greece are lethal
  3. That's just the onboard camera being bad – notice the sky's also a weird cyan colour, too. Could also be that the car in the onboard has a slightly green-tinted windscreen. Either way, I wouldn't trust onboard videos like that to accurately represent colour, tonality or audio.
  4. caerphoto

    DiRTy Gossip

    Sure, but what I'm getting at is that over-abbreviating can sometimes be detrimental, and using slightly longer and more descriptive names helps maintainability. I'm not saying CM's devs are guilty of this, mind you – there could be very good reasons for only using 3 characters, and besides there's only ~60 cars so it doesn't matter much anyway; I expect it doesn't take long to learn/memorise what each one represents.
  5. caerphoto

    Tarmac Physics and FFB

    Yeah, I've found that having SAT set high (70 or so for my G29) feels great on tarmac. The problem is, that's way too high a value for loose surfaces, so I need to turn it back down to 35 or so for gravel.
  6. caerphoto

    DiRT Rally 2.0: Share your Screenshots!

    Poor Porche 😞
  7. caerphoto

    DiRTy Gossip

    I figured that, but why only 3 characters? Need to fit in a data structure or something?
  8. Half a second here, quarter of a second there, on every other corner; it eventually adds up.
  9. caerphoto

    DiRTy Gossip

    Out of interest, why do all (maybe?) the car .nefs have 3-letter names?
  10. Meaning the cuts shown above, which are within the reset boundaries, will not be penalised?
  11. caerphoto

    DiRTy Gossip

    Not really, it does actually seem to do tarmac better than DR2.
  12. This logic is flawed. It's like saying "if you can make a cake from eggs and flour, I think it's possible to make eggs and flour from a cake". Upgrading something is doable, downgrading is much more complicated.
  13. I don't think Codemasters intentionally led people to believe that, nor was it a lack of transparency. They weren't trying to hide anything; rather, it was a failture of communication. Hanlon's Razor, you know? I haven't agreed with a lot of the criticism levelled at Codemasters since DR2's release, but I absolutely do agree that they need to be better at communication. PJ is certainly helping there, but obviously he doesn't know everything, and can only tell us what the developers tell him, and what the higher-ups allow.
  14. caerphoto

    The DiRT Roadbook

    I'd suggest taking it even further. VR mode has a 'lock to horizon' option, and it'd be nice if pushing the Shake slider all the way to the right effectively replicated that option.
  15. caerphoto

    DiRTy Gossip

    Interestingly, that's 10hp and 350kg less than the regular road version. Must be some heavy sound dampening got taken out 😄
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