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0 New Car Smell
  1. Back up save files after every session. That's my mantra on everything these days.
  2. By 'increase' in laps times, I meant that AI times would gradually get slower
  3. If this is true, I don't understand how this is so hard to simulate - surely just a very gradual increase in lap times would give this impression
  4. New replay system. Please - no more swooping panning shots - TV feed style please!
  5. Gonna give it a go at Austin in a couple of weeks. With my 2015 career drive pretty much sorted, I can afford to 'experiment' in the last 3 races!
  6. Great post - this is indeed how you report - constructively critical in parts but credit where due in others... ...much better than "waaah, my game is broked, nothing works, non-specific winge, blub blub, my life isn't worth living and it's all Codies fault etc." You know the type...
  7. I actually think the mirrors (in 2012 and 13) are one of the best features - seeing a car darting about lining up a pass - I find that more immersive than watching some arrows moving around...
  8. Yeah, I can't bear those arrows - I use the mirrors instead, plus sound cues and situational awareness. Cockpit view all the way as well :)
  9. Just wondered how many of you guys raced without a HUD at all. How is it? Are you able to know gaps to other cars etc? I've never tried it. Just wondered how playable the game is like this?
  10. I've never used fast forward in qually, preferring to see out the whole session. I've always found it's errors by me that contribute to me losing places in the opening laps - the AI pace is fine. The difference between their pace in P3 and Q1 is what catches me out!
  11. "We need to catch up to the car in front" yeah, thanks for that. That's kinda like what racing is about!
  12. I remember during development of 2010, some of the interviews with Hood and Jeal eluding to their "love of F1". Where did that go?
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