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xSilverArrow

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  1. xSilverArrow

    F1 2014: Advanced Weather Model

    They also do it in iGP, it's a really good suggestion. Weather not temperature however, because temperature could maybe affect the tyre temperatures.
  2. Hey everyone, Wanted to talk about my idea for an advanced weather model for the upcoming F1 2014 game. Advanced Weather So, perhaps having a little computer on the left whilst your sitting in the cockpit, you can click on and see advanced weather. For example: Humidity levels, Wind Speeds and Directions, Chance of rain, e.t.c. Being a little optimistic, maybe even a weather radar showing where the rain is around the circuit. Humidity Levels Having Humidity levels (% as the measuring tool), affects how fast the track dries. For example, in Singapore the humidity levels are very high so if it were to stop raining, the track would dry very slowly, and the opposite for if the humidity levels are low. Sector by Sector WeatherIn F1 2014, I'd like to see a slightly bigger emphasise on the amount of water that is on per sector. In F1 2013, the amount of water on the circuit is generally the same all around the circuit. Having an almost dry sector 3, and wet sector 1 for instance - would spice up the strategy, having a debate on whether to put the dry or the wet tyre on. Circuit TemperaturesSo, in the practise session, maybe cooler temperatures in relation to the qualifying and race temperatures, and the circuit temperatures varying when the sun is out, or it's overcast - and that having an overall effect on the temperature on the tyres. For instance, Monaco Practise - the tyres don't get temperature in them. Also having a thermal camera just like in real life, would also be stepping up a notch on the replay cameras. That's all I can think of, if anyone comes up with any new ideas related to the weather, please tell me and I'll add it in. Thanks, xSilverArrow
  3. Personally, my four tracks to see would be: Adelaide, Old Hockenheim, Zandervoot and Magny Cours.Driving the 2000-2005 cars on those tracks would be awesome.
  4. xSilverArrow

    (PS3, X360) Vortex Racing Leagues

    It really is a fantastic league. :D
  5. xSilverArrow

    F1 2014: #1 Career Mode / Grand Prix Mode

    Thanks again to everyone's comments. Here's the updated list: More than 10 seasons for an enduring and entertaining career mode.A live driver market, where drivers are offered contracts at different teams per season.A stronger and more determined AI, later braking, defending the inside, holding it down the inside, giving you a squeeze down the inside, e.t.c.FP1, FP2 and Practice 3 on Saturdays.A more realistic air temperature and track temp, (e.g. Colder at FP1, due to the earlier time and warmer for FP2, Qualifying and the Race) which actually impacts track grip, and track evolution.More track evolution, e.g. going out on track first resulting in less grip, until the track rubbers in, in which case gets faster.A wide selection of R&D with videos explaining what it adds to the car, and development which could be seen on track.Formation Lap System, something similar to the safety car system where it disables you to overtake another car. (Burnouts slightly easier as you go to park car on grid).Safety car allows lapped cars ahead of you to go.Live weather, (Temp fixed to what it normally is and any snow would result in rain). Mode can be turned on and off.Safety car to come out a bit more often.More damage, e.g. taps on the wall, can result in a tyre falling off.Be able to do a pit stop in practice and qualifying if you have enough fuel to do another hot lap.Information Archive, showing winner, pole position time, and the race strategy from previous seasons.Wind, sometimes affecting the car in sessions, giving understeer and oversteer.Having a PR like F1 2010 Career Mode.Timed sector runs in practice, with R&D.Long run data in practice. (E.g. data mode on monitor on screen, which gives you info on times per sector and per lap).More accurate fuel, using litres rather than laps of fuel.
  6. xSilverArrow

    F1 2014: #1 Career Mode / Grand Prix Mode

    Thanks to everybody who contributed to this! :) Magic01, these ideas were created to inspire Codemasters to aspects of the game which need to be added, and with more space on Next Gen Consoles, I created this with the mindset that Codemasters can implement some of the ideas with extra space to add that extra feel. doyley101, that's an excellent idea about having the results of past season's race, pole position time, and race information for you to maybe use as a reference and a guide as to when you pitted last time, and make any changes accordingly. mjchaney96, I also agree that F1 2010 had some of the best ideas for career mode, through out all of Codemasters games. :)
  7. F1 2014: #1 Career Mode and Grand Prix Mode Career Mode Starting with the most key part of the game, the career mode. Many of the people who buy Codemasters games, tend to play Career Mode first which is why I think this part of the game should be the most enduring and challenging for drivers. Starting with some of the key points:More than 10 seasons for an enduring and entertaining career mode.A live driver market, where drivers are offered contracts at different teams per season.A stronger and more determined AI, later braking, defending the inside, holding it down the inside, giving you a squeeze down the inside, e.t.c.FP1, FP2 and Practice 3 on Saturdays.A more realistic air temperature and track temp, (e.g. Colder at FP1, due to the earlier time and warmer for FP2, Qualifying and the Race) which actually impacts track grip, and track evolution.More track evolution, e.g. going out on track first resulting in less grip, until the track rubbers in, in which case gets faster.A wide selection of R&D with videos explaining what it adds to the car, and development which could be seen on track.Formation Lap System, something similar to the safety car system where it disables you to overtake another car. (Burnouts slightly easier as you go to park car on grid).Safety car allows lapped cars ahead of you to go.Live weather, (Temp fixed to what it normally is and any snow would result in rain). Mode can be turned on and off.Safety car to come out a bit more often.More damage, e.g. taps on the wall, can result in a tyre falling off.Be able to do a pit stop in practice and qualifying if you have enough fuel to do another hot lap.Manage a team Manage a team, in co-operating in depth finances, choosing a team-mate, for each point you get, you earn $50,000, spend it on any developments you'd like and set how fast you want them, and the quality of them and much more! I think this would be a twist to the game, make the game more fun and long-lasting and much harder to get platinum! Grand Prix Mode Not many changes needed here but perhaps:3 and 5 lap races, 25%, 50% and 100% races.All of the things in-cooperated in the list above.These are the things I hope to see in F1 2014, for career mode and the GP Mode. I'll release another post on the Multiplayer sometime soon! If you think anything needs to be added, please tell me in the comments and I'll add it in. :) Thanks,xSilverArrow
  8. xSilverArrow

    Welcome Back to the Forums!

    Good to see the forums are back! Looking very good too! :)
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