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Kjell007

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  1. Kjell007

    DiRTy Gossip

    I remember CMR1 well, played the game a lot. Thanks for sharing, @sqdstr. 🙂 Codemasters had the official licenses back in late 90s, both for Colin McRae Rally 1 and Colin McRae Rally 2.0.
  2. Kjell007

    Daily M2 GT

    From what I understand, there is a bug in My team. The M2 has a turbo, in contrary to the other cars in the GT class. The problem is that the turbo is not available to fix. So when your turbo is damaged, it is not available to the crew for fixing nor replacing the part when it is broken or worn out. I don’t know if Codemasters are aware of the problem, though.
  3. Kjell007

    Tarmac Physics and FFB

    Interesting reading, and I have to agree, even though I use the stock DS4 on the PS4 and not a steeringwheel.
  4. Kjell007

    Fantastic game - some feedback and requests

    Some says there is too much sliding, and some says it is too twichy. My opinion the game should have more grip on loose surfaces.
  5. Kjell007

    Fantastic game - some feedback and requests

    Yes, I completely agree with this. I’ve pointed this out myself several times. The snow/ice handling in this game could definately be better.
  6. Kjell007

    Fantastic game - some feedback and requests

    Yep, Monte Carlo first. Just finished Greece. That Mitsubishi is one heck of a great car! 👍🏻 If you’re new to the game, I would give Spain another shot. I used one of the short stages in spain to win the trophy for coming 1st 10 times with no assists where you have to drive the car with manual gears. After doing that stage a couple of dozen times, it was the key to learn how the car (I used the same Mitsubishi) behave on asphalt. I promise you that if you feel good in Germany, you will find the groove in Spain as well. Just give it some time, and of course be a little careful with sixth gear. 😎
  7. Kjell007

    Fantastic game - some feedback and requests

    I can’t say I have experienced the veering off left/right on any of the asphalt rallies, though of course if I destabilize the car it will eventually end up in the woods. I drove the german rally right now in the Monthly challenge with the Mitsubishi Lancer Evo X in the NR4/R4-class using the cockpit view (the one with the wheel showing), soft tyre compound, no other changes in the setup of the car, all driving aids set to «Off», and everything else set to stock. I tried pushing as hard as I could, and I had a really good time. The car behaves extremely well, imho, and no unpleasant surprises. The same goes for Spain using the very same car. The only problem in Spain is that sometimes I push too hard, which causing veering off the track and into a rock, the trees or off a cliff. But that is as expected when pushing the top speed. I wish there will be another asphalt rally after season 4 is over, something with narrow windy roads like in Monte Carlo.
  8. Kjell007

    Fantastic game - some feedback and requests

    I guess you should read my post again, then you will know whether I use a wheel or not. 😉 Talking about the pivot etc, I really can’t tell since I don’t use chase camera, only the dashboard camera. So all my experience from both DR2.0 and Projec Cars 1 and 2 are from inside of the cars.
  9. Kjell007

    Fantastic game - some feedback and requests

    I’ve seen some criticising the taramac handling in DR2.0, but in my opinion it is the best handling there is as of now. I don’t think it is right to compare this game with titles that are simulating circut racing, simply because a racing car is a different beast than a rally car. A rally car is setup for ordinary roads, which can often be quite narrow and twitchy, unlike a racing circuit which is wide and made for speed. Project Cars 2 on the other hand, is a very good racing simulator, but quite wonky when it comes to RX. The same goes for Gran Turismo Sport, where driving on dirt just is an extremely bad experience. These are my opinion from a «rally purist» point of view, playing my games on the PS4 with the stock DS4 and with all driving assists set to off. Driving with a steeringwheel might be another experience, but as I said the taramac handling in the rally discipline in DR2.0 is the best there is right now in the rally genre. 😊👍🏻
  10. It would be great if the game could provide the following for AI adjustments for rally driving and RX (similar to how Project Cars 2 delivers): — Manual general adjustment for AI speed — Manual general adjustment for AI aggression In this way the player can tune in the AI suited for his/her liking in a better way than the difficulty setting provided as of today (v. 1.8.1). In ADDITION to this, i would like to be able to modify each CPU driver in the following aspects: — AI speed (0-100) — AI aggression (0-100) — The firstname — The surname — The nationality of the driver
  11. I’m aware of the camera effect, but my arcade comment is actually based on what you see in the game when looking through the chase cam which proves my concern: the game doesn’t encourage the driver to drive like a rally driver, it encourages the driver to drive like a maniac. And then people might say that rally IS driving like maniac, revealing that they really don’t understand what the rally sport really is about.
  12. Although I’ve played this game a lot, still playing, and it is one of my all time favourites, I think a game like this can barely be called a simulation since the game obviously doesn’t encourage realistic driving skills when using «realistic» settings: (1) No penalties for hazardous driving after finishing line (2) Only 4 seconds penalties when driving off road and into the bushes/trees/stones/ditch (3) Extreme short cuts causing no penalties, see the world series thread (4) CPU-players and AI way too fast in general (5) Also seeing some of the videos with Jon Amstrong and other extremely good drivers, I don’t think the car behaves realisticly and actually it looks sometimes like fast forward. With all these facts present, the game encourages arcade style racing, rather than cautious driving and developing proper rally driving skills.
  13. Absolutely, that’s not the problem. The problem is that you can drive like a maniac like it is Need for Speed or something, and I don’t think that is suitable for a game like Dirt Rally 2.0.
  14. So this is by design, then. If you drive through the finish area at full speed or do a clear hit on one of the officers, there will be no damage either. Not very realistic, if you ask me. So for the most authentic experience time control break should be set to on. I also think rhe penalties for going off road is way too low. Changing a tyre gives you 30 seconds addition to stage time, but getting a car out of the bushes or in a tree takes a lot more time than changing a tyre. The penalty should be at least 1 minute, and not 4 seconds as it is now. I wish the game would have encouraged more realistic driving skills.
  15. Kjell007

    Stage results during events

    @MaXyMsrpl, I totally agree with you. A very strange descission. 🤔 I would like to se both, AND I would also like to se what my personal best is on that particular stage. That would be helpful, imo.
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