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MrDeap

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0 New Car Smell

Gaming Setup

  • Platforms
    Steam
  • Peripherals
    Steering Wheel
  1. MrDeap

    Montee Driving tips?

    I've been looking at sim racing input for the most part. Kind of dumb in a way. In a nutshell you're dealing with videogame physic. So you have to use videogame engineering in mind in how to deal with tarmac time(how to tackle way off pace time). There's no such thing as balance & abuse similar rate in decrease or increase in velocity. In a curve, there's an entry phase & exit phase... So when you watch your replay, make sure you are decelerating during the whole entry phase & accelerating for the whole exit phase. Thus mean optimal cornering. It's best practice to be late on the accelerator for unwanted understeer. There's also braking. Toy don't have same pedal travel distance than the real thing, thus to compensate, holding the brake pressure longer & turn at the same time to sim trail brake(bomb diving). My most common complain in videogame physic is that the car just don't fully understeer until the front has 0 respond, so there's always a tiny bit of front respond regardless how hard you go at it. In big you use the front to corner & not the balance of the car, meaning you have the wheel pretty much cranked at the end of the exit phase for maximum efficiency.
  2. MrDeap

    DiRT Rally 2.0 Road Book - 20/03/19

    A lot is overbloated. Just a bit more powerful. In PC term they're still in the same tier. It's kind of the difference between a Nvidia 1070 & 1070Ti which is hardly that much different. Although the difference between the XBOX 360 & PS3 was massive, but yeah(360 almost twice more powerful or in a different tier)... Fanboys still blind regardless...
  3. MrDeap

    DiRTy Gossip

    It hurt to see that the real car always oversteer much more(more snappy) than the virtual version. Videogame physic is about walk in the park. 😀
  4. DR2.0 although with some up & down... Definitely more difficult than DR. Rallycross really do stand out(it make many well known sim feel like Mario Kart) & extremely fun to drive.
  5. Yeah, the default setup setting make no sense based on car spec. Bad stage time difference, I suppose being not at spec, is probably quite noticeable on tarmac. It's a nice way to throw new talent in garbage. The inertia seem & feel more realistic than many other videogame racing games out there, but the steering model seem forgiving & the experience with the gamepad is quite satisfying while it may not be to the same level with the steering wheel when compared to DiRT Rally. The GFX requirement seem high for PC or maybe it need some optimization. The preset choice doesn't seem to follow that much the popular PC setup.
  6. It is true & not really true, if it's in a videogame form. You can't feel the G in games, so you're more likely to insert too much input that you shouldn't do, thus resulting easy oversteer or heavy understeer. People who actually care to look at the telemetry over placebo value are right in a way about it should be hard to drive. In many simulator you can easily floor it & mash the brake while turning at the same time. What doesn't make sense is when oversteer is hard to catch or the car keep curving while understeering when carrying too much speed(it plow straight, it doesn't progressively turn less).
  7. Yeah, racing video game fan should stop using this term, because it is incredible misleading. Nowadays all racing games are some sort of sim. The term simulation doesn't mean realistic handling, but more about physic being calculated by math for various parts of the physic model(inertia of the mass, aero dynamic, tire flex, temp, engine temp, traction layout, suspension geometry, etc.). Even if all number, formula are deeply wrong, it is still called a sim in a nutshell. https://youtu.be/Xz8RRxYwrhg Obviously there will be model that hardly simulate anything that much relevant & have a more realistic driving model.
  8. MrDeap

    DiRTy Gossip

    I'm not as hardcore as I used to be seeing all the active posts...
  9. MrDeap

    DiRTy Gossip

    The front end design of Subaru that kind of look like Volvo is mainly to protect pedestrian for less harsh injury, It's a safety design. The front end get more plastic part & the hood is less likely be a cutting object.
  10. MrDeap

    DiRTy Gossip

    TeamVVV is actually capturing key factor that will make this game a masterpiece. On the first part you see a moment of total loss uncoverable control & have quite a realistic behavior. At first glance... The car seem to plow straight for a brief moment when driving over the limit which is quite realistic at 2:06. (in most sim, it's progressive which is just wrong) No clearing the corner being faster while understeering from the beginning to the end (having the steering still full locked at the end of the exit phase) Seriously I can't wait to try out. Everything seem so playful even with a fwd car.
  11. MrDeap

    DiRTy Gossip

    The natural frequency(ride frequency) seem similar if you play it at 0.25x speed during the whole race. The part that look different is during the take off. The suspension had no velocity to keep the nose up & got into neutral state once the car got traction. The suspension travel seem to be there.
  12. MrDeap

    DiRTy Gossip

    You probably mean this. I always thought with balance in mind, but I learned that you have to turn the steering before releasing the brake pressure, not do both in sync. During trail braking you have to retain that in mind when releasing the brake pressure to promote turn in.  No wonder why reducing the steering rotation resulted placebo in DiRT Rally. It's probably the very first thing I will test out in DiRT Rally 2.0.
  13. MrDeap

    DiRTy Gossip

    Are we getting a new game?? Probably not, according to everyone else, because of my theories they’ve cancelled the whole thing Yeah so much peeps got angry because it was showdown 2.
  14. MrDeap

    DiRTy Gossip

    I watched several WR inputs in slow motion from reputable source & I came with this conclusion.
  15. MrDeap

    DiRTy Gossip

    I've never seen such long delay from GRID or DiRT… Driver61 is a great resource for track racing, but yeah there are time where it fall apart when used on simultators.
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