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12 New Car Smell

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  1. I watched Nico Rosberg playing AC & F1 2020 by Codemasters. I watched some of his hotlaps. *Source taken from youtube search Bahrain GP using F1 2020 Rosberg did a low 1:27.0** Near WR time made by gamer, 1:24.** Istanbul Park Assetto Corsa Rosberg did a low 1:33.2** Near WR time made by gamer, 1:24.*** So in F1 2020, there's a difference of 3sec in lap time. As for AC, there's a whopping 9sec of difference. What struck me the most is how deep Nico Rosberg trail brake naturally to the apex in F1 2020. Although in AC, he doesn't seem to get the feel of the
  2. The only lesson I learned is that a lot of vocal simracers are narcissist. They claim setup doesn't matter, but it's the first thing they complain about Pcars 3. I especially like when they claim their racing game is better when it's actually arcade. In contrary to their belief with actual testing, you put no downforce, very high suspension travel(to makes the car roll), no arb, with max negative camber on their favorite game. The car doesn't even tip over. As soon as you want to discuss about arcade technique, you get roasted. Furthermore, no racing games ain't totally realisti
  3. Assist is there for simracers. Without assist, it's not anymore a simulation.
  4. The assist being faster is a simracing trend. Arcade genre never had them in the past, while simulator had those since it existed. Here a random example: GRID 2 that is know to be above than arcade, ? assist in that game. GRID Autosport that is highly praised by simracers. Use assist in that game Older game Ridge Racer series, no assist except... You have the simulation version that is R: Racing Evolution... guess what... It has assist available in it Mario Kart... No assist... Project Gotham Racing, no assist available in it Forza Motorsp
  5. Simulation is a joke. Always use console as an excuse. All those insert sim title, you hardly drive by feel.. you mostly insert magic number & you proceed to drive wrong. Racing in simracing is kind of dumb, unless you want to explore the engineering side of racing. it simulate everything very well, except driving.
  6. Where did you get your source, it's Codemasters decision? I live under a rock apparently based on many simracing source...
  7. Simulator mean a tool for real life usage. So depending how you use the game(exemple: esport conquest), it can be arcade. If you talk about physic, well as long as it kind of represent how it kind of feel like; track layout, braking point, cornering speed & lap time being kind of close to the real thing... well yeah it's a simulator in a way.
  8. Simracing are in fact just game. You basically just study the track layout & braking point. Trail braking is basically arcade in those & not quite a good representation in how you should. Also the type of racing line you should take is not the fastest way you do in the sim than what you would do in real life. What's great in a simulator is it reduce greatly reduce the learning curve, but it also suck, because you don't actually play with the car. Going for top time in that genre is kind of stupid in a nutshell, especially with certain types of cars. You can play being the eng
  9. This is from my experience, Arcade: may not always have assist as option traction control makes your car massively slower during acceleration, if available Going sideway may not automatically makes your cornering slower Do not always feature setup You can trailbrake into drift more slip angle car rotate from the center of the weight distribution You have to accelerate before or at the apex for pro laptime in most of the cases You drive by feel Broken technique & setup is required to pro laptime Cars have unrealist
  10. The technical jargon is about the same for this gen console & the nextgen consoles. Only processing power is better. The footage is rendered via engine, so you won't get all that fidelity in the picture quality. Although the difference in the end product will be minimal as usual. It will look more or less the same as GRID 2019 for the average joe.
  11. Just some rant... Because of the pandemic... There's should be a huge amount of professional beta tester available...
  12. I tried the game for about an hour... It still arcade, but handle nothing like the other GRID. The driving behavior is far more authentic than GRID Autosport & some handling behavior are more realistic than Assetto Corsa or other reputable simracing games while the rest is more exaggerated. When you steer over the limit or hard on the brake, the car actually do plow straight & you actually do need throttle control going out of a corner, etc. When you need to countersteer out of a corner from too much throttle, it snap hard like it should. I've read & watch video reviews a
  13. It hurt to see that the real car always oversteer much more(more snappy) than the virtual version. Videogame physic is about walk in the park. 😀
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