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12 New Car Smell

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  1. I watched Nico Rosberg playing AC & F1 2020 by Codemasters. I watched some of his hotlaps. *Source taken from youtube search Bahrain GP using F1 2020 Rosberg did a low 1:27.0** Near WR time made by gamer, 1:24.** Istanbul Park Assetto Corsa Rosberg did a low 1:33.2** Near WR time made by gamer, 1:24.*** So in F1 2020, there's a difference of 3sec in lap time. As for AC, there's a whopping 9sec of difference. What struck me the most is how deep Nico Rosberg trail brake naturally to the apex in F1 2020. Although in AC, he doesn't seem to get the feel of the
  2. Just some rant... Because of the pandemic... There's should be a huge amount of professional beta tester available...
  3. I tried the game for about an hour... It still arcade, but handle nothing like the other GRID. The driving behavior is far more authentic than GRID Autosport & some handling behavior are more realistic than Assetto Corsa or other reputable simracing games while the rest is more exaggerated. When you steer over the limit or hard on the brake, the car actually do plow straight & you actually do need throttle control going out of a corner, etc. When you need to countersteer out of a corner from too much throttle, it snap hard like it should. I've read & watch video reviews a
  4. It hurt to see that the real car always oversteer much more(more snappy) than the virtual version. Videogame physic is about walk in the park. 😀
  5. I'm not as hardcore as I used to be seeing all the active posts...
  6. The front end design of Subaru that kind of look like Volvo is mainly to protect pedestrian for less harsh injury, It's a safety design. The front end get more plastic part & the hood is less likely be a cutting object.
  7. TeamVVV is actually capturing key factor that will make this game a masterpiece. On the first part you see a moment of total loss uncoverable control & have quite a realistic behavior. At first glance... The car seem to plow straight for a brief moment when driving over the limit which is quite realistic at 2:06. (in most sim, it's progressive which is just wrong) No clearing the corner being faster while understeering from the beginning to the end (having the steering still full locked at the end of the exit phase) Seriously I can't wait to try out. Everything seem so playful even with
  8. The natural frequency(ride frequency) seem similar if you play it at 0.25x speed during the whole race. The part that look different is during the take off. The suspension had no velocity to keep the nose up & got into neutral state once the car got traction. The suspension travel seem to be there.
  9. You probably mean this. I always thought with balance in mind, but I learned that you have to turn the steering before releasing the brake pressure, not do both in sync. During trail braking you have to retain that in mind when releasing the brake pressure to promote turn in.  No wonder why reducing the steering rotation resulted placebo in DiRT Rally. It's probably the very first thing I will test out in DiRT Rally 2.0.
  10. Are we getting a new game?? Probably not, according to everyone else, because of my theories they’ve cancelled the whole thing Yeah so much peeps got angry because it was showdown 2.
  11. I watched several WR inputs in slow motion from reputable source & I came with this conclusion.
  12. I've never seen such long delay from GRID or DiRT… Driver61 is a great resource for track racing, but yeah there are time where it fall apart when used on simultators.
  13. Good reason to play games. :) https://www.youtube.com/watch?v=KZK6_oGLG1Y I like them realistic as possible.
  14. In the way they're progressing & how they build the series... They're doing pretty good. I didn't buy nor really tried Pcars 2, but they fixed many things wrong. You never know what may happen. Look at how Codemaster improved F1 2018.
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