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MrDeap

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Everything posted by MrDeap

  1. I had this issue once when I had a garbage HDMI cable(not delivering proper bandwidth). The audio will cut out if will get some sort of odd color like if a graphic card is overheating. Most HDMI cable will do their job just fine, but if you go too cheap, it may lead to that issue.
  2. MrDeap

    Montee Driving tips?

    I've been looking at sim racing input for the most part. Kind of dumb in a way. In a nutshell you're dealing with videogame physic. So you have to use videogame engineering in mind in how to deal with tarmac time(how to tackle way off pace time). There's no such thing as balance & abuse similar rate in decrease or increase in velocity. In a curve, there's an entry phase & exit phase... So when you watch your replay, make sure you are decelerating during the whole entry phase & accelerating for the whole exit phase. Thus mean optimal cornering. It's best practice to be late on the accelerator for unwanted understeer. There's also braking. Toy don't have same pedal travel distance than the real thing, thus to compensate, holding the brake pressure longer & turn at the same time to sim trail brake(bomb diving). My most common complain in videogame physic is that the car just don't fully understeer until the front has 0 respond, so there's always a tiny bit of front respond regardless how hard you go at it. In big you use the front to corner & not the balance of the car, meaning you have the wheel pretty much cranked at the end of the exit phase for maximum efficiency.
  3. MrDeap

    DiRT Rally 2.0 Road Book - 20/03/19

    A lot is overbloated. Just a bit more powerful. In PC term they're still in the same tier. It's kind of the difference between a Nvidia 1070 & 1070Ti which is hardly that much different. Although the difference between the XBOX 360 & PS3 was massive, but yeah(360 almost twice more powerful or in a different tier)... Fanboys still blind regardless...
  4. MrDeap

    DiRTy Gossip

    It hurt to see that the real car always oversteer much more(more snappy) than the virtual version. Videogame physic is about walk in the park. 😀
  5. DR2.0 although with some up & down... Definitely more difficult than DR. Rallycross really do stand out(it make many well known sim feel like Mario Kart) & extremely fun to drive.
  6. Yeah, the default setup setting make no sense based on car spec. Bad stage time difference, I suppose being not at spec, is probably quite noticeable on tarmac. It's a nice way to throw new talent in garbage. The inertia seem & feel more realistic than many other videogame racing games out there, but the steering model seem forgiving & the experience with the gamepad is quite satisfying while it may not be to the same level with the steering wheel when compared to DiRT Rally. The GFX requirement seem high for PC or maybe it need some optimization. The preset choice doesn't seem to follow that much the popular PC setup.
  7. Yeah, racing video game fan should stop using this term, because it is incredible misleading. Nowadays all racing games are some sort of sim. The term simulation doesn't mean realistic handling, but more about physic being calculated by math for various parts of the physic model(inertia of the mass, aero dynamic, tire flex, temp, engine temp, traction layout, suspension geometry, etc.). Even if all number, formula are deeply wrong, it is still called a sim in a nutshell. https://youtu.be/Xz8RRxYwrhg Obviously there will be model that hardly simulate anything that much relevant & have a more realistic driving model.
  8. It is true & not really true, if it's in a videogame form. You can't feel the G in games, so you're more likely to insert too much input that you shouldn't do, thus resulting easy oversteer or heavy understeer. People who actually care to look at the telemetry over placebo value are right in a way about it should be hard to drive. In many simulator you can easily floor it & mash the brake while turning at the same time. What doesn't make sense is when oversteer is hard to catch or the car keep curving while understeering when carrying too much speed(it plow straight, it doesn't progressively turn less).
  9. The one that is difficult to be consistent... The one that make a huge difference of time between the best & the average... The one who make you restart race over & over... So in the end, is it more sim or more arcade?
  10. Many different nose, but I bet the easiest one is the Caterham F1 Team
  11. What I would like to see is the game ABS being less effective. Too much players drive with ABS & the real sport don't use ABS. Kind of ruin the immersion especially when you want to be competitive online.
  12. MrDeap

    Hate reverse track

    You won't anymore as I finally made a video about how reverse track have similar line as it is in forward. Here how it look actually. http://youtu.be/snruEJHjr9A Not convinced enough here with heavy elevation & lot's of corners along with a difficult car to handle. http://youtu.be/9LJgESAuZSY It was notoriously long to encode the video, but I hope it will greatly help to figure how to perform better overall. You can also view the thread on steam forum how to catch that extra 2 sec. http://steamcommunity.com/app/255220/discussions/0/35220315606581648/
  13. Some player seem to have no problem to turn with this car. Is it the ABS/traction control that make this car faster around a corner or the wheel simply have an advantage especially with this car?
  14. http://youtu.be/zIts53Fzjbs http://youtu.be/T-KUCUyN5FQ I don't know maybe it's just me. Full race just below. https://www.youtube.com/watch?v=OopdAH5FQPE
  15. It's not impossible to make platinum, I just did it. It's just ridiculously hard. I don't think any sane skilled player would have bought this car with enough level to tune it to have an advantage. Done with a loaned car Grid Autosport Racenet Challenge Week 4 Endurance 787B Algarve 21,825m ~71,604ft http://youtu.be/4mxrGg_BN8U Seriously, I don't think it's even possible to get more than 20 meters over the platinum distance with the car loaned. Tuned I even doubt you can get 300meter out of it.
  16. Platinum on those 6 challenge. They aren't the fastest, but the proper lines are shown on those with the braking point & all... They're mostly done with the loaned cars. Challenge 1  4:22.128( loaned car) https://www.youtube.com/watch?v=jdi_Sx86ZLMChallenge 2  2:05.114(Bought no upgrade) https://www.youtube.com/watch?v=Fi4O_O5262U Challenge 3 53.013(Bought no upgrade) https://www.youtube.com/watch?v=xpcVFC6_gmc Challenge 4 1:52.170 (loaned) http://youtu.be/nBNWnDHJsgA Challenge 5 2:17.817 (loaned) https://www.youtube.com/watch?v=AwmjJCsgReE Challenge 6 10.731M~35206.7 feets (loaned) http://youtu.be/uFM4mbrPhc8 Picture on picture to see the braking point from the 3rd person view.
  17. I categorize myself as a slow driver especially in the city.  I go with the traffic flow mostly, but I don't close the gap if someone get off the lane. I keep my speed. From my years of experience of driving online & doing time attack... It's almost pointless to go faster than the speed limit, unless there's absolutely no one on the road. Each time I see someone accelerating fast & tailgating everyone, I bet he doesn't play racing games. The distance of 3 cars is equal to 0.3sec in my book. I thought myself that I would be aggressive when I got my driver license, but I'm far from it.
  18. MrDeap

    DiRTy Gossip

    I'm not as hardcore as I used to be seeing all the active posts...
  19. MrDeap

    DiRTy Gossip

    The front end design of Subaru that kind of look like Volvo is mainly to protect pedestrian for less harsh injury, It's a safety design. The front end get more plastic part & the hood is less likely be a cutting object.
  20. MrDeap

    DiRTy Gossip

    TeamVVV is actually capturing key factor that will make this game a masterpiece. On the first part you see a moment of total loss uncoverable control & have quite a realistic behavior. At first glance... The car seem to plow straight for a brief moment when driving over the limit which is quite realistic at 2:06. (in most sim, it's progressive which is just wrong) No clearing the corner being faster while understeering from the beginning to the end (having the steering still full locked at the end of the exit phase) Seriously I can't wait to try out. Everything seem so playful even with a fwd car.
  21. MrDeap

    DiRTy Gossip

    The natural frequency(ride frequency) seem similar if you play it at 0.25x speed during the whole race. The part that look different is during the take off. The suspension had no velocity to keep the nose up & got into neutral state once the car got traction. The suspension travel seem to be there.
  22. MrDeap

    DiRTy Gossip

    You probably mean this. I always thought with balance in mind, but I learned that you have to turn the steering before releasing the brake pressure, not do both in sync. During trail braking you have to retain that in mind when releasing the brake pressure to promote turn in.  No wonder why reducing the steering rotation resulted placebo in DiRT Rally. It's probably the very first thing I will test out in DiRT Rally 2.0.
  23. MrDeap

    DiRTy Gossip

    Are we getting a new game?? Probably not, according to everyone else, because of my theories they’ve cancelled the whole thing Yeah so much peeps got angry because it was showdown 2.
  24. MrDeap

    DiRTy Gossip

    I watched several WR inputs in slow motion from reputable source & I came with this conclusion.
  25. MrDeap

    DiRTy Gossip

    I've never seen such long delay from GRID or DiRT… Driver61 is a great resource for track racing, but yeah there are time where it fall apart when used on simultators.
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