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tharding67

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  1. tharding67

    Final DR2.0 thoughts

    Not that my opinion matters too terribly much, but now that Dirt Rally 2.0 is nearing the end of its support/content cycle, and with the GOTY edition coming out, here are my thoughts about the game having played since the beginning (pre-ordered for release). For reference, I am playing on Xbox One S with gamepad. Good: Content - With a good roster of cars and a nice mix of rallies, this game truly has a little bit of everything for rally fans. There are nice winding stages, there are quick, short blasts through the forest. I never really feel like I'm missing much if I want to just jump on and do a quick stage. I do miss the hill climb events from previous games, but I understand the licensing issues with say, Pikes Peak. Even though I'm not the biggest rallycross player, the rallycross action is fun and a nice change from constant rallying. The amount of DLC for this game has kept it fresh and it does make me want to come back and play more if I've stepped away from the game for a bit. Physics - The cars do feel very much alive, the best of any DiRT title in my opinion. You do have to think about how the car will react when placing it on the road, can't really just point and shoot. There is a good weight to the cars that makes you feel the movement. It might be even better if I had a sim rig, but for how I play, this game works well for me. Sounds - The game has some of the best car sounds and, in most cases, environment sounds from any racing game I've played. I love hearing the turbos whine and the exhaust pops, the sound of the tires fighting through the gravel. I recently purchased some decent gaming headphones, and that has really made me feel like I'm in the car with Phil Mills barking directions at me. Scenery - Some of the scenery on this game is absolutely stunning. There was a dusk race I did in Germany, with the sun setting behind the hot air balloon, that would've made any racing fan and photographer weep. Blasting through the trees of Poland, bouncing off the rev limiter, is a joy. The recent addition of Scotland makes me think of some of the roads I've driven in real life (here in Ohio) that are my favourite places to drive, nice and winding through fields and trees. Argentina, if I'm pushing right on the edge, makes me sit on the edge of my seat because I feel like I could fall down a mountain at any time. P.S. Good stuff: When the game is on point and really good, it is REALLY GOOD. I enjoy rallying on the game, and like I've said, the rallycross is fun to just fling cars around as well. Not so good: RAIN - The single, biggest gripe I have with this game is the rain/heavy rain. As someone who has played from initial release, there have been improvements made in the rain visuals which were much needed. That being said, just because the rain looks good, doesn't mean it needs to rain 95% of the time. For example, I do enjoy doing the rallycross events, but in my experience, apparently only rallycross events are held in the rain because the online events are ALMOST ALWAYS in the rain, and it's usually heavy rain. The new Scotland DLC, one of the first weekly events was 9 stages, of which 8 were some sort of rain. I'm sure it rains a lot in Scotland, but I live in Ohio and see enough rain, so PLEASE let the sunshine more in this game. Not every event has to be sunshine, it could be overcast or something, but PLEASE, in future titles, make the rain happen in say 5% of instances. Poland isn't much fun, in my opinion, when I'm going 100+ mph through a torrential downpour. If I'm racing in the hills of Spain, the rain shouldn't be falling all too frequently. I believe improvements have been made, but next title, make like every 5th event a rain event, not 95% of stages. Also, in free play, it'd be nice if we could get more weather options as it was in Dirt 4 or Dirt Rally. Just being in either dry or rain really doesn't give that much variety. DLC - I know this has been stated previously, but when paid DLC is mostly content that was in a previous iteration of the game, that really doesn't leave a good taste in your consumer's mouth. I love the 2000cc class. So why did I have to pay to have the cars that were in previous titles? Finland was a much welcome addition to the game, but having to pay for it just so I can say "Well, the physics have improved" doesn't really do much. I will say that the cost of the DLC is good, they did not break the bank by any means, but paying twice for something that is, for most intents and purposes, very similar to what it was before doesn't sit well with me. Monte Carlo is fun in DR2.0, definitely feels more realistic, but it also felt good in Dirt Rally.... Another thing with the DLC, is that if it is content carried over from a previous title, some of it just lost character from the previous game. I don't know if they've really done this in the Panzerplatte, but not having the downed plane and some of the other more "military" aspects of the location really kind of made it not as exciting. The DirtFish school is missing the container/parking lot obstacles from Dirt 4, and that really made it not as exciting. As much as I love driving across an empty parking lot, while that may be more accurate, it really lost the spirit from the previous iteration of the location. Inconsistent Pacenotes - Another fairly major gripe for me with this game is the quality of the pacenotes. I'm not a real rally driver, I've never done it in real life, but if Dirt Rally 2.0 Phil Mills was my real life co-driver, he would've got a gloved hand across his helmet. I'm sure my rally fans here would know when I refer to the rally drivers who yell at their co-driver when notes are wrong and/or the timing is off. That's how I feel with this game. I only have 90% confidence in the notes, and in rally, you need 110% confidence in the notes. I have the timing of the notes to almost the earliest, and it's not consistent. Sometimes it's three corners ahead. Sometimes I'm going through the hairpin when being told it's a 1-right. In Spain, it seems to me that there are "Don't cut" notes missing, through some of the quick winding parts, when there is a guardrail on the inside of the corner that I flip over from trying to cut. In my experience (and in Jon Armstrong's video about pace notes), the number of the corner USUALLY corresponds to the gear you can take it in. I don't feel confident in these pacenotes enough to really do that. There is a corner in Germany that used to be a "5-left, be brave" that, if I'm thinking of it correct, is a "2-left" in DR2.0, just because it is a slightly acute angle. Time is of the essence in rally, of course, and I did have to re-evaluate how I drive and adjusted my racing lines in some stages, but these notes just always seem a little off. I also miss the "acute hairpin," other "hairpin" calls, or even "square left/right" from previous titles, as the turns now seem to be more "1-left or 2-right". The hairpin calls seemed more accurate to me. Summary: This game is good. I spend a good chunk of my time playing Dirt Rally 2.0 The majority of what I do is rally racing, and there is a good amount of content to keep me preoccupied. But, for every good thing in this game, there is something that just holds it back from truly being a "game of the year" for me. Part of it is just a "been there, done that" from the previous title that might have been slightly changed, but not enough to make me want to pay for it again (although I did buy most of the DLC). Another part of it is the frustration brought on by constantly driving in less-than-ideal conditions (again, not that everything has to be sunshine and rainbows), but it is nice when you can just see out of the windscreen a blue sky. I know co-drivers are going to have different styles, but how things are in Dirt Rally 2.0 doesn't make me always feel confident in approaching the rally stage. Although I've learned how to drive a bit better, I should also be able to drive well because I have confidence in the calls in my ear. There's a lot of good stuff in this game, but now that the title is nearing completion, it's been a rough (I'll say it, DiRT-y) road to get here, and it's not quite the shining example of a great rally sim that it could be. Part of it is me, part of it is the limitations of my gaming system, part of it is just the game... Catch y'all in the leaderboards. :)
  2. saw this video on YouTube, and it made me remember an issue I have in the game. At about the 1:15-1:40 mark, right when you begin the right mountain section of the course, there’s the tree-lined field you go through. Every time I get there in the game, the frame rate drops horribly and screen tears to an almost unplayable experience, especially in the rain. I’m playing on an Xbox One S, so I know it has graphic limitations, but I don’t remember having the issue be so prominent in previous Dirt titles. Is this anything that can be addressed, apart from me getting a new machine?
  3. tharding67

    The Location Appreciation Thread

    I’ve previously started a thread, similar to this! I think there are some definite shining spots in some of the stages that make you feel like a true rally driver. 🙂
  4. tharding67

    Feeling a bit disenchanted...

    Couldn’t agree more! I still play daily, doing the challenges before I head off to work. Like you said, I love the game and when it goes right, it really goes right. There’s some shining moments in the game (sunset in Germany and looking over at the hot air balloon with the sun setting behind is one of the things I like to remember). There’s also some major head-scratching moments in the game that, to a player like me with no developer knowledge and a limited business knowledge, make me a little disappointed. The DirtFish location, for example, feels half-baked in this game. It was a fun playground in dirt 4. Now, I know DR2.0 is a sim-based game and it was a free location so I can’t complain much, but it lost the spirit it had in the last title. The two games are meant for different crowds, but if you’re going to put it in, it just needs some character like it had before. Thank you @CM_Ads for lending your ears and fixing the things that you can. I know it’s no easy task, creating a video game. But, you guys have done brilliant work before, and the teething stages of this one have seemed a bit longer lasting than before. But, you’re taking some good steps in the right direction.
  5. tharding67

    Feeling a bit disenchanted...

    So, I’ve been with DR2.0 since the beginning. I’ve seen the improvements that have been made throughout the game, I’ve seen the willingness to at least listen to us between Christina and @PJTierney when we’ve had our gripes about the game. But, I’m feeling pretty put out with Codemasters, I hate to say it. The continuing issues with DLC downloads is a bit of a joke. The first time it happens, sure, chalk it off to an error. But, when we’re almost done with season 2 content and Estering just today became available on my US Xbox, when I paid extra to have it the day of release via deluxe edition; I’ve lost my patience. Then, to top it off, as usual in my rallycross experience in this game, I can’t see the start lights in the cockpit so I have to rely on the spotter. Okay, sure, whatever, your vision is limited in car. THEN, when I am doing the daily RX challenge, I don’t get told that I have to take the joker next lap as it’s the last (no HUD to see lap counter) and get a time penalty for not taking it? The spotter NEVER SAID IT. Maybe it’s an audio bug with Estering, but COME ON. Speaking of audio bugs, the audio cut out is STILL present however many months after release. Doing the daily challenge with Group B RWD in Spain, and I get about 1/3 of the way into the stage and poof. Nothing. Just this game. Not any other game have I had this issue. For a game that’s been out for this long, I just don’t know how this has not been figured out yet. It’s frustrating, to say the least. Now that season 3 and 4 have been announced, I definitely am not willing to pay extra for a season pass or whatever, based on the experiences with DLC on this game. I’ll pay on a per-DLC basis instead, since that seems to be the way to actually play what you pay for. Another gripe is that yes, this DLC is probably 75% recycled content from Dirt Rally 1. Sure, it’s been updated. Yes, I am looking forward to tally Finland and Greece, the same as I’ve enjoyed the updated Monte Carlo, Sweden, Germany, etc. Having the classic subaru, Ford Focus 2001, those cars are my rally loves. But, really, I think I would’ve been more happy just paying for this content on an updated, improved upon, expanded Dirt Rally 1, then to pay extra for things I’ve already experienced just because it’s “updated” and then not have it work the majority of the time. There was a time that I would’ve pre-ordered the newest Grid game, the next F1 game, etc as soon as they become available. But, I’m sorry Codemasters, if this is the way loyal customers are going to be treated and this is the way you’re approaching business now, it’s going to take a bit more convincing than just some pretty screenshots to fork over my money willingly. Sorry for the long post! These thoughts have been brewing since the game’s release. 😕
  6. I don’t think I’d go so far as to say they are the most crooked developers. My definition of crooked would be those that charge an arm and a leg for basic DLC. We’ve also gotten most of the things they promised in the game (DLC content, new locations and cars, etc) but I do think CM needs to put some checks in place to make sure the DLC launch errors stop. I think I’ve had 2 of the 8 or so DLC packs that have come out download without a hitch: the Citroen/Skoda pack and the Group B RX cars. It seems like they fix the current issue but don’t dig in deeper to find out the underlying cause. But, I’ll tell ya, I do think peoples patience is wearing thin. What I think they need to do is push through this season 2 content, and before even MENTIONING the dates for season 3 content, get these issues and bugs sorted out and then try launching the first season 3 content. I think unless these bugs are sorted and the DLCs consistently load without issue, CM is going to have a hard time selling the season 3 and beyond content to us deluxe edition/season pass purchasers, and I think the game will really drop off fast (even faster than we’re already seeing).
  7. @PJTierney PJ, I give you credit for the patience and hard work you’re putting into stepping into Christina’s shoes, but man, something has got to change with DR2.0. This game has such a good skeleton and it’s beginning to really get fleshed out and progressing well, but this latest update seems like a real flop. I haven’t been on since the update due to work and other things, and I fire it up tonight, and I get the subjected content error. ***?!? I appreciate you guys working on a hot fix for this, but how did this happen in the first place? Who is signing off on these updates when every one that comes out has some sort of error just as before or there are new bugs? This is such a disappointment. I’ve been sticking with and sticking up for this game since the beginning, but it’s losing its way. I would really like to see this game succeed, but I’ll be honest, I’m losing faith. I know that doesn’t mean much in the grand scheme, but this game can go down as the best rally game on current consoles, or it can be known as a beautiful failure. Please have the guys focus on the BIG BUGS (sound cut outs, frame rate issues, RX cars should remain DiRTY if we want them, not washed) and truly take the best from DR1, the best from Dirt 4, and Make DiRT Great Again (the best iteration of that Make ____ Great Again in my opinion).
  8. No rewards for me today either. Did 4 or 5 of the rally events and a Group B rally cross and nothing. Nice. 😑😑
  9. tharding67

    DiRTy Gossip

    It’s not so much that, as I think there is inconsistency in the calls. In NZ, and as noted, in Germany, there are a couple of corners listed as “2s” that you hardly have to slow down for. Then, there will be corners marked as “4s” or even higher that you end up flying off the stage. I think the number can very closely correlate to the gear you’re in, but personally, I am struggling to feel as confident with Phil’s calls as I did with the ones in DR1. Both have pros and cons, of course.
  10. tharding67

    DiRTy Gossip

    I was poking fun at another topic on this forum, where the person mentions they weren’t sure why the game says “to titans” in the stage. I think they were new to the series so an honest mistake, but nonetheless, gave me quite a chuckle. I think, for me, the struggle I have with that corner is I remember it from DR1, and I don’t remember having as much trouble with it. I do think the off-camber, downhill aspect of it is a big part of why I’m struggling. I do feel pretty accomplished when I get the line right, but it’s a struggle at the moment.
  11. tharding67

    DiRTy Gossip

    DR2.0 is my biggest love/hate relationship right now. Last night, I wanted to do the weekly challenge with up to 2000cc cars in Germany before I missed it. I check my cars, and all of my cars are actually in pristine condition, no damage at all. Load up the first stage and lo and behold, my car magically has bodywork damage even before I start. 😐 okay, no biggie. The tires icon is lit up, showing that rain is the next stage, so I go with the wet tires and begin. Going through the stages, I have 2 of the 8 stages listed as daytime stages. Can we get more true daytime stages, please? The issue, though, is that there are some truly beautiful scenery in the sky when it’s cloudy and dusk or the sun is starting to go down. I caught myself looking over in the car at the clouds with the hot air balloon in the distance. Shortly thereafter, a deer runs across the stage. YES, please. Those kinds of details are awesome. What’s not awesome is the audio bug with Phil telling me “Finish, to stop” like 3 times in 2 seconds. Also, some of the calls are so questionable. There’s a 4 right in Germany that “titans” and almost every time, I fly off the stage, skid through the grass, and into one of the stones lining the stage. Other times, there’s a “2” corner that is hardly a kink worth slowing down for. The inconsistency between calls drives me nuts sometimes. Not as bad as Dirt 4s almost always late calls, but I don’t have the faith in Phil I did with Paul in DR1. And then, I couldn’t tune my car at services for whatever reason during the 8 stages, so the long gear ratios and understeer was something I battled throughout. There’s so many steps forward with this game from previous titles that it’s frustrating when the steps backward are such a stutter. Each big step forward seems to be accompanied by a tumble backwards a few steps. On another note, the Group B RX cars seem to be enjoyable. I found them in the “items to install” in my Xbox and then was able to do the daily challenge. The car felt good in the 5 minutes I did with it.
  12. This is a nitpicky thing and should be low priority CM (compared to audio bugs that are still present and rain graphics that you’re supposedly working on) but the crowd doesn’t seem to adjust with the weather like they used to. Just did the daily stage at Kreuzring (sp?) reverse in daytime, heavy rain, and the crowd was standing around in short sleeves and no marshals or anyone had hoods on, like seen in previous games. I live in NE Ohio, and I’m used to rain, and if it is raining buckets like it was in the stage just now, most people have at least some sort of protection.
  13. Waiting for the sound cut-out bug to be fixed got me like....in all seriousness, got 14th (at the time) on Xbox leaderboards with having gone 90% of the NZ stage without sound
  14. I agree with you, for the most part. There are calls, especially in the rallies that have been carried over from DR1, that make me long for the Dirt Rally 1 notes. One that comes to mind is the Monte Carlo stage where this is a hill going up on the inside of the corner, and there’s no “Don’t cut” or “keep out” note. If I didn’t know that corner from DR1, I think there’d be many a time where I’d keep in on the corner and easily flip my car. Or, one of the things I’ve mentioned a few times on this forum, is the lack of acute hairpins, hairpins, and open hairpins. Now, they seem to have numbers assigned to them more frequently, rather than a hairpin designation. There is a difference between a 2-right and a hairpin right. That might be a bit of a nit picky thing, but it does make a difference in the confidence I have taking a turn. I know that there will be constant changes as physics and co-driver tendencies change, but there definitely is a shift in approach for this game that didn’t necessarily apply in DR1.
  15. Same here in the States. 7am, and no option to install Germany to my Xbox. I can pay for it, though. The last two content updates haven’t gone through like they should.
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