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tharding67

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5 New Car Smell

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  1. tharding67

    Rwd more prone to rear breakaway

    I agree that the RWDs are more tricky with this game. Some of my old favourites from DR1, the Opels especially, I’ve struggled with. But, the Datsun 240Z is a real hoot to get sliding around. Especially in NZ, you can get that thing snaking through there and it’s a blast. It takes some throttle finesse, especially on a controller, but it’s really rewarding when you get it right. Keep playing with it, play with the toe and camber settings, and you’ll really start to enjoy them more.
  2. tharding67

    DiRTy Gossip Thread

    So, this isn’t a big deal, but I’m curious as to why the up to 2000ccs are listed before Group B 4WD and Group A in the car lists. The car list almost goes 60’s, 70’s, 80’s like before, natural progression of the improving technologies, but in this game, the up to 2000ccs are placed right after the RWD cars. They definitely weren’t where I expected them to be. Like I said, not a big deal and the up to 2000ccs will almost always be my favourite car class, but odd placement in the list on this game.
  3. tharding67

    Darkness and rain all the time

    I’ve posted my piece about the darkness in other threads on here, but doing my career and I’m in New England. Okay, nice fall scenery and so on. But, even in fall, a stage shouldn’t be night-time dark at 1651! If it’s this dark at 4:51pm, that’s winter time. Not fall. I mean, I live in Ohio so I don’t know how dark it gets further north, but it seems a bit exaggerated, for a fall/autumn rally, if it’s this dark by 5pm. Anyone in NE able to confirm?
  4. After having the game about a week, here are my thoughts. Pros: track selection is really strong - the bespoke stages have given me a good time and challenge. I have more confidence driving these stages then I ever did in Dirt 4. The design is good, and it really makes me feel like I’m there. Car selection is pretty good. A good chunk of regular favourites, but the addition of some fresh ones makes for some good variety. The DLC cars will be a welcome addition. It seems like there will be good choice. Car physics seem pretty strong. There definitely feels like more weight to the cars while driving along. You can feel the car sliding around in the gravel and feel it grab on the tarmac. I’m really enjoying driving the Datsun 240Z around NZ. The car snakes through and connects corners really well, and it’s just fun. Rallycross cars also feel pretty good. I’ve not done too much, but they respond well and it’s fun sliding them around a stage. A good improvement over the Dirt Rally 1 physics and a good build from Dirt 4. Sound is pretty good. I like hearing the car noises. The sequential gears whining in the WRX cars. The turbo whine in the Group B Audi Quattro. The co-driver calls also are fairly reliable. Haven’t had too many issues apart from a couple ones here and there. Definitely an improvement over Dirt 4’s calls. The road noise isn’t as good as previous titles, but I don’t pay too much attention to that so it’s not been a big issue to me Now to the cons: RAIN AND DARKNESS. This is the big one for me. Driving the stages in the career in almost constant rain and/or darkness is a real downfall to me. I love the stages during the day, but I’ve only had a couple of rallies during the day in career. If the DLC stages aren’t going to be included in the career, it’s going to wear very old, very quickly, running the same dreary, gloomy stages throughout the duration of my career. Also, if the headlights don’t get addressed, that’ll be a big disappointment if the stages must be run in the rain/darkness. The headlights are fine during the night, and I enjoy that you’ll see them flickering if they’re damaged. But, if you have a day stage and go under tree cover, good luck seeing the stage. Even during the day! Online career is a second big complaint of mine, but it hasn’t been entirely horrible. When it works, it’s not really noticeable. When I can’t access my career because of RaceNet not connecting, then it gets frustrating. The other games got through without having online career modes, I don’t see why this one couldn’t as well. Especially because what the online career mode was supposed to address, the cheating and the bots and so on, doesn’t appear to have worked. I’ve seen on here that it hasn’t seemed to gotten rid of that, and that makes it seem to me that it wasn’t really necessary. The graphics are a step in the wrong direction in my opinion. The cars look fuzzy on screen, in the service area and in car while driving. The stages are real hit or miss. Some points, during the day, they look great. When night or rain comes, which is frequent, the pixelation becomes pretty apparent. It’s definitely the least crisp and defined of the three most recent Dirt games. I’m just playing on a 4K TV and Xbox One S, but again, if the previous games are sharper, that’s a problem. The frame rate really also drops during rain stages in Argentina, at least, and that’s not been a problem in the previous games, as much as I recall. Driver animations are a bit of a distraction in this game. I get wanting the driver to show some excitement after a stage, but when he’s waving his arm like a lunatic after a stage is a bit unrealistic. I know drivers and co-drivers will sometimes shake hands after a stage, but I’ve never seen a driver wave to the crowd or fist bump or whatever the movement is supposed to be. It just looks like he’s afraid to touch the wheel after a stage and it’s really odd. Definitely not implemented very well Quick Conclusion Overall, I enjoy the game. I don’t regret getting it. I’m enjoying the driving, for the most part. I’m enjoying the stages, for the most part. I am a bit disappointed that some of the cars from previous games are being introduced as DLC. My favourite class is the open to 2000ccs class, and for them to be introduced two weeks later, in chunks, as a DLC pack is a bit of a letdown. Also, if the DLC stages aren’t going to be implemented in career, that’s a major downfall to me too. I don’t mind doing the same stages as Dirt Rally 1. I liked Germany and Monte Carlo and so on. But, to only be able to use them outside of my career and not have a proper variety in career is a bit of a bummer. It seems easy to me to implement, but I’m not a coder. I don’t know what it would take. Hopefully Codemasters can address some of these cons and improve on the Pros. I’ll keep coming back for more for sure then.
  5. Overall, the feel of the game is good. The menu layout is intuitive and easy to manuever around. It is a nice mix of the dirt rally menu and the dirt 4. The cars feel good driving along. Takes some getting used to, but I can get a nice flow going in the cars, in NZ and Australia and the New England courses. The tracks make more sense than they did in dirt 4, and they feel good. I’ve had issues with sliding off the stage in NZ at one of the hairpins and it is MY fault. It’s not a missed co-driver call. It’s not wonky physics. It’s me not braking enough and the cars weight carrying it off the edge (and down a ravine which takes a minute getting out). The cars feel great. The tracks feel really great and alive. There’s work to do and room for improvement in many respects, but I think there’s enough to keep me going for a while and I am looking forward to future additions and ongoing support from CM.
  6. tharding67

    Thanks CM, but...

    So, I received my 1mil in-game credits for being a deluxe edition customer, but ya know, codemasters, thanks for that, but that’s not what I wanted. I already told myself I’m not going to use those in-game credits if I don’t need to, because I want to earn my money in the game. What I really would’ve appreciated is if the online only career mode was either removed completely and the career was separate from the online events like in previous titles (if it ain’t broke, right...?) or if you guys had just been upfront about it from the beginning and players could know what to expect. I am thankful for the offline content on the game, and when the RaceNet works, the career and online events are fine. But, as has been pointed out, there are still cheaters in the system. I don’t think there’s ever going to be a way to fully combat that. So why not pleasing the people who have been supportive and have followed this game from the beginning, fixing a system that isn’t working, and THEN if you want to give us a little extra credits as a good-will gesture, then I might view things a little differently. The game is good overall, and I am fully hopeful and expectant that you guys will fix some of the minor graphical errors that are in the game, but hopefully the glaring issue of online careers can be properly addressed.
  7. tharding67

    DiRT Rally 2.0 - V1.1 - found a bug? Post it here!

    I’ve noticed a few things in the game that were odd. Not sure if anyone else posted yet, but: First, no rain effects really appear on the windshield. The wipers will be going and mud and stuff will accumulate on the sides, but nothing really appears ahead of me. The windshield wipers are either REALLY good or the rain effects haven’t quite been generated correctly Second, ongoing connectivity issues with RaceNet. Makes the career mode pretty frustrating. Enough said. Third, the audio went out completely near the end of one of my career races at NZ. Driving along and I heard a little pop, and no sound. No co-driver calls. The engine revving like crazy but I couldn’t hear it. Turned off and on my tv to make sure it wasn’t it, but the sound eventually comes back after I finished the stage. Fourth, graphics still a little subpar compared to the other titles. Interiors not quite sharp. Cars aren’t DiRTy after races like in previous titles. Kind of takes away from the overall immersion. Fifth, racing the H2 VW GTi in career, I’m listed as third in a stage, going against the Up to 2000cc class. Uhhh, I’m a good driver but I don’t think that’d really ever be possible. And unless I’m mistaken, the Up to 2000cc class isn’t even in the game yet.
  8. I had created my own topic before I saw this thread, so just copied and pasted my post below: The day has finally come! DR 2.0 is open on my Xbox and 5 minutes after waking up, I’m on! So, in the 15 minutes or so I was able to play while getting ready for work, my thoughts: GAMEPLAY Overall, very pleased with the overall menu setup. It is intuitional and fairly simple to navigate. It’s a little more fleshed out that DR1, but not quite so complex as Dirt 4. First thing I tried was a time trial at New Zealand with the Citroen C3 R5. One of the first minor gripes I have is you can’t see the full car in the car selection like you previously could. I wanted to see the different liveries, and you can kind of tell how it is, but with the camera being focused on the right front corner of the car, hard to tell how it really looks. I don’t need full Forzavista visuals, but being able to see more of a side profile of the car would be nice to fully see the design. Anyway! Onto the rally. Load times are fairly quick, and it gives you a nice visual of the track and conditions. When I get into the service area in time trial, I’m surprised I wasn’t able to shakedown. I kind of set up the car for what I thought a gravel surface should be, but no way to test. While driving, the C3 R5 seems to be a little geared toward understeer, even though I strengthened my rear differential to really push it through the gravel (again, could’ve tried this in a shakedown if it were there). The car felt good otherwise. It felt like it had proper weight. It felt like I was driving through a sandy gravel, which was nice. I also tried the Skoda Fabia R5 at Poland and it felt good, the switch between gravel and tarmac was noticeable. More playing necessary for further evaluation GAMEPLAY addendum Career mode is now directly linked with RaceNet, which doesn’t seem a wise choice so far. As evidenced below, if the RaceNet service is down, no career mode is available. The Historical “Rally Through the Ages” in free play is similar to a career mode, but I question why CM decided to do the career mode online only. Dirt Rally, Dirt 4, the F1 games all have separate career modes with online as a supplement to it. I hope this will be addressed in a patch so we can play career mode and do the online challenges separately like before. GRAPHICS Now, just playing on an Xbox One S, the graphics seemed a little bit lacking to me. The sponsor decals on the cars have all been fuzzy. You can still read and should understand what they say, but the picture never seems to come into focus. Also, the movement of the hands on the wheel looks a little jittery. To me, it seems a bit of a step back from Dirt Rally 1, and maybe on par or even slightly less than Dirt 4. I checked my graphics setting and the only option is brighteness. Hopefully, the frame rate and sharpness stabilizes over time. The interiors of the car also don’t seem as sharp as they have been before. The landscapes look good so far, but I’m not spending too much time looking at it while driving. Hopefully some of these picture quality issues are addressed in patches, and none of it will keep me from playing, but it does seem a bit of a step back from previous titles, at least on my older generation Xbox. AUDIO So far, no complaints for the audio. The cars are sounding good. Phil Mills is an enjoyable co-driver. The timing of the notes is definitely better on this, compared to Dirt 4, but I’m sure that has to do with the bespoke stages again. I’ve not had any calls come in late, and the only errors I have are my own fault. More playing will be needed to really focus on overall audio package. FINAL THOUGHTS Originally, I was a Dirt Rally snob, and didn’t really give Dirt 4 the credit it deserves. Going back to Dirt 4 and being a bit more open minded with it, and reading some of the suggestions others have had about its gameplay, I started to appreciate how the cars handle on there and really noticed the improvements in some areas Dirt 4 had over DR1. Dirt Rally 2.0 is a proper Dirt Rally successor, while also expanding on some of the work from dirt 4. The stages are starting off strong. The cars are feeling good so far. I need to delve a little more into it, but so far, I think it’s definitely an 8/10 with potential for higher once some day one bugs get squashed.
  9. tharding67

    Early First Impressions

    The day has finally come! DR 2.0 is open on my Xbox and 5 minutes after waking up, I’m on! So, in the 15 minutes or so I was able to play while getting ready for work, my thoughts: GAMEPLAY Overall, very pleased with the overall menu setup. It is intuitional and fairly simple to navigate. It’s a little more fleshed out that DR1, but not quite so complex as Dirt 4. First thing I tried was a time trial at New Zealand with the Citroen C3 R5. One of the first minor gripes I have is you can’t see the full car in the car selection like you previously could. I wanted to see the different liveries, and you can kind of tell how it is, but with the camera being focused on the right front corner of the car, hard to tell how it really looks. I don’t need full Forzavista visuals, but being able to see more of a side profile of the car would be nice to fully see the design. Anyway! Onto the rally. Load times are fairly quick, and it gives you a nice visual of the track and conditions. When I get into the service area in time trial, I’m surprised I wasn’t able to shakedown. I kind of set up the car for what I thought a gravel surface should be, but no way to test. While driving, the C3 R5 seems to be a little geared toward understeer, even though I strengthened my rear differential to really push it through the gravel (again, could’ve tried this in a shakedown if it were there). The car felt good otherwise. It felt like it had proper weight. It felt like I was driving through a sandy gravel, which was nice. I also tried the Skoda Fabia R5 at Poland and it felt good, the switch between gravel and tarmac was noticeable. More playing necessary for further evaluation GAMEPLAY addendum Career mode is now directly linked with RaceNet, which doesn’t seem a wise choice so far. As evidenced below, if the RaceNet service is down, no career mode is available. The Historical “Rally Through the Ages” in free play is similar to a career mode, but I question why CM decided to do the career mode online only. Dirt Rally, Dirt 4, the F1 games all have separate career modes with online as a supplement to it. I hope this will be addressed in a patch so we can play career mode and do the online challenges separately like before. GRAPHICS Now, just playing on an Xbox One S, the graphics seemed a little bit lacking to me. The sponsor decals on the cars have all been fuzzy. You can still read and should understand what they say, but the picture never seems to come into focus. Also, the movement of the hands on the wheel looks a little jittery. To me, it seems a bit of a step back from Dirt Rally 1, and maybe on par or even slightly less than Dirt 4. I checked my graphics setting and the only option is brighteness. Hopefully, the frame rate and sharpness stabilizes over time. The interiors of the car also don’t seem as sharp as they have been before. The landscapes look good so far, but I’m not spending too much time looking at it while driving. Hopefully some of these picture quality issues are addressed in patches, and none of it will keep me from playing, but it does seem a bit of a step back from previous titles, at least on my older generation Xbox. AUDIO So far, no complaints for the audio. The cars are sounding good. Phil Mills is an enjoyable co-driver. The timing of the notes is definitely better on this, compared to Dirt 4, but I’m sure that has to do with the bespoke stages again. I’ve not had any calls come in late, and the only errors I have are my own fault. More playing will be needed to really focus on overall audio package. FINAL THOUGHTS Originally, I was a Dirt Rally snob, and didn’t really give Dirt 4 the credit it deserves. Going back to Dirt 4 and being a bit more open minded with it, and reading some of the suggestions others have had about its gameplay, I started to appreciate how the cars handle on there and really noticed the improvements in some areas Dirt 4 had over DR1. Dirt Rally 2.0 is a proper Dirt Rally successor, while also expanding on some of the work from dirt 4. The stages are starting off strong. The cars are feeling good so far. I need to delve a little more into it, but so far, I think it’s definitely an 8/10 with potential for higher once some day one bugs get squashed.
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