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tharding67

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Everything posted by tharding67

  1. tharding67

    GET RID OF THE GARBAGE RAIN GRAPHICS

    I was running the group A daily too, and I’m pretty disappointed with the constant night and rain combos. I had a GREAT handling Mitsubishi and was looking forward to the stage, and I terminal damaged about a minute in because Phil said to keep in on a turn and I did, and guess what? A massive rock I couldn’t see because of heavy rain and night conditions that look terrible. I’ve seen it said elsewhere, either in this thread or one of the others, but the night and rain, or at least the rain stages need to be stopped completely until something is fixed. It is not fun trying to rally in this current state.
  2. tharding67

    DiRTy Gossip about DIRT Rally Games

    I’ve created a new technique in rallying. Lovingly referred to as the Polish Tumbler. It may take some time to master this technique, but a fine example of it is shown below. The Polish sky is also pretty spectacular. 3EA17468-D991-423E-8B18-A1796441F1A8.MOV
  3. tharding67

    DiRT Rally 2.0 - Share your Videos!

    Big moment for me on the “Promo” Group A event today in Monaco. Had a snow/ice clearing patch of asphalt right at the braking point and about binned it into the wall. Not sure how I got away with this! Video quality isn’t great as it’s an iPhone recording of an Xbox One S (with gamepad controls). 004144D4-83E4-4B20-BBF2-E01235318780.MOV
  4. tharding67

    The unexpected moments stopped?

    I had some wrecked cars appear in my career rallies the last few days, so I’d say they’re still in. I actually had an “Oh poo!” moment when one was stopped at a square right junction and I locked up and hit it with my driver side. The wrecked cars are still appearing, the drones and birdsI’ve not really seen, though. I may be tunnel-visioned on the track though. 🙂
  5. tharding67

    DiRTy Gossip about DIRT Rally Games

    So, this isn’t a big deal, but I’m curious as to why the up to 2000ccs are listed before Group B 4WD and Group A in the car lists. The car list almost goes 60’s, 70’s, 80’s like before, natural progression of the improving technologies, but in this game, the up to 2000ccs are placed right after the RWD cars. They definitely weren’t where I expected them to be. Like I said, not a big deal and the up to 2000ccs will almost always be my favourite car class, but odd placement in the list on this game.
  6. tharding67

    DiRTy Gossip about DIRT Rally Games

    I agree with you, each spot does have their own special qualities. I like the technicality of Argentina, especially when you go over the narrow bridges. That always gets my pulse up a bit when I squeeze my way through just right. Poland has the tight little village sectors with the tight hairpins and chicanes that I really enjoy as well. Just getting those sectors right feels really good. But, overall, I agree NZ is probably my favourite. Getting a RWD car snaking its way through the hills is fun. There’s a nice mix of open, flowing hills and narrow areas that keeps you on your toes throughout the stage. If I could only see some of it a bit better (wink wink CM), that would probably be my favourite of the Dirt Rally locations. I cant say much about the new RX tracks as the only new one I’ve really spent much time on is Mettet, but that one is pretty fun and the cars are feeling good, too. Once I get tired of rally, which might not be for a while, the rallycross seems to be a good step up from DR1 and Dirt 4.
  7. tharding67

    DiRTy Gossip about DIRT Rally Games

    There was not really that much wrong with the system itself, it was more down to two main issues that merged: 1. Far too few tiles. When you saw the exact same tile 5-6 times on a stage, sometimes repeated with just a few seconds between them, they broke immersion. Also, most stages just felt like the same stage all over again.  2. Many tiles were blandly designed, or too big. Some tiles had great design, but many of them were a bit boring. Some tiles were so easily recognizable and big that you remembered them by heart after just a few runs. Issue 1 really is the main kicker. With a lot more tiles some blandness would've been accepted, but with the tile repeat it just got... boring. The two long stages per setting in DR feel much more diverse than the "infinite" tile repeats of Your Stage. A better Your Stage would be many more smaller tiles that combined into more organic roads, combined with bigger "accent" tiles that weren't repeated as often. The 2 issues you note above are really my issue with Your Stage. In theory, the technology is great. But, the execution was, and still is, lacking. I've created some cool stages on Your Stage that I really enjoy, but overall, I was left unimpressed. There's the little town you drive through in Spain, and I LOVE hitting that part and going through the twisting roads and nailing the hairpin and 90* turns through there. There are some parts of Your Stage that were created beautifully. In Spain, there's a sequence that probably 85% of the time is right 5, to left 4 tightens to 3, hairpin right. While I enjoy that sequence, I can almost name that sequence off the top of my head because that is how it appears most of the time. When I did a weekly event last week in Michigan, I saw the same left 4 with the green billboard on the inside in almost every stage. That is where the system is lacking. There are great parts, but there are too few great parts without enough in between to make them enjoyable. I've seen this posted elsewhere here that in Dirt Rally, you really felt like you drove a part of the country and ended up somewhere else. In Dirt 4, I feel like I end up at the same place I started and don't get the same sense of distance and unique geography from DR. I know Dirt 4 is not supposed to be DR, but I've mentioned elsewhere, that's how some of the marketing was approached so I started the game with that anticipation.
  8. tharding67

    DiRTy Gossip about DIRT Rally Games

    "Talk about narcissistic self aggrandisement..." While I admire and applaud you for having the fortune and ability to rally in real life and drive whatever you want from a young age, that does not apply to everyone. Some of us have to do with a game. Dirt Rally has been lauded as a great rally game. Unforgiving and challenging, yes, but a lot of people like the fact that it provides such a challenge without relying on the safety net of flashbacks. Sometimes in life, as you point out, things go wrong and there are consequences. That should happen in a game as well. Is it frustrating? Certainly. Is it rewarding when you get a perfect or near-perfect run without having to go back 10 seconds to fix something? Especially so. While it's obvious that we have different tastes in what makes an extremely good game vs. an appalling one, I think it's silly to say that Dirt Rally is flawed because it's challenging and you aren't allowed to rewind, and therefore cannot be fun.
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