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stephensmattlee

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  • Gamertags
    PS4 - stephensmattlee

Gaming Setup

  • Platforms
    Playstation 4
    Nintendo Switch
    iOS
    MacOS
  • Peripherals
    Controller
    Steering Wheel
  • Steering Wheel
    Logitech G29

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  1. stephensmattlee

    Team Performance for ‘F1 2020’

    Yesterday it was confirmed that F1 2020 will feature all 22 tracks as this years official calendar originally had planned. Perhaps once the season finally gets underway Codemasters could possibly patch the game to represent the calendar we end up seeing as an alternative option for the game. Considering work on the game originally begun long before the current situation unfolded around the world I think it makes sense for them to release the game as they intended it to be. The main problem I feel Codemasters are faced with is trying to predict the performance of the teams without any real data or indication of how the teams will actually perform, with the exception of pre-season testing, which again doesn’t give a clear indication. If they were to go by pre-season testing then the lineup would most probably be... 1. Mercedes 2. Red Bull 3. Ferrari 4. Racing Point 5. Renault 6. McLaren 7. AlphaTauri 8. Alfa Romeo 9. Haas 10. Williams Note these aren’t my predictions, but Formula 1’s own predictions just prior to the Australian GP cancellation, as posted here... https://amp.formula1.com/en/latest/article.power-rankings-from-10-to-1-where-do-the-teams-stand-ahead-of-australia.3NhOSQN07l1E1b90evIyo5.html Would you be happy for the game to reflect this or would you prefer any alternatives, such as using the team’s performances from the end of the 2019 season until more performance data becomes available?
  2. stephensmattlee

    F1 2020 Informations

    I asked Paul Jeal on Twitter last week if there was any news on F1 2020 and he replied “Should be confirmed fairly soon. Trying to get the info out as soon as we can.” About the only news I’ve heard so far but assuming that as Codemasters have had to model 2 completely new tracks for this season (which have also only recently been finished building for the new F1 season) probably means a lot of work for the developers to have to model so not expecting the new game to be released quite as early as last year but I’d love to be proved wrong. I’m sure we’ll hear some news in the coming weeks. Last year F1 2019 was announced at the end of March but prior years were announced in May so would expect to hear something within that time frame if history is anything to go by 👍
  3. stephensmattlee

    F1 2019 not working on PS4 CM please read

    Sounds like a defective disc. I remember preordering F1 2017 and when it turned up on release day I stuck it in the PS4 and had a corrupted disc that it couldn’t read. Ended up returning it and just buying it from a local store the next morning and had no issues with the second copy. only things I could suggest is deleting and reinstalling (pretty sure it keeps your save data) or possibly do a database rebuild on your PS4 which will fix any corrupted data. Hope that helps
  4. stephensmattlee

    F1 2020 WISH LIST.

    Personally think they should incorporate pre-season testing in the game and have you do a short session at Barcelona where you can do a “quali mode simulation” similar to in the practice sessions of a race weekend but have the game take your best lap and automatically suggest a difficulty setting based on that best lap time. Of course also allow the player to tweak the setting themselves too but have it as a way of automatically suggesting a difficulty setting prior to starting the season in Australia. another use you could do with incorporating pre-season testing would be to discover what the cars weakest aspects are before you start investing R&D points. ie based on your lap runs you could have the R&D guy come back to you with a report that identifies which parts need work such as Chassis or Reliability etc.
  5. stephensmattlee

    F1 2019 dlc ideas

    I suggested something similar on twitter a few months back and said I’d love to see the F2 drivers be able to transfer into F1 as you progress through the seasons in career mode to add more variety to the game
  6. stephensmattlee

    Would you like the F3?

    Personally would love to see F3 in the game for a real career progression but of course allow users to select what discipline to start with for their career. Do agree that F1 should always be the main focus though and provide the best experience. Really like the F2 car addition so certainly wouldn’t turn down having more content.
  7. stephensmattlee

    Please stop driver transfer in career mode

    From the sounds of it the driver transfers do need to be dialled back a little, definitely so they mostly only occur at the end of a season. Maybe have just one low tier team transfer mid season but definitely not the bigger teams. Would also love to see some more of the F2 drivers transfer into F1 as you progress through the seasons to shake up the lineup and add more variety too
  8. stephensmattlee

    G29 - game not playable

    Been having a play around with some settings using the Logitech G29 on PS4 with the game. Got it feeling really good for me personally and definitely comparable to how the game felt last year at the very least. Here are my current settings. I used David Greco’s recommendations as a starting point and then tweaked a few options to taste... Calibration: (All default 0 with the exception of two options...) Throttle Linearity - 20 (David Greco suggested this I believe to soften the initial input on the throttle a little) Brake Saturation - 5 (This is because I’m using the default G29 brake pedal with the rubber still installed and wanted the pedal to feel a little more responsive to input) Vibration & Force Feedback: Vibration & Force Feedback Strength - 50 On Track Effects - 30 Rumble Strip Effects - 40 Off Track Effects - 30 Wheel Damper - 5 Understeer Enhance - Off Maximum Wheel Rotation - 360 (David did suggest upping to 400 if the steering feels too sensitive on some tracks) I really hope these settings manage to help some that are struggling to find a good base setup on the Logitech G29 👍
  9. Apologies, not sure if there’s any confirmation this has been acknowledged at all? @Faya Many thanks
  10. stephensmattlee

    Silly mid-season driver transfers..

    Whilst it’s amazing that driver transfers are now in the games it does sound like it needs dialling back a touch. Personally think there should be a limit to 1 or 2 very low ranked drivers able to do a mid season switch, with maybe another 1 or 2 drivers from mid teams at the end of a season, ...but the main top 3 teams should be limited to switch teams after 2 or 3 seasons minimum.
  11. stephensmattlee

    F2 is really sublime

    Couldn’t agree more. The F2 cars in the game are really great. Such a blast to drive, challenging but so rewarding when you get in the rhythm of their handling quirks compared to the F1 cars. Absolutely agree on the engine sounds as well, the audio team absolutely nailed it on these. I’m kind of similar. I’ve started both the main F1 career mode and also doing a separate F2 Championship concurrently alongside. I really hope they can implement the ability for us to use our own custom AI characters in F2 later down the line. I get why they wanted to keep the main career mode focussed on F1 but would love to have a separate career mode for F2 too.
  12. stephensmattlee

    F2 driver transfers to F1

    Want to help clear things up but Paul Jeal replied to a question on Twitter where I asked about the transfers and he said at this moment in time the other F2 drivers don’t transfer into the main career mode, only the two rival characters and the real drivers that did this year. He did say it was something they could possibly add in the future but for now it’s just the main F1 drivers that change around the teams as you progress through the career mode.
  13. Apologies if this had already been reported. I know it’s not a major issue but something that’s bothered me quite a lot the last few games has been the animation as the car drives out of the garage and down the pit lane. I think at the very least from F1 2016 onwards this part of the animation has always looked very odd and unnatural. Now with the final version of the game out in the wild, and I’m sure is apparent on all versions of the game and not just PS4, the steering wheel animation doesn’t seem to work at all as the hands hold the wheel dead-straight and yet the car turns to join the pitlane after exiting the garage after selecting the “drive out” option. Being someone that plays the game almost exclusively in cockpit cam it’s more noticeable than from other views. As I’ve said I know it’s only a minor nitpick and not necessarily game breaking but I think it’s definitely something that could be tweaked with upcoming patches. Another minor graphical bug I’ve seen is also when you click to “drive out” of the pits to start a flying lap and the gear of the car seems to fade/transition from neutral to first gear instead of just cutting straight to the gear. Overall Im really enjoying the game and despite a few concerns prior to release I can say that it’s a solid upgrade to F1 2018 and the F2 cars are so much fun (yet quite difficult) to drive. Many thanks.
  14. stephensmattlee

    Lando Norris opinions on the game

    I would love to see Codemasters take the games in a more “sim” direction but I guess we have to remember that with the games they have to try and make the games as accessible as they can to everybody. Not everyone has a hardcore rig with a top of the line wheel and pedal setup so they have to always keep in mind that there will be a lot of newcomers to the games that will just be starting off with a controller and probably be using the assists and racing line. Just a thought but maybe one day instead of a a Standard Edition and Deluxe Edition maybe they could do a Standard Edition and a “Pro” Edition of the game which is effectively the same content-wise but instead with a different handling model that would allow them the freedom to make a much more ‘sim’-focussed experience for the players that have the setups for it. I guess for the time being however they are limited by having to cater to 2 sides of a coin and they’d always favour the more accessible yet perhaps not entirely realistic handling from a business standpoint.
  15. stephensmattlee

    G29 - game not playable

    I asked David Greco on Twitter if he had any recommendations for settings with the G29 and here’s his response. Hope this helps... ”I use default FFB but 50% strength on the Logitech. Also, I use throttle linearity around 20% and 360 to 400 degrees rotation, depending on track. If it is too sensitive, use 400, otherwise 360 is a 1 to 1 ratio with the ingame wheel.” As others have said with last years game I had the Wheel Damping setting quite low (around 5 if I remember right) as it does add a lot of weight even with lower numbers.
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