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I suggested something similar on twitter a few months back and said I’d love to see the F2 drivers be able to transfer into F1 as you progress through the seasons in career mode to add more variety to the game
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Personally would love to see F3 in the game for a real career progression but of course allow users to select what discipline to start with for their career. Do agree that F1 should always be the main focus though and provide the best experience. Really like the F2 car addition so certainly wouldn’t turn down having more content.
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Please stop driver transfer in career mode
stephensmattlee replied to PALTRI's topic in General Discussion
From the sounds of it the driver transfers do need to be dialled back a little, definitely so they mostly only occur at the end of a season. Maybe have just one low tier team transfer mid season but definitely not the bigger teams. Would also love to see some more of the F2 drivers transfer into F1 as you progress through the seasons to shake up the lineup and add more variety too -
Been having a play around with some settings using the Logitech G29 on PS4 with the game. Got it feeling really good for me personally and definitely comparable to how the game felt last year at the very least. Here are my current settings. I used David Greco’s recommendations as a starting point and then tweaked a few options to taste... Calibration: (All default 0 with the exception of two options...) Throttle Linearity - 20 (David Greco suggested this I believe to soften the initial input on the throttle a little) Brake Saturation - 5 (This is because I’m using the default G29 brake pedal with the rubber still installed and wanted the pedal to feel a little more responsive to input) Vibration & Force Feedback: Vibration & Force Feedback Strength - 50 On Track Effects - 30 Rumble Strip Effects - 40 Off Track Effects - 30 Wheel Damper - 5 Understeer Enhance - Off Maximum Wheel Rotation - 360 (David did suggest upping to 400 if the steering feels too sensitive on some tracks) I really hope these settings manage to help some that are struggling to find a good base setup on the Logitech G29 👍
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[PS4] Visual Bugs - No Steering Animation Entering/Exiting Pit Box & Fade Gear Change When Driving Out Of Pits
stephensmattlee replied to stephensmattlee's topic in Technical Assistance
Apologies, not sure if there’s any confirmation this has been acknowledged at all? @Faya Many thanks -
Silly mid-season driver transfers..
stephensmattlee replied to Worntoathread's topic in General Discussion
Whilst it’s amazing that driver transfers are now in the games it does sound like it needs dialling back a touch. Personally think there should be a limit to 1 or 2 very low ranked drivers able to do a mid season switch, with maybe another 1 or 2 drivers from mid teams at the end of a season, ...but the main top 3 teams should be limited to switch teams after 2 or 3 seasons minimum. -
Couldn’t agree more. The F2 cars in the game are really great. Such a blast to drive, challenging but so rewarding when you get in the rhythm of their handling quirks compared to the F1 cars. Absolutely agree on the engine sounds as well, the audio team absolutely nailed it on these. I’m kind of similar. I’ve started both the main F1 career mode and also doing a separate F2 Championship concurrently alongside. I really hope they can implement the ability for us to use our own custom AI characters in F2 later down the line. I get why they wanted to keep the main career mode focussed on F1 but would love to have a separate career mode for F2 too.
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Want to help clear things up but Paul Jeal replied to a question on Twitter where I asked about the transfers and he said at this moment in time the other F2 drivers don’t transfer into the main career mode, only the two rival characters and the real drivers that did this year. He did say it was something they could possibly add in the future but for now it’s just the main F1 drivers that change around the teams as you progress through the career mode.
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[PS4] Visual Bugs - No Steering Animation Entering/Exiting Pit Box & Fade Gear Change When Driving Out Of Pits
stephensmattlee posted a topic in Technical Assistance
Apologies if this had already been reported. I know it’s not a major issue but something that’s bothered me quite a lot the last few games has been the animation as the car drives out of the garage and down the pit lane. I think at the very least from F1 2016 onwards this part of the animation has always looked very odd and unnatural. Now with the final version of the game out in the wild, and I’m sure is apparent on all versions of the game and not just PS4, the steering wheel animation doesn’t seem to work at all as the hands hold the wheel dead-straight and yet the car turns to join the pitlane after exiting the garage after selecting the “drive out” option. Being someone that plays the game almost exclusively in cockpit cam it’s more noticeable than from other views. As I’ve said I know it’s only a minor nitpick and not necessarily game breaking but I think it’s definitely something that could be tweaked with upcoming patches. Another minor graphical bug I’ve seen is also when you click to “drive out” of the pits to start a flying lap and the gear of the car seems to fade/transition from neutral to first gear instead of just cutting straight to the gear. Overall Im really enjoying the game and despite a few concerns prior to release I can say that it’s a solid upgrade to F1 2018 and the F2 cars are so much fun (yet quite difficult) to drive. Many thanks. -
Lando Norris opinions on the game
stephensmattlee replied to matt231985's topic in General Discussion
I would love to see Codemasters take the games in a more “sim” direction but I guess we have to remember that with the games they have to try and make the games as accessible as they can to everybody. Not everyone has a hardcore rig with a top of the line wheel and pedal setup so they have to always keep in mind that there will be a lot of newcomers to the games that will just be starting off with a controller and probably be using the assists and racing line. Just a thought but maybe one day instead of a a Standard Edition and Deluxe Edition maybe they could do a Standard Edition and a “Pro” Edition of the game which is effectively the same content-wise but instead with a different handling model that would allow them the freedom to make a much more ‘sim’-focussed experience for the players that have the setups for it. I guess for the time being however they are limited by having to cater to 2 sides of a coin and they’d always favour the more accessible yet perhaps not entirely realistic handling from a business standpoint. -
I asked David Greco on Twitter if he had any recommendations for settings with the G29 and here’s his response. Hope this helps... ”I use default FFB but 50% strength on the Logitech. Also, I use throttle linearity around 20% and 360 to 400 degrees rotation, depending on track. If it is too sensitive, use 400, otherwise 360 is a 1 to 1 ratio with the ingame wheel.” As others have said with last years game I had the Wheel Damping setting quite low (around 5 if I remember right) as it does add a lot of weight even with lower numbers.
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For anyone using the G29, I asked David Greco for some tips for setting the Force Feedback and he got back to me. Here’s what he said... “I use default FFB but 50% strength on the Logitech. Also, I use throttle linearity around 20% and 360 to 400 degrees rotation, depending on track. If it is too sensitive, use 400, otherwise 360 is a 1 to 1 ratio with the ingame wheel.” Hope this helps.
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For me personally I tend to add a bit of camber if the track has a few twisty corners, soften the suspension a bit and also lower the tyre pressures a touch, always found it helps when playing on the pad. Does make you a little slower but find I have better handling.
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I didn’t say I wanted an open world paddock. I just said it could be easy for someone to misinterpret that was what they were going for with the “open career” screenshot and the pics of other areas. I agree. I don’t think an open world paddock is needed at all. But it could definitely do with more scenarios and cutscenes between races and in particularly between seasons as it just feels you’re repeating the same one over and over with no variety.
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They definitely got people’s hopes up a bit for more of an open world paddock to the career mode. They could be genuine but might not have made the cut and could make their way into later games?