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Posts posted by stephensmattlee
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2 hours ago, Sir.Smoke said:So Codemasters has been bought by Take-Two Interactive. Big surprise eh. I do hope racing games will still be made, albeit with better quality.
Trying to remain optimistic but I can’t shake the feeling of concern. Take Two are going to want to claw back that money one way or another and yes while the games might have a higher production quality, I’m expecting MTX and loot boxes galore in turn 😥
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16 minutes ago, steviejay69 said:This is a really odd topic. F1 will be primarily for XB1/PS4 until the number of Series X/PS5 users outweigh them.
Until then, it'll be playable on the new consoles by compatibility only I should think.
Very true and in the interview above they did pretty much allude to the same answer. Seems to be a lot easier to scale the games depending on the system for the new consoles where as before they had to commit to transitioning and supporting the new gen only due to how different the system architecture was from PS3 to PS4.
Codemasters won’t want to cut off a huge amount of their player base by abandoning the PS4 and Xbox One players anytime soon so they don’t lose out on potential sales, like you say, at least until enough people have upgraded to next gen consoles in the future.
Will still be curious to see how much better F1 games look running on next gen but I guess we’ll have to wait and see comparisons when they release dedicated versions later down the road. I’m in no rush to grab a PS5 at the moment, at least not until GT7 arrives or there’s more racing games released on the system.
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Can really recommend watching Digital Foundry’s video interview as part of EGX about the technical details of Dirt 5 and how Codemasters are looking towards the next gen consoles. Some really interesting technical stuff within that could relate to the F1 series as well. Well worth a watch if you’re interested in the technical side of things and what goes on behind the scenes....
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2 hours ago, LChaves01 said:That's the thing, most companies that are doing "Next-Gen Updates" don't work on a yearly release schedule.
Dirt isn't an yearly release title as well.
For F1 patching it for Next Gen will eat into F1 2021 development.
I think given that this week we’ve learnt that a lot of the PS5 games will also be coming out for PS4, as well as Microsoft supporting the previous gen for the next two years, I don’t think much will change for next year. Given the similarities architecturally between the current and next gen I think we’ll still see releases on the current gen alongside releases for next gen with more enhanced graphics and framerates, much like we’re seeing with Dirt 5.
In one way for Codemasters it avoids the issues they had last time around with the transition to the current gen, plus they won’t miss out on sales whilst more and more people pick up next gen consoles. It probably won’t be a while until we see them making full use of the next gen power exclusively but I’m sure the games will still look a lot better on PS5 and Xbox Series despite being held back by still being supported on current gen too.
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I really wonder what Codemasters strategy will be going forward with the next gen consoles. I’m wondering if they might be reluctant to go solely next gen only for F1 2021 so sales of the game aren’t hurt and aren’t restricting themselves to just those that have upgraded within the first 1-6 months of the new consoles releases. Could be still see a PS4 and Xbox One release but also with upgrades for the next gen consoles similarly to Dirt 5? So that way those that haven’t upgraded so early aren’t cut off?
I know it was different for the PS3 to PS4 era as the architecture of the consoles were so different, so therefore had to commit to developing for the newer consoles only for F1 2015, but this time around I believe Codemasters have already said their game engine has already been adapted to support next gen as well, plus the architecture of the consoles this time around are more similar.
I'm personally looking to grab a PS5 as soon as GT7 drops, but depending on when that is will probably how long I’ll be holding off grabbing one so soon. That said i am excited to see how the F1 games progress visually as well as with the haptic feature of the new dualsense controllers. -
13 hours ago, Wingnut3417 said:hi, I have made the leap to driving without assists. I have been incredibly patient. I am still around 4 seconds off the leading track times set on time trial. I try to apply power so tentatively yet it likes to just spin me out. I just cannot seem to get faster. Is there any recommendations on how to set the pedals so I can get the power on smoother early!
Definitely try upping the Throttle Linearity to around 20%, can definitely help with getting the power down smoother. Another thing was that on both F1 2020 (and F1 2019) I’ve always turned off the Understeer Enhance option as I found with it on it caused me to spin too easily. Hope that helps 👍
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16 minutes ago, Ultra3142 said:Had Jimmy been sent one to try/review? Just thinking there can't really have been a reason for him to want to buy one given his DD wheel?
Edit: cross-posted with above
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It is a sponsored video as he says so Logitech sent him the wheel to try plus got him to mention some of the new features. That said he did say he would be honest about his impressions with it regardless of it being sponsored.
For me I’d say, yes the tech is dated, but at the same time they tend to be one of the most reliable wheels you can get. I picked up a G29 with a shifter for £170 a few years ago and if the G923 can also be had in sales for around the same price (which I can imagine it will be sooner or later) then it’s a great deal for those looking into getting a wheel setup for racing games. I can’t comment on how much TrueForce brings to the table but if it genuinely gives the player more feedback on what the car is doing then it sounds like a positive refinement.
Hopefully @BarryBL can give you an update on the progress of a potential patch for the compatibility for the G923. Will be curious to see people’s feedback on how F1 2020 runs with the TrueForce enabled.
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He did mention at the beginning of the video about a possible patch for F1 2020 that adds TrueForce to the game. Haven’t seen or heard anything official on that though. Can imagine it’ll come soon as they’ve already implemented it into Grid. Can still use the wheel and run it without though and will feel similar to the G29. I’d already modded the stock pedals for mine so no idea how different they feel on the G923 with the progressive brake spring rather than rubber stopper from the G29.
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Personally running default on F1 2020, although in the past I’d added a touch of Steering Saturation to combat some of the input lag on last years game as well as make it a bit more responsive on tracks like Monaco and Singapore where you want the steering to be a bit more sensitive and “instant” (particularly when it comes to making the hairpin at Monaco). I might still do that this year as well when I get through the 100% career and come to those tracks.
I find for this years game though you need to be quite accurate with your braking into corners and can’t just drift around them relying on the engine braking like earlier F1 games. As a default this year it feels very similar to how I had it set up on F1 2019 but don’t seem to need much extra tweaks to get the more sensitive steering feeling I prefer on gamepad. I’m playing on PS4 btw but assuming it’s the same for Xbox.
Hope that helps.
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Was working my way through a full 100% distance F2 season as an intro to the main career mode as I wanted to unlock some of the extra liveries before trying out MyTeam mode. Went with a dark green/black for the main colour so it stands out from the rest of the cars but at the same time doesn’t look out of place.
Anyway here’s my livery for MyTeam (MLS Motorsport)...
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4 minutes ago, dshepsman said:The options are under 'Corporate'. You can change the livery/team colours there. Im pretty sure its there - cant get on the game to check though
Ah thank you. Must have missed that. Will take a look later. Many thanks
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Apologies if this has already been asked. I was wondering if anyone knew if it was possible to change the team colours after already starting the MyTeam mode? I know when you initially start the mode you are given the option to change the liveries, suit, team name, team mate, engine and team colours etc, but after you’ve already set everything up and go to make changes from the customisation page I can’t seem to find the option to adjust the team colours?
Despite really enjoying the new game at the moment, I must admit I’m a little underwhelmed by the limited customisation options and in particular how difficult it is to match certain colours for the different things like suits, liveries, etc. Wish Codemasters could add the option to be able to copy any selected colours so they can easily be carried over.
Many thanks.
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On 10/9/2019 at 7:14 PM, RipHawk said:- Steering sensitivity - 50 % (same as default)
- Steering linearity - 0 (default is 4). At 0, steering matches input and it feels more responsive.
- Steering deadzone - 10% (default is 20%)
I'm not yet sure about the traction control and stability assists. I tried a few different values, but right now I prefer to have them completely off and only play with ABS at 3.
Can I just say that these settings have been a game-changer for me. Was enjoying the game before but was something about the handling that was really putting me off, I already had similar settings with the deadzone, sensitivity and linearity ...but turning off all the assists and leaving the ABS on 3 made a night and day difference for me. Definitely improved the handling and feels 100x better for me now. Many thanks.
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Patch is currently downloading on PS4 v1.07 and 2.225 GB in size
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v1.07 is now available on PS4, 2.225 GB in size.
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1 hour ago, Costa said:Now they're missing the purple and blue line
Was wondering this the other day whilst watching the British GPs and wondered where the ritz logo was on the proper car. They do need to add the blue and purple now though, bet the texture artists must be pulling their hair out with all the changes every week.
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37 minutes ago, KNT2011 said:I'd find it unlikely they'll make it part of the career.
As with last year, F2 2019 will formulate the start of the career if you choose, F2 2020 will be a separate championship or grand prix mode available to play standalone.
I'd be shocked if this is any different when it's added.
Though I do hope any additional drivers added will be made available in My Team.
Yeh I think you’re right. Definitely won’t be implemented into the career mode and will be a separate mode under Championship. Would still be nice to be able to compete as our own character though but am assuming it’ll be like last years game and only playable as one of the current drivers.
Would love it if they could implement some of the reserve drivers into the game and perhaps have them able to be transferable in the career mode like having Hulkenberg pop up unexpectedly to replace a driver somewhere. Will probably stay as the current lineup of F1 and F2 drivers with how they’re implemented though
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Curious question. I know currently in F1 2020 if you choose to complete the F2 races in the introduction to the main career mode you can compete as your own character/avatar which then carries over to the F1 season.
Was wondering when the F2 2020 season is added to the game in a later patch will we be able to play the current championship as our own character or will we have to play as one of the official drivers like in last years game?
Many thanks
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50 minutes ago, UP100 said:Well it's simply that many bugs are caused by loads of different things interfering with each other. Such as even having an old USB gamepad driver could probably cause a crash. Then sometimes you have bugs in which you have to have specific settings with specific actions in order to have that issue happen.
The pitcoins were an Xbox and PS4 (America) only issue to some extent at least. You can check the thread here.
Random question but wondered how much having the report codes helped with identifying bugs? I know in F1 2019 the codes were left viewable in the retail game from the pause screen but aren’t in F1 2020. Just curiosity more than anything else.
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11 hours ago, PJTierney said:Nico Rosberg with a guide on Silverstone:
Definitely need one of these for Hanoi. Really struggling to get to grips with the track although do enjoy the final part with the left and right turns.
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Currently working my way through a 100% length F2 season as the intro to career. Have had a brief look at MyTeam but wanted to unlock some of the better liveries and was contemplating perhaps doing multiple seasons of 50% races as I wouldn’t have the time to run 100% distance, will stick to 100% races for the main career though but keep MyTeam as a fantasy alternative mode.
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Many thanks for all the tips and tricks with the game. I don’t suppose you have any tips on setups for the F2 cars. Doesn’t seem to be many online and if they are they’re more geared towards time trial. Was struggling hugely with tyre wear at Monaco even though “right right left left” on the camber and toe was helping on previous tracks. Also upped the linearity and saturation for the steering to make some of the tighter turns a bit easier on the controller but still seem to struggle with pace and the tyres at Monaco. Many thanks
[PS4/PS5] F2 2020 - Bahrain - Braking Markers Missing/Track Assets Popping
in Gameplay Issues and Bugs TA
Posted
Hello. Currently running F1 2020 on PS5 through backwards compatibility and tried starting the F2 2020 Championship as Jack Aitken and noticed that the braking marker boards seem to have disappeared at Bahrain during the practice session. I’ve also noticed that the pit limiter markers on the pit exit aren’t visible as well as various barriers around the track seem to be popping in and out.
Track - Bahrain Practice
Driver/Team - Jack Aitken (Campos Racing)
Platform - PS5 using Dualsense Controller
Report Code - ASHE-REDM-MCCP-AASC
Many thanks.