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Posts posted by A-M-A-R-85

  1. Currently In Dirt Rally 1 and 2 the position of the camera in cockpit view can be adjusted but sometimes only a limited amount. I understand this may be to do with how much the seat can be adjusted in that car irl, or maybe its clipping issues. But it would be great if players are able to adjust it as much as they want, like in Project cars 2 and Assetto Corsa. My preference is dashcam, but sometimes the dash is just too high on my screen, or the A-pillar is still taking up too much space. If i had more camera control I could lower the dash and zoom in more to see less A-pillar. 

    Either that or have each view be able to be adjusted, including dash cam, like in WRC 9. 

    And please include FOV options for dash cam too 🙂  And have FOV in the console versions pretty please!

    Many thanks

    • Agree 1
  2. 28 minutes ago, OlaWiktander said:

    Hi all, I've read throuh all these pages about FOV settings but I just cant understand how I should set up my triple 27" @ 7860x1440 with a distance of 26" to the screen.

    What should i set the Fov slider to?  😞



    Hey mate. Use this website https://andyf.me/fovcalc.html . On this website there are 2 sliders, so put in your details (for the size of screen one, you need to put the diagonal of 1 screen, so 27"). You will then notice under the picture of the cars, it shows Dirt Rally 2 details.  So for example if your eyes are 24" away from the screen, you should set the in game slider to -5 (left) clicks from the center.  Hope this helps buddy

    • Agree 1
  3. 7 minutes ago, virgism said:

    I don't think so:


    Even Dirt devs are telling, that correct FOV in Dirt games - vFOV*2

    The information on the project immersion website is accurate, but you must note that it is giving instructions on editing the configuration files (not the in-game slider) AND, the information on that page only relates to Dirt Rally 1. So none of the information on that page relates to 2.0.

    A developer in this thread has already told us the correct values in 2.0, and the Andyf calculator has matched it. 

    • Agree 1
  4. Yup the Andyf calculator is totally accurate. The reason it feels like slow motion is because you have been used to using an artificial fov. The doubled numbers you see on some calculators only applies when editing the configuration files in the original dirt rally.

    • Agree 2
  5. 17 hours ago, AlexSchouba said:

    hi, i play on steam with triple screen setup fullscreen mode 5760 x 1080 and this value













    are not right , 0.5 look like 35° FOV vertiale

    Those numbers are not used in Dirt Rally 2.0. As per what developer @cmMikeRobson has told us in here, they now look like this (first number is the number of clicks left or right from the centre). Whether you play on triples or not wont matter as the number on the right are degrees vertically, not horizontally, so it will be the same either way:

    -5 = 30vfov

    -4 = 35vfov

    -3 = 40vfov

    -2 = 45vfov

    -1 = 50vfov

    0  = 55vfov

    +1 = 58vfov

    +2 = 61vfov

    +3 = 64vfov

    +4 = 67vfov

    +5 = 70vfov


    Maybe @cmMikeRobson can also confirm these numbers are correct for you and all others. 

    • Thanks 1
  6. 14 hours ago, Rigle said:

    So my question is I got a recommended FOV of 60 on the project immersion website. Should I set my FOV to 60 or 30 because it's x2? 

    As Alex mentioned, you would set it to 30 (the furthest left on the slider). The figures on the project immersion website are if you change them in the configuration files, as only there do they need to be doubled. 

    • Like 1
  7. 6 hours ago, cmMikeRobson said:

    That is as intended so what I said was correct.

    I'll add feedback that having the value exposed may be of use to the player.

    @cmMikeRobson Many thanks for clearing that up, I must say you are doing a very good job here. If you do end up exposing the values to players, please also let them know what the numbers mean i.e. DEGREES VERTICALLY, to avoid even more confusion from the players!

    One more thing Mike. In OSD Settings there is an option to turn ON and OFF the Instrument Cluster. This options work in all views APART from cockpit view, where it is never visible even when ON is selected. 

    This is a big problem because in some cars and/or depending on your FOV you will not be able to see what gear you are in. Knowing what gear you are in is very important, especially for those of us who don't have H-pattern shifters. 

    PLEASE PLEASE can you add the option to turn it ON or OFF in cockpit view, as it is in every other view. That way everyone is happy- those who want it on or off. I know i'm not the only one effected by this as it is complained about in many forums since Dirt Rally 1.

    This would be very much appreciated! Thank you


    • Agree 4
  8. On 2/22/2019 at 9:00 AM, cmMikeRobson said:

    Default is 55. It moves in increments of 5. Going up to 70, or down to 35.

    @cmMikeRobson This can't be correct. There are 5 clicks to the left and 5 clicks to the right of the default/centre, so if the centre is 55 and the increments are in 5's, then the furthest left on the slider would be 30, and the furthest right on the slider would be 80. Please can you confirm the correct numbers. Many thanks.

    • Agree 1
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