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art96

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Posts posted by art96


  1. I’d just like to know one thing – was the simplification of pad handling a deliberate decision made some day during the F1 2014 development? Has somebody actually said “we want to make the game more accessible, so we are going to make the handling easier for newbies”?

    I don’t want to judge anyone for that decision. I would just like to have somebody confirm or deny what a lot of us are suspecting right now.

    Part of what made F1 2013 extremely enjoyable for me, was the game’s response to quick inputs. It was huge amounts of fun to throw the car around, especially at turns like that Hungraroring long right-hander before the chicane. Approach at 5th gear, quick downshift to 3rd, throw the car to get as close as you can to the kerb on the inside, and gradually move away from it to the opposite kerb, whilst maintaining a little powerslide thanks to the oversteer, and you’re in a really nice position on the approach to the chicane. Getting through it when pushing is satisfying and fun, and whilst it is still possible in 2014 to some extent, the spark is gone.

    Another corner that has become mundane is Albert Park’s right-left flick at the beginning of Sector 3. In 2013 it is not the most unique or challenging thing in the game, but getting both apexes right and getting nicely on the outside exit kerb at speed is always enjoyable for me. In 2014 it’s more frustrating than not – it takes ages for the virtual driver to turn the wheel as much as it’s needed, and I end up feeling I could take much more speed into it than the game lets me. As you may guess, that’s not what I would call “fun”.

    And it’s not like I’m some kind of noob complaining because he can’t drive properly. In 2013 game I’m quick enough to be on par with Legend AI, if not slightly quicker, with no assists.  (</snobbism> :P )

    Also there’s all that stuff people are repeating over and over again, like the constant TC, and the fact pads are faster than wheels despite being that dull to drive with.

    As I said, I don’t want to judge anyone. You guys at Codemasters have families to feed, and need money to do so. Hardcore fanbase doesn’t look as if it is big enough to make the game profitable on its own, so it’s understandable that right now you’re trying to reach out to casual audience and invite new players. I guess that F1 2014 was supposed to be a quick transistional title from Day One, made just to ensure there is a 2014 game on the market, whilst keeping most of the resources within 2015 development for the next-gen.

    However, what I would like to know, is whether there are any planned changes to it following the criticism, and if the same approach will be taken in 2015. Maybe there are more causal pad racers than hardcore pad racers, but we all should be able to enjoy what is in its core a great racing game.

    Or maybe that whole post is just 500+ words of naivety, I can’t really tell.

    Right now I'm looking forward to upcoming patches (assuming there’ll be any). Hopefully they will restore some of the fun factor. But if nothing changes… well, time to get back to 2013 I guess.

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